Starbound

Starbound

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FUS Jun 19, 2024 @ 3:22pm
So, OpenStarBound
Anyone tried it? Wondering how's the mod support and is it viable to switch.
Didin't fiddle with it much myself yet, but less than a second of loading time into the menu have really impressed me.
Last edited by FUS; Jun 19, 2024 @ 3:26pm
Originally posted by Orifan1:
Originally posted by FUS:
Besides some Ui issues, if they add a workshop folder detector of some sorts so you didn't have to bulk rename and copy the .pak files anymore there'd be little reasons not to switch.
i feel morally obligated to share this
@echo off set workshop=D:\SteamLibrary\steamapps\workshop\content\211820 set mods=E:\sbserver\mods for /D %%i in ("%workshop%\*") do ( if exist "%%i\contents.pak" ( copy /B /Y "%%i\contents.pak" "%mods%\%%~ni.pak" ) else ( copy /B /Y "%%i\*.pak" "%mods%\%%~ni.pak" ) ) pause

adjust as needed. credit to @jss2a98aj on the discord for sharing this with me. it automates the bulk copy and rename process. since some mods have more than just a contents.pak you may want to consider changing copy to move and removing the /B. if nothing happens change echo to on for diagnostic purposes
just make a text file and paste this in, then change the extension from .txt to .bat and run it
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Showing 1-8 of 8 comments
GrimCreaper Jun 19, 2024 @ 6:31pm 
just gotta force 60 fps with nvidia control panel or else you get stupidly fast animations and stuff. seems decent outside of that, and it helps reduce the amount of stutter the game has when using a ton of mods.
FUS Jun 20, 2024 @ 8:16am 
Weird, I just dumped my entire modlist into OSB's mod folder and didn't have this issue. It worked surprisingly fine actually. Load times to menu did increase but still half of what it's in the original. And the overmoded galaxy map doesn't run at 3 fps anymore!
Besides some Ui issues, if they add a workshop folder detector of some sorts so you didn't have to bulk rename and copy the .pak files anymore there'd be little reasons not to switch.
Last edited by FUS; Jun 20, 2024 @ 8:16am
yoopgim434 Jun 20, 2024 @ 12:01pm 
its great, have ~600 mods and it handles good still
Gruet_garbo Jun 20, 2024 @ 1:27pm 
Is OpenStarBound same as Starbound Unstable edition?
FUS Jun 20, 2024 @ 1:48pm 
Originally posted by Sidewalker_42:
Is OpenStarBound same as Starbound Unstable edition?
Unstable is(was) from ChuckleFish, the official devs who stopped working on the game a while ago. While OSB is basically a re-write of the original game's code as an open source project in order to fix many of it's otherwise unfixable bugs still present.
Last edited by FUS; Jun 20, 2024 @ 1:51pm
The author of this thread has indicated that this post answers the original topic.
Orifan1 Jun 20, 2024 @ 5:10pm 
Originally posted by FUS:
Besides some Ui issues, if they add a workshop folder detector of some sorts so you didn't have to bulk rename and copy the .pak files anymore there'd be little reasons not to switch.
i feel morally obligated to share this
@echo off set workshop=D:\SteamLibrary\steamapps\workshop\content\211820 set mods=E:\sbserver\mods for /D %%i in ("%workshop%\*") do ( if exist "%%i\contents.pak" ( copy /B /Y "%%i\contents.pak" "%mods%\%%~ni.pak" ) else ( copy /B /Y "%%i\*.pak" "%mods%\%%~ni.pak" ) ) pause

adjust as needed. credit to @jss2a98aj on the discord for sharing this with me. it automates the bulk copy and rename process. since some mods have more than just a contents.pak you may want to consider changing copy to move and removing the /B. if nothing happens change echo to on for diagnostic purposes
just make a text file and paste this in, then change the extension from .txt to .bat and run it
Last edited by Orifan1; Jun 20, 2024 @ 5:11pm
FUS Jun 20, 2024 @ 5:20pm 
Originally posted by Orifan1:
Originally posted by FUS:
Besides some Ui issues, if they add a workshop folder detector of some sorts so you didn't have to bulk rename and copy the .pak files anymore there'd be little reasons not to switch.
i feel morally obligated to share this
@echo off set workshop=D:\SteamLibrary\steamapps\workshop\content\211820 set mods=E:\sbserver\mods for /D %%i in ("%workshop%\*") do ( if exist "%%i\contents.pak" ( copy /B /Y "%%i\contents.pak" "%mods%\%%~ni.pak" ) else ( copy /B /Y "%%i\*.pak" "%mods%\%%~ni.pak" ) ) pause

adjust as needed. credit to @jss2a98aj on the discord for sharing this with me. it automates the bulk copy and rename process. since some mods have more than just a contents.pak you may want to consider changing copy to move and removing the /B. if nothing happens change echo to on for diagnostic purposes
just make a text file and paste this in, then change the extension from .txt to .bat and run it
Oh what I did was I just copied the folders to OSB mods folder, then searched for .pak files in there, then used Power Rename from Microsoft Power Toys on all these files to just numerate everything named "contents", cut and move them out of the folders and done. But I'll mark this anyways since it seems more convinient, lol.
FUS Jun 20, 2024 @ 5:24pm 
Other than that I played for a bit, the only issue I found is that containers don't auto close when moving away, and any kind of mod management is nonexistent as already mentioned.
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Date Posted: Jun 19, 2024 @ 3:22pm
Posts: 8