Starbound

Starbound

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Danish Jul 26, 2016 @ 6:02pm
Nice planets to set up colonies on?
Hey guys, just finished the story, and I'm interested in making a little colony. Are there any specific coordinates anyone suggests for it? To my knowledge a gentle planet where it rains frequently for farming purposes.
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Showing 1-12 of 12 comments
Greb Jul 26, 2016 @ 6:06pm 
Better off making it on an Extreme planet, like a Dark Planet. They sound dangerous and mysterious, but once you go about 50 blocks down they turn into any other planet, which is sad.

Extreme planets will give you the most "rent" and it seems they intend on colonies being your only real source of pixels, and since rent doesn't stack it only adds one lot at a time (another mistake Terraria doesn't make) you probably want to literally colonise and entire system of Dark planets (or any Extreme one) turn into a property magnate and then live on your mansion ship alone and unloved and cursed by the many.

I don't have any coordinates. I can't imagine planets will be much different, just colonise the first gentle forest planet you see that has rain on it.

Also once you reach the superhuman futuristic era of Spacecrafting you'll eventually unlock the ability to make sprinklers. You'll gain knowledge of irrigation and be able to automate farming...for what it's worth. Rain not required. Build a farm on an asteroid, it'll be fun!
Last edited by Greb; Jul 26, 2016 @ 6:07pm
Danish Jul 26, 2016 @ 6:11pm 
Originally posted by Greb:
Better off making it on an Extreme planet, like a Dark Planet. They sound dangerous and mysterious, but once you go about 50 blocks down they turn into any other planet, which is sad.

Extreme planets will give you the most "rent" and it seems they intend on colonies being your only real source of pixels, and since rent doesn't stack it only adds one lot at a time (another mistake Terraria doesn't make) you probably want to literally colonise and entire system of Dark planets (or any Extreme one) turn into a property magnate and then live on your mansion ship alone and unloved and cursed by the many.

I don't have any coordinates. I can't imagine planets will be much different, just colonise the first gentle forest planet you see that has rain on it.

Also once you reach the superhuman futuristic era of Spacecrafting you'll eventually unlock the ability to make sprinklers. You'll gain knowledge of irrigation and be able to automate farming...for what it's worth. Rain not required. Build a farm on an asteroid, it'll be fun!
I have the mats to make a decent auto farm, I just like the calm forest-esque enviroment.
On a different note, an asteroid farm sounds cool, I don't suppose you can colonize an asteroid, can you? That is assuming, you terraform to the point that tenants could live.
Greb Jul 26, 2016 @ 6:18pm 
I haven't tried that yet. I was in the process of collecting the materials to build a space station in an asteroid belt, but currently taking a hiatus because I'm butthurt about the heavy blocks being set to 0 value :P

I don't think plants require atmosphere to grow though, it's just the game attacking the player for "progression" of a sort. I haven't honestly tested if building a house, placing background walls and then removing your EPP on it kills you or if it is considered "colonised" as such.

Colonies seem to work by filling a house with enough themed objects of one type, including the actual blocks the house is made out of in some cases, and then putting a deed inside it to "open it" for NPCs to spawn in, right? I haven't done any colony work (that was my friends thing) but I figured that's how it works...NPCs probably have in-built immunity to lack of oxygen/heat/cold so would completely ignore the need for that. Could be worth testing, lol, build a square house in the middle space in an asteroid belt, set it up for a human to move in or some such, then see if one does with enough time.

"Martin the Misanthrope has moved into this property, still claims it's not far enough from humanity though."
Danish Jul 26, 2016 @ 6:20pm 
Originally posted by Greb:
I haven't tried that yet. I was in the process of collecting the materials to build a space station in an asteroid belt, but currently taking a hiatus because I'm butthurt about the heavy blocks being set to 0 value :P

I don't think plants require atmosphere to grow though, it's just the game attacking the player for "progression" of a sort. I haven't honestly tested if building a house, placing background walls and then removing your EPP on it kills you or if it is considered "colonised" as such.

Colonies seem to work by filling a house with enough themed objects of one type, including the actual blocks the house is made out of in some cases, and then putting a deed inside it to "open it" for NPCs to spawn in, right? I haven't done any colony work (that was my friends thing) but I figured that's how it works...NPCs probably have in-built immunity to lack of oxygen/heat/cold so would completely ignore the need for that. Could be worth testing, lol, build a square house in the middle space in an asteroid belt, set it up for a human to move in or some such, then see if one does with enough time.

