Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If so then does that make all FPS games a clone of CoD? or all RPG games a clone of Diablo? or all MMO games a clone of WoW?
Personally I think Starbound does many things better than Terraria, but the main thing is background blocks...
- In Terraria you have to craft background walls seperately (more crafting materials used) Then you have to carry them as a seperate item (more bag space used) Then if you want to remove them you need to use the hammer (additional tool = more bag space used)
- In Starbound you use the Matter manipulator for everything (one tool) and any building block can be placed in the foreground with left click, and as a back wall with right click. Thus you don't need to craft anything extra, carry anything extra, or lug around extra tools...
Plus in Starbound the blocks always line up with the foreground blocks. In Terraria the grid for wall blocks is not the same grid for foreground blocks.. thus they don't always line up.
Starbounds end game is revisiting low tier planets where things are so impossibly easy you'll fall asleep in your solrium armor. And the figurine achivements take so long compared to terraria's fishing ones its like the difference between watching every episode of fooly cooly vs every episode of onepiece.
Both games are alright, but terraria still has moments of challenge end game and can take a lot longer to reach end game. And well the stuff you take the time out to collect in terraria is often useful where as starbound its often cosmetic.
I'm stuck where I wanna collect the remaining cosmetics, fossils and stuff. But I just fall asleep now because it involves me searching tons of low level planets. Its made me really desire lately a terraria's hard mode for starbound. Or a return to the old sector system.
Also Starbound "Endgame" is pretty pointless an backwards thinking since volcanic planets are bland. Often full of the red chests with just lava balloons, cosmetic armor, or a smoke machine. And well the weapons you find here are all tier 6, while moon colonies give tier 10. And moons are one of the most boring biomes/planet types in the game.
There are features that make them distinct, but most of them are lackluster or not fleshed out on Starbounds side, while many things Starbound doesn't copy seem like things they maybe should have.
And definitely not better.
More items, more places to see.
The AI is not good nor are the fights.
im also not fond of the demons in tererria, so this is better in my opinion
it is a 2D sidescroller sandbox
but it is no more a clone of terraria than terraria is a clone of minecraft
these games all have something amazing and unique to offer. to label it nothing more than a clone is to do a great injustice to the thousands of manhours and dedication of the team who made the game.
wether you like the game or not, you should still respect the years of work that went into designing something uniquely beautiful and fun.
Castleminer Z