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Сообщить о проблеме с переводом
I disagree, it's not inconsistent to not be able to recover your stuff from a planet's core, sure you don't lose anything in the vacuum of space or on boss missions, but that's because they're instances with different rules, you lose your items everywhere on a planet, why would you suddenly be unable to lose them when you get to the core?
Besides, like I said previously, there are plenty of survival games with out of bounds places that might make you lose everything, it's not that unusual and it serves as a lesson to not be careless when you're exploring.
Except those places are clearly marked are they not? As I said, I discovered a planet just the other night that dropped straight through the magma strata all the way to the core. But...not like in a vanilla game that would be a problem right?
Never mind that this is not even counting the fact that unless you go find the PLAYER MADE fix to the stutter problem, it is pretty easy to lag out to where you end up where you don't want to be, or have the game say your character didn't respond fast enough.
Combined with both aspects, the death simply comes off as cheap. While you can say "well people just need to be careful you honestly are glossing over the very serious flaw that every other death is recoverable, and you can even begin a tunnel in the lava to recover your stuff, but the devs made it impossible to get to where your stuff is.
This simple fact means that the game devs designated core death to be the one, ONE, death you can't recover from outside of a hardcore run. Where no other death remotly punishes you like this. You can say that isn't bad game design, but again no other death the game gives you up to this point punishes you this severly. Ergo you have no reason to believe that recovering items lost in the core would be impossible. Difficult to the extreme, but not impossible.
That is the core issue here, and even on a magma planet you can still go the extreme and build a tunnel down through the magma to recover lost items given time and effort. But the only reason you can't do that in the core is because the screen won't scroll to let you. Thus making it different in the most crucial ways from any other death...you can't put the effort in to recover from it.
Not if you play similar games with a out of bounds place, like Minecraft for example, if you're not careful at the End and fall through the world, you lose everything.
No if survival should be about dropping inventory where you can't recover it, how is dropping into the core that different then dropping inventory in a mission where you can't recover it?
....That isn't exactly a mark in the favor of your argument. You can't dig out the bottom of the world int he normal map, why would you suddenly be able to in "the end"?
There's also the nether, if you aren't careful, again, you lose all of your stuff if you fall into lava.
My point is that it's not unusual to have one or two places in games, in which you drop items when you die, that can easily make you lose everything without any chance of recovery, you can either rage out at them like you're doing or you can take it as a lesson to be more careful next time.
Losing your stuff to lava is different in minecraft though, as it activly burns ANYTHING that is flammable and/or dropped into it. They don't just sit there under the surface for yout grab, unlike say on a starbound magma planet. Or where you can mine and jump in and out of the lava to get the mined items in any area that has lava. Again, suddenly the rules change when you get to the core and only because the screen is locked. Not even because of the lava itself.
In short, your comparison is fundimentally flawed.
Except in case of point it is entirelly possible on a magma planet, which is the same as the core in being an 'ocean' of lava, to build a safe tunnel all the way down through it. It's hard, it's not practical, but you can do it. The only reason you can't do this with the core is the screen is locked. So no, it wouldn't inherently kill you to try to get your stuff back, except you can't because of again said screen locking.
The fact that instanced maps don't drop your stuff ANYMORE isn't the issue. The issue is that said aspect was taken out because you couldn't recover your stuff...much like a core death. This was found to be to punishing...but somehow core deaths being unrecoverable are OK? If people are going to throw "it's survival, you drop stuff" as an excuse to why it's ok to have ONE area where you can't recover stuff. Then that same argument could be applied to why you should lose stuff in the depths of space or on a mission.
The fact it exists does not make it good game design though, and in fact many arguments can be made (and I am sure they have) to why it isn't good design. Again, it generally is NOT considered good game design to have an inconsistant death system, period. Even Dark Souls doesn't break the rules of death simply because you fell into lava or off a cliff. You don't just lose all your souls and gear to where you can't recover, it doesn't even break your gear.
So saying that it's ok because another game does it doesn't make the flaw OK, it's simply now you have two games in a discussion with the same flaw over having stuck to the one.
It's not a problem to have a critic about something you're not happy about in the game, fortunately for you, there's a player made fix for it, so it shouldn't be a problem anymore, unless you want the devs to acknowledge it.
If you are trying to draw out me saying that the devs should have a more consistant death system and own up to it...yes, I do.