Starbound

Starbound

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Tsunamisan Aug 2, 2016 @ 12:58pm
Light sources
Back in pre 1.0 we had the option tpo place halogen lights and others in mines that was greatly improved over the torches. But that seams to be removed now. So does anyone know if there are better light sources that you can put in mines? Not talking about EPP or wearable items either.

I just think that its so limited now that you can only place torches. Well you can place other lights but they are no brighter. Like the ones in the main quest outpost.
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Showing 1-11 of 11 comments
leftharted Aug 2, 2016 @ 2:36pm 
to add:

the only other (IMO) alternative to torches is a light source.

the light backpacks are useless.... as most mid->high tier planets REQUIRE an upgraded EPP, which ultimately occupies your back slot.

Sure, their is a light enhancement to put into the EPP which works decently; but because I "need" that, I cant really use ANY of the other upgrades...

So all those fancy enhancements ive found like HP regen and Gravity are sitting in a chest because I don't want to HAVE to place torches Everywhere like back in the early game just to see where im going...

still trying to find a pet HP regen collar so I can snag one of those light bulb pets... but then ill probably be defending it constantly....
wytsfs Aug 2, 2016 @ 2:45pm 
Originally posted by j-b-e-a-r:
A HP regen collar makes pets glow ? I'm confused.
There are pets that glow, HP regen keeps them alive longer.
Ydyp Aug 2, 2016 @ 2:45pm 
Originally posted by j-b-e-a-r:
A HP regen collar makes pets glow ? I'm confused.
There are a few glowing pets you can catch, they also glow without a collar as far as I know. And I found still other wall lights you can place on the backwall in mines, so there are alternatives to torches. but the torches are the cheapest to make.
Ydyp Aug 2, 2016 @ 2:50pm 
I saw someone mention the name of a glowing one and equiping it with a collar to make it passive and immune to dmg. But don't ask me what planet as I haven't seen any glowing monsters yet myself, except for some glowy fish.
Last edited by Ydyp; Aug 2, 2016 @ 2:51pm
Ydyp Aug 2, 2016 @ 2:55pm 
Originally posted by j-b-e-a-r:
So, off topic slightly but do I need to put the collar on the capture pod first or on the pet after capturing. I've never done it because it seemed totally confusing to me when I looked into it.
Will have to check, but I think you put the collar on the pod and it will be applied to the pet. Just like how augments work on the EPP.
leftharted Aug 2, 2016 @ 2:56pm 
Originally posted by Ydyp:
I saw someone mention the name of a glowing one and equiping it with a collar to make it passive and immune to dmg. But don't ask me what planet as I haven't seen any glowing monsters yet myself, except for some glowy fish.

ive found the light-bulb fliers deep underneath scorched planets myself, and they seem to be able to fly through walls.

I was unaware their is a collar that makes them passive and immune to dmg though?? is that the ghostly collar????

I just assumed I needed to find an HP regen for pet survivability; didn't know there was a passive collar?
Ydyp Aug 2, 2016 @ 3:02pm 
For the pet collar: http://steamcommunity.com/app/211820/discussions/0/352788917757435434/

And you can have as many pets as you can hold capture pods. Not sure if you can have multiple out at the same time though> But since most pets are pretty useless in combat I found the glowing pet with the collar a pretty neat idea.

But in my current playthrough I have access to neither, as if the glowing pets are on scorched planets I haven't progressed my current character so far, as I just reached Titanium tier.
leftharted Aug 2, 2016 @ 3:10pm 
Originally posted by Ydyp:
For the pet collar: http://steamcommunity.com/app/211820/discussions/0/352788917757435434/

And you can have as many pets as you can hold capture pods. Not sure if you can have multiple out at the same time though> But since most pets are pretty useless in combat I found the glowing pet with the collar a pretty neat idea.

But in my current playthrough I have access to neither, as if the glowing pets are on scorched planets I haven't progressed my current character so far, as I just reached Titanium tier.

in my early game I was given a light-bulb pet as a reward for a NPC mission, but I was unaware of its utility at the time and sold it. 8/

so, its plausible to receive one as a quest reward, but with the RNG system, I imagine is extremely rare.
Tsunamisan Aug 2, 2016 @ 3:18pm 
Only one pet out at a time and it's shown on your character inventory page when it is out. Ive got like 3 now but they just die fast so make sure you have th pet station and heal pod set up in your ship befor playing with pets. Also the pokaballs cost diamonds to make which in this version are much rarer.
Last edited by Tsunamisan; Aug 2, 2016 @ 3:29pm
Mod Sloth Aug 2, 2016 @ 3:19pm 
Make the your glow pet oblivious.
Rio Aug 2, 2016 @ 3:23pm 
Haven't seen if its mentioned or not but if you got money to kill.

Build a room on your ship that spawns a merchant with colony deed. Check his/her stock and if you see yellow stim buy them and then bam, light augmention and your EPP slot is free to put something else in.

If you don't see yellow stim remove the deed and replace it to spawn a new merchant. If you keep getting merchants that have no stims, check and see if that merchant type is able to carry them.

I have 3 merchants on my ships for different stims, food, furniture, ect.
Last edited by Rio; Aug 2, 2016 @ 3:24pm
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Date Posted: Aug 2, 2016 @ 12:58pm
Posts: 11