Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tier 4 food gives - health regen + speed boost + damage boost + energy regen and or armor boost.
Huh, interesting. I tried to think of the benefits of eating food, and while I could think of a few foods that gave you buffs, I couldn't think of which foods. I guess that sort of slipped my mind.
Still, though, you don't really have access to those kinds of foods in the early game. Or, if you do, they're not going to be your primary food source. The buff comes from the food you eat, not the eating of food in general, which is why I think the current system isn't very good. There are a couple foods you can eat which give you buffs, and in the late-game, you're going to be snacking on those the majority of the time, but otherwise a lot of the foods are just... the same. The main difference between the basic foods is how much hunger they restore. While it is a little bit rewarding to eat better foods over worse foods because they restore more hunger, it's not really rewarding as much as it is the opposite of punishing. You're not being rewarded for eating most food, you're only delaying the punishment for not eating it.
EDIT: Apparently cooked food gives some buffs as well. I actually had no idea about this. I guess that makes a few of my points moot, and in fact, that's actually good for the hunger system. You're punished for eating raw food (IIRC, you get a health debuff?), or otherwise being hasty, but you're rewarded for cooking the food beforehand by gaining buffs. I feel dumb for forgetting both of those things, especially since they're so common.
As it is now, it seems kind of, well... empty.
It seems too much like what every other game does: "Eat food: gain health, forget to eat food: lose health." In my opinion, it needs something special to make it unique (I honestly have no idea what could be added, yet I feel it needs something...), and maybe you could add some more needs? I know having to do stuff repeatedly because you will die if you don't can seem quite annoying at times, but that's why you have casual mode, right? Maybe a need for hydration (which the desert and other hot areas may make more necessary)?
Else than that there is a LOT of room for improvement, the hunger system in starbound is quite stable, and the fact that you gain healing when you're full makes food quite smart to eat before boss fights or other life-craving missions you might have.
I wish they'd kept temperature instead.
It does not expire and a good source of emergency food.
I'm annoyed by expiration in general... but I don't want to restart to get rid of hunger.
Hunger back then was just there to be there, and to pester you if you didn't constantly have stacks of food on you at all times. It went up if you ate and down if you didn't. If it drained completely you would lose health. no debuff if your character went hungry, and no buff for eathing often. Hunger itself was immediately irrelevant, since you could have unlimited food that was fresh indefinitely. It was neat for your first few hours, but it eventually became something you only remembered when the beeping began for the 435th time.
If you thought hunger is pointless now...
but in this case i think all it does is it adds to immersion. i mean, dig up a mountain in a day – would you be hungry afterwards? xD
also i like it because in starbound even with an endgame character, there is a constant threat of dying (compared to, say minecraft. minecraft endgame is really boring because to kill you, it needs an enderdragon. what do you care about zombies when wearing diamond armor). not only because of the hungersystem but that adds to it.
but maybe the hungersystem is a weird example of rewarding. because in real life, there is one simple reward for eating. you keep living :P that makes it somewhat acceptable in videogames.