Starbound

Starbound

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Inventory management?
Hi,
I really like this game, but very quickly you'll find out, that inventory is very hard to manage. There is a lot of things that you can pick up (and this is good thing!), but not every is able to be stocked together in one slot. I played few hours and enjoy that, but after some time I feel kinda overwhelming by items. How do you manage to not get crazy with this?
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Showing 1-6 of 6 comments
Buffmania Aug 24, 2016 @ 2:22am 
Once you upgrade your crafting tables far enough, you can make the racial storage lockers that can fit a ton of items for only a few blocks worth of space. The shipping containers hold more stuff, but take up way more space. There's also a few mods in the workshop to boost container sizes or make food stackable.

Personally, I got tired of carting all the furniture and blocks around so I don't bother looting those things and use /admin and /spawnitem when i'm building. Having way more fun making stuff without all the inventory hassle. I still ground for my gear, weapons and healing supplies though.

edit: Clarity. Need more sleep.
Last edited by Buffmania; Aug 24, 2016 @ 2:23am
Joe Cool Aug 24, 2016 @ 6:26am 
Yeah the inventory management could really use some big improvements...

The first and foremost needs to be the addition of an "autostack" type button like in Terraria.

It would be insanely helpful to be able to walk up to say your "ore" crate, click the "autostack" button, and have it move any ores in your bag into the stacks in the crate automatically...

This would especially be helpful when it comes to storing crafting supplies. Having to mouse over them individually to see what they are, then search the crates to see where that item is.. It's one of the biggest flaws of the survival/crafting genre in general. And so far the only game I've played that makes it painless to manage is Terraria with it's autostack button.


They should also raise the stack limit for vanilla. Mods to increase the stack limit are almost necessary in order to enjoy the game without having to make countless (and pointless) trips back to your home base. (not to mention having to make ten times as many storage containers)
Last edited by Joe Cool; Aug 24, 2016 @ 6:31am
insectbrain Aug 24, 2016 @ 2:38pm 
Originally posted by MoFo™:
This would especially be helpful when it comes to storing crafting supplies. Having to mouse over them individually to see what they are, then search the crates to see where that item is.. It's one of the biggest flaws of the survival/crafting genre in general. And so far the only game I've played that makes it painless to manage is Terraria with it's autostack button.

Shift + Left-click should move items from your inventory into containers and add them to existing stacks.

The Improved Containers mod has a quick stack function as well.
darkdisciple1313 Aug 24, 2016 @ 4:43pm 
This is most definitely not a game for pack rats/hoarders. Kind of like the Diablo series, but with lots and lots more junk.
Lord_Greyscale Aug 25, 2016 @ 2:52am 
I've got 5 gripes about it's inventory.

My single biggest complaint against it's inventory system is that none of the "food" parts of the food items will stack.

EX: 19 potatoes, which I've yet to see rot, won't stack with each other.
Canned Food will allso not stack, and I've never seen it rot either.

My second complaint, is of the types that DO rot, there's no easy way to sort them by "most-to-least rotten" (or least-to-most) so that I don't have to spend 10 to 30 seconds (in total) waiting for the pop-up info-boxes to tell me how rotten they are, so I can eat the ones closest to going bad first.
(given how long it can take to get the parts to make a refrigerator, this really should have been implemented from the get-go)

Sidenote: Last I'd heard, any food-item whose "rot condition" is "extremely well preserved" won't actually rot, but I'd really like some Developer confirmation on that


Third: I would like to be able to shove weapons I don't intend to use into a generic "weapons" slot, just to free up room for other stuff in that first page, but it isn't a deal-breaker.

Fourth: Reward Bags really should stack, since nothing about the bag tells the game what item it'll give. (item is totally random)


Fifth: I've long thought the Shiplocker should be a refrigerated storage. I fully understand why they don't let the player waltz around the planet with one, that is a bit overpowerd.
But why isn't the shiplocker one? I know I'll be crafting other refrigerators anyway, since I like having a whole lot of food on-hand, so what's the "real" reason Devs?
darkdisciple1313 Aug 25, 2016 @ 12:19pm 
Oh, yeah, I forgot about the "rotting food" parts of my inventory...no wonder that damn cat keeps following me around my ship and getting in the way. Gotta remember to toss out the mungy steaks and such.
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Date Posted: Aug 24, 2016 @ 1:05am
Posts: 6