"Martin the Misanthrope has moved into this property, still claims it's not far enough from humanity though."
This honestly made me laugh, I'll try it out and get back to this if it works.
Danish Jul 26, 2016 @ 6:40pm 
Managed to get a Tenant on an asteroid!
dunno if I have the capabilties to make a proper looking space colony, but I'm gonna do my damn best!
Greb Jul 26, 2016 @ 6:44pm 
Better fire up that "how to make a circle with pixels in a grid" thing and then make a few dozen biodomes :P

Is it possible to create artificial biomes like in Terraria I wonder.

Bring some funky trees and pink grass from an alien planet, stick it in a biodome, bring some evil stuff from a dark planet, stick there in a biodome...eh probably not. It wouldn't bring the weather or background I wouldn't think.

At least you could set up six biodomes for each races crop types, though?
Danish Jul 26, 2016 @ 6:54pm 
Making biodomes relating each to structures each race has an affinity for is easily doable (not for someone like me, lacking any creation or know how)
Each race settlement, has very distinct items accompanying them (outdoor bazaars, oriental culture, propaganda and worship of Miniknog, heavily organic structures, medieval culture) humans biodome might be strange, considering the only settlements other than stray housing I've seen, is prisons for humans, unless you consider the design of the protectorate area, though it seemed pretty diverse with it's design.
More generally, setting up "gimicky" settlements is fun. Underwater bases on ocean planets, for instance. Floating colonies built into asteroid fields (assuming they ever fixed the "asteroid fields only spawn a single rock" bug).
Last edited by 💖 Officer Hotpants 💖; Jul 26, 2016 @ 6:59pm
Danish Jul 26, 2016 @ 7:01pm 
Is it actually possible to make ocean settlements?
I haven't extensively tested, but whenever I was digging on an ocean planet, getting rid of any water above the level of the sand didn't seem to work, as if it was a source block.
Greb Jul 26, 2016 @ 7:01pm 
Didn't Earth get wiped out? Where the academy was located right? I don't think they mention any other race planets getting destroyed in this new version...so I guess A HUMAN IS YOU and whatever you build IS the colony type of the human race. Other than the prisons they built where they dumped criminals, they never had a reason to abandon Earth...until that fateful day when the 1,000,000,000,000,000 copy of Japanese erotika was downloaded and everything went to ♥♥♥♥ :x

I think I've seen human research stations in and around Frozen planets...so maybe their default structure is plain boring grey concrete, efficient, strong, tried and true. That, or it's brick and thatch, typical cottage dwellings?

It's your job to revive the human race. Invite only human colonists. Ignore any other race. Become Cerberus - damn the academy was their colour scheme anyway!

No one likes to admit it but humanity is at war..


Danish Jul 26, 2016 @ 7:04pm 
Oh, you right.
Too bad I'm a Floran because I fanboi'd when I saw a Nuru hair mod.
Greb Jul 26, 2016 @ 7:05pm 
Originally posted by Demo-Deezy:
Is it actually possible to make ocean settlements?
I haven't extensively tested, but whenever I was digging on an ocean planet, getting rid of any water above the level of the sand didn't seem to work, as if it was a source block.

You can only remove water if there's a background element - think like the inside of a boat, if a single background wall is removed, water flows in. So basically you have to build the rooms you want, the framework, out of solid walls, and then fill those in COMPLETELY from rooms to the surface of the planet, all enclosed, no gaps (though you can use ♥♥♥♥♥♥♥♥ blinds and lattice windows for some reason lol) and then when you remove the water, it will stay gone.

Underwater biomes are fun, I made my HQ turned museum turned lab turned library turned workshop turned curio storage turned warehouse turned EVERY DAMN THING including a bedroom for each race underwater in an Arctic planet (frozen ocean) and it's cool as balls.

They NEED to add giant monsters you can find underwater...and a background that shows fish swimming around in the darkness, at a distance, so it looks more DEPTH and scary/realistic.
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Date Posted: Jul 26, 2016 @ 6:02pm
Posts: 12