Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well, you could build, which is the single most fleshed out system Starbound has. Or you could start new characters, explore space in your mech (and take a million years to beat mech progression), or go on a collectathon and achievement hunt... but that's what it boils down to.
https://steamuserimages-a.akamaihd.net/ugc/965355694145097786/A72098143BB8D3B928CCE12B3729CF47E0A12EC8/
Is an example of what you do after you finish the story.
In fact, here's a "guide" from the same author.
https://steamcommunity.com/sharedfiles/filedetails/?id=1573748718
Stuff like that.
In short Starbound isn't a game. It's a *toybox*. You don't "play" it, you play *with* it.
my recommendation: play with some mods, more specifically, those that expand the areas which you found most interesting
it doesn't have to be a big overhaul mod... for example, I installed many mods that simply added more Collections to the game (not items to collect, but Collection catalogs, like, "Instruments Collection" and "Legendary Weapons Collection")
(edit: because something that I like a lot about the game is randomly exploring, I find it relaxing)
and I agree with him, even because I think that what I said earlier was actually kinda intended, because the game actually was focused on modding since the early times... the game is more about the liberty of doing what you want (even to the level of changing the game to do so), than being a full experience by itself
Try mods, i, personally, cant play this game without Frakin Universe, it technically adds a whole new game to SB
So, basically - game has tools, except it is mostly mods, that aren't in the base game.
(Also, hello Factorio, Terraria, Minecraft, Interstellar Rift, KSP (the list goes on so I won't bother making this post an encyclopedia of sandbox - you get the idea) fans out there who just happen to read this - your games are trash. No games other than Starbound has that many creativity tools (and I'm sure you've played them all)
Okay, now with this small hypocrisy aside, let's begin.
Exactly - I've tried and explored everything that this game has to offer.
It was epic, enjoyable and entertaining, but the fun can only last that much.
And also, I do agree with this too. Sadly, in a bad way.
I'll try to explain my point below.
Not entierly. You see - Starbound had a great potential in making either freeroam open world sandbox or fully pledged story driven survival adventure. Sadly, it did both.
I'm totally cool with exploring game on my own after you finish the game, I'm even alright with that comment saying "the game only begins when you finish the storyline", but what's there to begin with? I've built half hundred villages, I've got my ship\techs\armor, even weapons maxed out, not to mention a whole dedicated cargo hold for costumes... lots of planets\dungeons explored and I did all this stuff thanks to the quest progression - the game was leading me, trying to tell the story. It wasn't holding my hand - instead it showed me options and paths I could choose to explore. And after hitting the technical limit ceiling you see the ending while falling on the barren cold floor with crumbs of what's left to explore, what you call "only the beginning".
Sure, I can build another village, I guess. I can visit another planet. Build a dinosaur. Crash my game and burn my RAM with lots of mods, but that has no purpose - it feels like you're literally forcing enjoyment out of yourself.
Take Minecraft, for example, or Elite Dangerous (or any other sandbox) - you've given "tools" with goal set entierly by you. You can defeat the dragon and call it a day, you can grind credits in asteroid rings to afford A class Federal Corvette and spend the rest of your life bounty hunting. Those type of games has no physicall end. Starbound does.
All I was asking here is - are there any sort of unattended sidequests worth checking out?
Because I got lots of more entertaining sandboxes to play in and I played Starbound for progression that happen to come to an end, judging by all the replies.
Therefore:
Thanks for the reply.
P.S. - not to sound rude or anything, but holy hell.
7.5k hours in Starbound alone - you sure got a pooping hole in your chair.
And here I thought my 5k hours spent playing League of Legends in eight years span was way too much.