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Bir çeviri sorunu bildirin
Fun stuff there too:
http://community.playstarbound.com/index.php?attachments/1372236945812-png.39903/
http://community.playstarbound.com/index.php?attachments/df-png.39904/
and thankfully Molly hasn't redacted this statement:
"RE: Tiy being "unprofessional", he was just...being honest? When you pre-order Starbound, you're doing just that-- pre-ordering Starbound. You aren't paying to be allowed to run rampant on our forums without penalty (some people have genuinely thought this was the case!), or decide what goes in the game or when it comes out. You're supporting hungry devs and purchasing a product, which won't come out before it's ready.
We've had a few people ask for refunds on the basis that Starbound isn't out yet and they're angry they paid for it and feel a bit gipped that it's been a couple months since then. We'll always happily refund them, but we make a point to clear up, as Tiy did in that Reddit post, that they pre-ordered the game with the knowledge that it would come out this year, not in two weeks or two months or tomorrow or whenever-- just 2013."
In case this statement is impying I'm defending Chucklefish in regards to my previous post. It's not.
I am waiting for an update (if it's likely to happen) just as the rest of the people who purchased the game on day one of it's release as an early access title.
$15 isn't a lot of money and for what I played it was decent. Of course being "decent" is relative of it's quality as essentially an unfinished product.
Of course it's debatable if the money CF obtained from the Early Access buyers was mostly used for the development of the game. Of course one could easily suspect a significant portion of that was used for CF to relocate to their new office, that being beside the point.
Just as long as a WarZ / Infestation Survival Stories type scenario doesn't happen with this game, then I don't see an issue and waiting for the end result to happen when Starbound gets to a near final release candidate...if the game does get to that point, that is.
Nightly builds and experimentation are one thing, but eventually the developers need to decide to compile the most functional stuff they''ve been working on and get another Stable release out.
Not everyone reads the Chucklefish forums, not everyone signed up to the nightly builds. Just the same Chucklefish also needs to support the waiting customers who bought the game on Steam.
I wouldn't mind if a monthly update occured, but more then a half a year. minus whatever time wasn't used in the move getting all CF employees to their new office.
Some progress is better then none, I suppose. But the Nightly builds seem to be delicate in the sense that things can break at anytime and stuff may be disabled due to testing.
I hate to use this sort of comparison, but I wonder what is likely to happen first. Terraria v1.3 or the next Starbound Stable build.
Still hopefully something of substance will happen soon.
They hired another person.
I really don't get it - does no one understand how these things might take time?
I did - I see a lot of complaining about PR and someone's behavior on Twitter. I do not give a single care about either of those things. As long as that dev blog is still getting updated with visible progress, they could consistently post their grandmothers' nude photos on their Twitter accounts.
They appear to be pretty open about what they're working on, so why all the questions about whether the game is dead or not?
i can only speak for myself, but i would have been a lot happier if the CF appointed mod had actually been a community member here with us for a while, before attempting to moderate our discussions.
goodness, they even sent someone who has no idea at all on how to use the regular steam interface (seatiki).
and look at the front page... half of the page is stickies and half of what's left is locked.
This generation has access to more games than ever before, play something else and wait or just move on, that's up to you.
Fair points, but at the same time, how would you like to see it happen? If they were to implement only partially functioning things into a currently stable, functional game, wouldn't that increase the amount of hatred?
Incremental updates only work for certain things - adding items, adjusting certain graphics, and perhaps throwing in a few new AI tweaks. Updating entire systems actually takes a considerable amount of time and releasing them wrong or partially broken kills a game's momentum.
It's one of the reasons why Early Access kind of sucks - on one hand you get to get feedback from the users on an early state of your game, but once you launch your game on Early Access, taking the time to do things the right way is no longer an option. Leave your game alone for any length of time and it's written off as a loss.
We have seen the system work - Divinity:OS is a good example, State of Decay is a good example, Full Mojo Rampage is a good example - as long as development attention is being paid to the game (and we have no reason to believe it isn't) then things are not lost.
stem forum cess pool know to beas mentioned before? Comppletely.
So, why not give me my money back? Why do they have to keep whining that they can't do so? Why do they feel so entitled to it? It's an annoying mentality that they should get money for stuff.
the things they are doing now? this stuff needed to happen in feburary.
How do you know that I did that? This game was for sale and before beta or early access was ever mentioned.
Assuming I did, I also signed off on fast and thick updates (which are still being advertised on the steam store page). I signed off on features that were 'being finished up' not overhauled.
Lastly, the clause that developers have no obligation to actually finish their early access games was added well after thi game went on sale.
So, yeah. I think I have as much a right to a refund as CF/et al has to tell me to stop whining.
Y`know, I kinda agree with you. People these days are indeed too whiny and entitled.
It... doesn`t apply here. Starbound was supposed to be released, in full, in 2013. People pre-ordered based on that promise.
It wasn`t.
Okay, fair enough, ♥♥♥♥ happens, they missed their estimated release date but they`re going to do this whole "thick and fast" update stuff while they`re finishing up and we get to play the stuff that`s there in the meantime.
They didn`t.
Since then it`s been basically no significant changes to Starbound. ♥♥♥♥♥, there weren`t even really all that many minor changes. The community interaction is, bluntly put, comparable to the tactics of the East German government.
Demanding the services and product we were promised when we gave them money isn`t overly entitled at all. Asking "WTF ?" when the projected release date has moved a full two years is not whining.
So kindly check yourself.
As others are pointing out, not everyone bought the game with the intention of playing into an Early Access type state. You and I may have, but not everyone did - the company is no doubt aware of this and has to make some tough decisions about what to do with those people. I would have probably made the same decision - get the game to a comfortable and stable level that's mostly feature-complete (and Starbound is *mostly* feature-complete) and then wind up the rest of development on its way to Gold.
I do totally agree on development focus, but this is one thing where having a small dev team sucks - projects hit weird roadblocks in games, especially in certain development styles. For example, I'm working on a game with two other people. One is a sound engineer and one is my graphics design person.
So I'm coding along and then I hit a part where I really need a graphic - and I didn't request it ahead of time because I didn't thoroughly evaluate my part of my project's scope. Rather than sit and wait the half-day for my artist to grab me a graphic, I request it and make a placeholder. My placeholder graphic might work great, but when my artist gives me the "official" graphic, I will have to revisit that part again. Sure, some of what I did won't change, but it's still backtracking on things I already did.
So I might lose a few hours to a single graphic.
What if I have a set designer working on a level, and they request a thing - I can either make them wait (which sucks, no one wants a set designer to wait) and finish what I'm working on, or drop everything and help them. There's no good in-between - concurrent development is still the fastest way to get a project completed, but it's not necessarily feature-friendly, since each person's part of each feature varies wildly in size and scope.
I'm not saying that you're wrong - in fact, I'm mostly agreeing with you - but it is a thing that happens in development.
EDIT: Quick question - are the nightly builds wrecking mods left and right? I imagine this is another one of those points against the more frequent update schedules. No need to comment, just leaving it there so I don't forget about it later.