Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The other blueprint rewards you get from Dr. Akaggy's quests are a bunch of starter mech part blueprints (Test Drive quest) and your race's Violium-tier mech body blueprint (Advanced Test Drive quest).
All other mech arm blueprints must be acquired from mech blueprint items. Advanced Mech Blueprints are particularly stingy about giving arm blueprints - this may be due to the part category being picked first, then the part itself, which would result in a 1 in 3 chance of getting an arm blueprint from an Advanced Mech Blueprint (the other 2 in 3 chance would then give Sleek Boosters or Sleek Legs).
Don't skip out on anomalies - they are guaranteed to have at least 3 loot containers (i.e. 3 chances at an Advanced Mech Blueprint drop), and some anomalies have many more than that (e.g. space stashes which have close to a dozen containers). Note that loot containers in this context includes the large white capsules found in some anomalies as well as boxes, crates, wall lockers, and similar objects.
Space stations and friendly ships can also house blueprints. Friendly ships in particular are very quick to clear, and a blueprint for a particular Durasteel-tier mech body can only be found on a certain kind of friendly ship.