Starbound

Starbound

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Plaidygami Jul 23, 2016 @ 6:51am
Change Difficulty mid-game without creating new char.?
Is there any way to change the difficulty of the character without starting a new one? Maybe through console commands?

Survival Mode is annoying because of the items dropping, so I want to switch to Casual.
Last edited by Plaidygami; Jul 23, 2016 @ 6:55am
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Showing 1-5 of 5 comments
TheSuit Jul 23, 2016 @ 7:45am 
No - but all characters share the same universe. So you can just drop all your characters things on the new characters planet. So he gets an early boost.
Mjr.Death Jul 23, 2016 @ 7:56am 
You can by modifying with your .player files, if you're up for that.
Last edited by Mjr.Death; Jul 23, 2016 @ 7:56am
There is no Mango Jul 23, 2016 @ 8:03am 
There are a few mods, one that introduces hunger to casual, one that removes items drops on death in survival (let's face it the lack of mini map etc makes makes this a terrible design decision).

Kept the -30 per cent pixels on death but no item drops on casual.
But even that is a pain in my eyes as death comes so freaking quickly, there is no check point save before bosses in dungeons (what the ... thanks for wasting my time doing the thing all over again Chucklefish).

The game is noce but after such a long development, I am puzzled by some decision designs.
Plaidygami Jul 23, 2016 @ 8:16am 
Originally posted by Swat | Elite:
No - but all characters share the same universe. So you can just drop all your characters things on the new characters planet. So he gets an early boost.

Really? That's actually pretty cool. Thank you!

Originally posted by Maj.Death:
You can by modifying with your .player files, if you're up for that.

I tried doing that, but it didn't do anything, unless I was doing it wrong. Do you know the proper steps for it?

Originally posted by DumbCustomer:
There are a few mods, one that introduces hunger to casual, one that removes items drops on death in survival (let's face it the lack of mini map etc makes makes this a terrible design decision).

Kept the -30 per cent pixels on death but no item drops on casual.
But even that is a pain in my eyes as death comes so freaking quickly, there is no check point save before bosses in dungeons (what the ... thanks for wasting my time doing the thing all over again Chucklefish).

The game is noce but after such a long development, I am puzzled by some decision designs.

I saw the mode to add hunger to casual, but I haven't seen any mods that change survival, unless they were just added. I'll have to check for those.

And yeah, I noticed that now there's no mini map anymore, and also, everything in general is stronger.
Originally posted by Swat | Elite:
No - but all characters share the same universe. So you can just drop all your characters things on the new characters planet. So he gets an early boost.

This is a bit stupid to be honest. Starbound is mostly a singleplayer game, even more when it comes to difficulty.

Why force CUSTOMERS that are BUYING your game to play the way YOU want instead of the way THEY want.
Just add the ability to do so, people can choose whether or not to use it.
Last edited by ⎝⎞Ashala⎛⎠; Jul 23, 2016 @ 8:26am
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Date Posted: Jul 23, 2016 @ 6:51am
Posts: 5