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Try this?
Or, try it manually:
http://steamcommunity.com/sharedfiles/filedetails/?id=848025069
You will have to do the erchius mining mission to fix your ship though.
Um... what?
Second of all, I don't know why people always complain about the story quests. Like, if you want to get the highest tier gear and explore anywhere, you just need to do the first mission to fix your ship, and then you can pretty much do everything else in the game without doing the rest of the story missions. That's what I did; I just got the Perfect Armor (which is nerfed now, it's now worse than tier 6 armors) and high tier weapons and went back and did the Avian, Apex, and Glitch missions and then beat the Ruin, and then did the post-endgame dungeons to make old weapons better. Yes, you can have a little inconvenience if you can't find a certain race's village, but chances are, if you've been to several planets in different systems when you were just doing normal exploring, and if you bookmarked all those planets with which racial villages/dungeons they had, then you just go back to those planets, scan things in a couple of them, and then you're done.
Third,:
Like, what unskippable cutscenes? The only ones I think there are are the short one in the intro mission, the one where Esther explains the ancient ruin battle, and the one after you beat the Ruin where you come back to life (which is cheesey but that doesn't matter). Like, there aren't that many, and they aren't that long, and it's not like in some games where you watch a cutscene, try to fight a boss, die, and then have to keep watching the same cutscene multiple times. And also, what "mmo level quests" are you talking about in the Outpost? Like I don't know if you haven't played the game since before 1.0 or something, but the only quests at the outposts are normally pretty short, easy, and rewarding with techs or something else useful. (The Ursa Miner teddy bear one isn't really needed, but it's not like it's hard or anything.)
It always seems that the people who complain about Starbound and/or leave negative reviews are people who are like "I'm so hipster I played this game before it was on Steam" and then they complain about things that made the game not so quick and easy-peasy and made people have to actually do an ounce of work.
That has been changed. You still need to get Core Fragments, but you can get them out of a mine with a mini-boss instead of digging to the core. You still have to do the EMF, but that's about it. Once it's done, you are free to go anywhere and get the Tier 6 armor without fighting any more bosses or missions. (Granted, you will have about 10% of your max health if you skip an EPP upgrade and visit radioactive/cold/hot planets.)
Conclusion: enough has changed that a return could be worth it.
That doesn't excuse their existence.
But you do need to watch at least one of them multiple times (in vanilla) if you ever make new characters, or if you're playing hardcore and keep dying on that boss.
It's referring to the "fetch quest" style that Starbound uses. "Go here, do this, bring this back." Personally I take issue with referring to it as "mmo-style," given my experience with Runescape quests, but I also know that World of Warcraft uses fetch quests quite heavily.
But I digress. It's not that these quests are hard. It's that they are incredibly boring. Find me 10 copper! Now 10 silver! There's no actual substance, impact, or thought behind them. It really doesn't apply to the outpost as it does quests in general.
Interesting, because one of the most common complaints I've seen is regarding how easy Starbound is now. Where's my temperature, and all that.
A grind isn't hard. It's not even real work. It's a boring slog.