Starbound

Starbound

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Turbat Jan 22, 2018 @ 10:38pm
Problem spawning a simple weapon
so I started a nes character to help a friend "level up" without being some sort of OP juggernaut.

thing is, I don't want to bother with the light aspect of low level mining and simply wanted a tier 6 assault rifle with a flashlight. which incidently seems to be impossible to get at random with the simple

/spawnitem rareassaultrifle 1 '{"level":6}

you only get the other types of alt abilities....
I've been struggling with the several tutos online that only provide waaaaaaaaaaaaaaaaay too long and complicated exemples for me to extract only the parts I want and never gave me the result I want.

anyone could give me the command to just get that? a tier 6 random assault rifle with a flashlight?
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Showing 1-8 of 8 comments
Turbat Jan 22, 2018 @ 10:38pm 
"blah blah blah! you're cheating! blah blah blah!"

here, that's done. no need to comment tha anymore
Donatedelk Jan 23, 2018 @ 4:15am 
Well, in all my years of playing starbound, I have never encountered an assault rifle with a secondary flashlight. At least in the Vanilla game. If you are using mods such as Frackin Universe, it should be worth your while going on their discussion and figuring out the spawn codes there as the AR with a flashlight is more than likely its own separate weapon type. Hope this helps!
[R] Nerva Jan 23, 2018 @ 5:37am 
Rare assault rifles cannot be legitimately generated Flashlight ability. The game only allows that ability on Common-rarity guns, since it deals no damage. The same happens when you try to generate an Uncommon or Rare-quality two-handed melee weapon - you'll never get non-elemental specials, because all rare two-handed melees are elemental.

You could potentially force the ability onto a rare assault rifle via JSON arguments (assuming the generation system will parse an arg that can't normally occur), but it would definitely not be a legitimately-obtainable weapon, even if it would arguably be weaker than what is legitimately obtainable.

If you just don't want to deal with the light aspect of mining and caving, then just /spawnitem lanternstickback or or /spawnitem lightaugment3 once you've got your EPP.
MysticMalevolence Jan 23, 2018 @ 5:48am 
^But it's just so dang cool to do EMF with a light attached to a rifle.
Turbat Jan 23, 2018 @ 7:54am 
Originally posted by Dylan the Cartographer:
^But it's just so dang cool to do EMF with a light attached to a rifle.


this guy gets it!

I'm not on frackin' universe, keeping it vanilla for now

and yes, you can totally force an impossible weapon to appear. you can make a staff that shoots healing chickens like a shotgun so..... hell, earlier today I spawned myself a bunch of invisible clothing to be able to hide armor, capes and helmets. all entirely vanilla
I'm just not invested enough in this to figure it out for myself.

a common assault rifle will do fine, thanks for the answers guys
Turbat Jan 23, 2018 @ 7:55am 
btw: here's the invisible armor command

/spawnitem ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ 1 '{"directives":"?replace;ffca8a=a0cd9700;e0975c=4ea33d00;a85636=11670000;6f2919=09380000"}'

be sure to pick an armor that has a fully colorable skin and you're set
Try this:
/spawnitem commonassaultrifle 1 '{"level":6,"altAbilityType":"flashlight"}'
Last edited by πe = 3^2 = g = 10; Jan 23, 2018 @ 9:29am
Turbat Jan 23, 2018 @ 9:33am 
Originally posted by Internal Hemorrhaging:
Try this:
/spawnitem commonassaultrifle 1 '{"level":6,"altAbilityType":"flashlight"}'

hell yeah! works, including with a rare assault rifle

thanks mate
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Date Posted: Jan 22, 2018 @ 10:38pm
Posts: 8