Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Kept the -30 per cent pixels on death but no item drops on casual.
But even that is a pain in my eyes as death comes so freaking quickly, there is no check point save before bosses in dungeons (what the ... thanks for wasting my time doing the thing all over again Chucklefish).
The game is noce but after such a long development, I am puzzled by some decision designs.
Really? That's actually pretty cool. Thank you!
I tried doing that, but it didn't do anything, unless I was doing it wrong. Do you know the proper steps for it?
I saw the mode to add hunger to casual, but I haven't seen any mods that change survival, unless they were just added. I'll have to check for those.
And yeah, I noticed that now there's no mini map anymore, and also, everything in general is stronger.
This is a bit stupid to be honest. Starbound is mostly a singleplayer game, even more when it comes to difficulty.
Why force CUSTOMERS that are BUYING your game to play the way YOU want instead of the way THEY want.
Just add the ability to do so, people can choose whether or not to use it.