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And you can explore left right but also down...
how can it not be open world XD
yes.
"Calculating 12.667 quadrillion (planets per single game) times 3,172,227 gives you the approximate number of every planet in existence; 4.0182599408999996e22 planets. "
https://starbounder.org/Planets
Knowing all that, what do you think?
Info, trailers, and previews on the game should make this fairly obvious. Even if I didn't own the game myself the last thing I would of thought the game would be was to go through 4.0182599408999996e22 levels in a linear fashion until the last boss at the end. If that was how the game was structured to finish the game, I'm pretty sure certain....complications would arise from anyone attemting to achieve that.
I don't think Starbound is 'open world', just.. sandbox. Sandbox is intended for games where you still have a lot of space to explore, and freedom to do almost whatever.
So, no, It's not openworld, due to lack of First person/3d movement. It's just Sandbox.
"The term "free roam" is also used, as is "sandbox" and "free-roaming".[2][3] "Open world" and "free-roaming" suggest nonlinear gameplay with the absence of artificial barriers,[4] in contrast to the invisible walls and loading screens that are common in linear level designs."
http://gaming.wikia.com/wiki/Open-world_video_games
What do the amount of degrees of movement have to do with not being able to do whatever you want, wherever? I think you're confusing "open world" with "freedom/degree of movement." I mean, nearly all the VR games out there I see limit you to standing in one place. I hardly call that open at all. It's just very virtual. IMO the "sandbox" refers to the freedom of doing a large amount of activites whenever you want. You have lots of toys in the sandbox and you can do as you please, but you don't really go anywhere do you? You have to stay in the box. Where the "open world" bit is exploring a "huge and open world," leaving that "box," hence the term.
Yes, I'm aware "3D graphics" is listed there as criteria to be "open world" but that's really only scratching the surface of whan an open world game really is. If that was the only criteria to consider something as open world, that's like saying Battlezone would be considered along the same lines as, say GTA V simply because both games have driveable tanks in first person.
https://www.youtube.com/watch?v=Ctr54kopo8I
Descent is an, albeit old, 6DOF game, having more degrees of movement than your typical first-person or 3rd person view game. Yet just like Doom, you're still navigating a maze of which there is only one right way to go through without backtracking. In the case of a modern day shooter, sequence of events that happens no matter what. All of these are examples of extremely linear gameplay, quite the opposite of what is considered open world by today's standards.
https://www.youtube.com/watch?v=Lm3oM_j_dNE
Zelda or Metroid on NES could be considered open-world by that definition, albeit a much smaller world compared today and still have "artificial barriers," but those are usually masked under the guise of enivornmental hazards instead of unimmersive invisible walls. (Like not being able to go left in a stage of Mario)
A 3D example would be No Man's Sky (yes I'm going there) and I think it's pretty obvious both NMS and Starbound share similar mechanics. Is NMS not considered open world?
Virtually all mechanics of Starbound has been copied from or inspiried by other "open-world" games, only Starbound has them all in ONE game. The only reason it's 2D is because simple pixel graphics are a lot easier to manage to create a hopefully good amount of terrian tilesets and indvidual pieces that every planet looks unique yet still use procedueral generation. Not to mention to ALSO have said tilesets, as well as the rest of the game's assets such as NPCs, objects, items, etc to have a flexible enough API that allow for near limitless amount of moddability.
I can't imagine the time and work it would take to pull that off in a fully 3D game. I assure you if CF had the time and resources to pull that off, they would of made it 3D. If Starbound was made in 3D and you controlled your character from a first or third person perspective, would you still consider it not open?
it is a "Space Exploration" game with crafting mechanics.
So really at the moment the whole thread is pointless. The game is what it is. Play it or don't.