Starbound

Starbound

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Kavrick Jun 20, 2017 @ 12:05am
Mandatory Quests
Personally i was someone who backed the game back when it wasn't even on steam, i still have my forum titles and the like. Now a huge problem i have with this game is the mandory system with the quest hub on the astroid, it's the most tedious, flow breaking thing i've ever seen in a sandbox game. I feel like it was thrown in to lengthen the game as before the quests you could easily beat the game in a single day, but i wouldn't consdier it a good thing, at least the way they did it, being forced to drag your ass to the hub to go around talking to people, do mmo level quests of "go x collect x amount of x" and being forced to watch unskippable cutscences. The current way starbound works it encourages starting again to experience all the new content, i really wanna try out the space station stuff but i know that i'm gonna have to do all the mandory quest ♥♥♥♥♥♥♥♥, i'm gonna have to collect full armor sets, talk to the guy in the toilets, do all the dungeons again and watch all the cutscences again, and honestly, it's killed the game for me. I dont know who decided flow breaking quests would be good in a game that supposed to be about exploration and sandbox crafting, like constantly being pulled away from base building and mining to do ham fisted quests is the worst part of the game by far.
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Showing 1-6 of 6 comments
Noodlesocks Jun 20, 2017 @ 11:26am 
Starting again with a new character doesn't reset the outpost/universe. Everything you unlocked in a previous playthrough will remain unlocked.

You will have to do the erchius mining mission to fix your ship though.
MysticMalevolence Jun 20, 2017 @ 11:42am 
I've always felt a lot of the gameolay elements, like the sandbo and the story, could have been much better integrated as to interfere less eith each other.
bubbagamer Jun 20, 2017 @ 12:10pm 
First of all:

Originally posted by Kavrick:
talk to the guy in the toilets,

Um... what?

Second of all, I don't know why people always complain about the story quests. Like, if you want to get the highest tier gear and explore anywhere, you just need to do the first mission to fix your ship, and then you can pretty much do everything else in the game without doing the rest of the story missions. That's what I did; I just got the Perfect Armor (which is nerfed now, it's now worse than tier 6 armors) and high tier weapons and went back and did the Avian, Apex, and Glitch missions and then beat the Ruin, and then did the post-endgame dungeons to make old weapons better. Yes, you can have a little inconvenience if you can't find a certain race's village, but chances are, if you've been to several planets in different systems when you were just doing normal exploring, and if you bookmarked all those planets with which racial villages/dungeons they had, then you just go back to those planets, scan things in a couple of them, and then you're done.

Third,:

Originally posted by Kavrick:
being forced to drag your♥♥♥♥♥to the hub to go around talking to people, do mmo level quests of "go x collect x amount of x" and being forced to watch unskippable cutscences.

Like, what unskippable cutscenes? The only ones I think there are are the short one in the intro mission, the one where Esther explains the ancient ruin battle, and the one after you beat the Ruin where you come back to life (which is cheesey but that doesn't matter). Like, there aren't that many, and they aren't that long, and it's not like in some games where you watch a cutscene, try to fight a boss, die, and then have to keep watching the same cutscene multiple times. And also, what "mmo level quests" are you talking about in the Outpost? Like I don't know if you haven't played the game since before 1.0 or something, but the only quests at the outposts are normally pretty short, easy, and rewarding with techs or something else useful. (The Ursa Miner teddy bear one isn't really needed, but it's not like it's hard or anything.)

It always seems that the people who complain about Starbound and/or leave negative reviews are people who are like "I'm so hipster I played this game before it was on Steam" and then they complain about things that made the game not so quick and easy-peasy and made people have to actually do an ounce of work.
From what I gather, Kavrick last played during the pre-1.0 Giraffe builds. At the time, you had to do the same set of fetch quests for each character before you could get to higher tiers. You also had to beat a boss to unlock the next tier of armor.

That has been changed. You still need to get Core Fragments, but you can get them out of a mine with a mini-boss instead of digging to the core. You still have to do the EMF, but that's about it. Once it's done, you are free to go anywhere and get the Tier 6 armor without fighting any more bosses or missions. (Granted, you will have about 10% of your max health if you skip an EPP upgrade and visit radioactive/cold/hot planets.)

Conclusion: enough has changed that a return could be worth it.
MysticMalevolence Jun 20, 2017 @ 2:12pm 
Originally posted by bubbagamer:
Second of all, I don't know why people always complain about the story quests.
Because the story has many issues, because they don't integrate well with the rest of the game, because they're a prime example of game content that could be improved.
Originally posted by bubbagamer:
the one where Esther explains the ancient ruin battle,
That's the one. You cannot repair your ship without sitting through Esther's long, clunky, unskippable exposition. It strongarms players into the story. How can one roleplay a unique character if all of them are at some point recruited into the anti-squid squad?
Originally posted by bubbagamer:
Like, there aren't that many, and they aren't that long,
That doesn't excuse their existence.
Originally posted by bubbagamer:
and it's not like in some games where you watch a cutscene, try to fight a boss, die, and then have to keep watching the same cutscene multiple times.
But you do need to watch at least one of them multiple times (in vanilla) if you ever make new characters, or if you're playing hardcore and keep dying on that boss.
Originally posted by bubbagamer:
And also, what "mmo level quests" are you talking about in the Outpost? Like I don't know if you haven't played the game since before 1.0 or something, but the only quests at the outposts are normally pretty short, easy, and rewarding with techs or something else useful. (The Ursa Miner teddy bear one isn't really needed, but it's not like it's hard or anything.)
It's referring to the "fetch quest" style that Starbound uses. "Go here, do this, bring this back." Personally I take issue with referring to it as "mmo-style," given my experience with Runescape quests, but I also know that World of Warcraft uses fetch quests quite heavily.
But I digress. It's not that these quests are hard. It's that they are incredibly boring. Find me 10 copper! Now 10 silver! There's no actual substance, impact, or thought behind them. It really doesn't apply to the outpost as it does quests in general.
Originally posted by bubbagamer:
It always seems that the people who complain about Starbound and/or leave negative reviews are people who are like "I'm so hipster I played this game before it was on Steam" and then they complain about things that made the game not so quick and easy-peasy and made people have to actually do an ounce of work.
Interesting, because one of the most common complaints I've seen is regarding how easy Starbound is now. Where's my temperature, and all that.
A grind isn't hard. It's not even real work. It's a boring slog.
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Date Posted: Jun 20, 2017 @ 12:05am
Posts: 6