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EXACTLY! And what is the point of the big updates if they don't add something so basic, necessary, and simple? Screw content. That's the big mistake every dev seems to make these days. They are all about content and eyecandy. They reason, rightly, that adding content will create more sales, and keep old players coming back, keep the game on everyone's radar. The problem is, if you disrespect your customer base, and this IS a way of doing that, and fail to add basic functionality, stability, optimization, and playability, folks eventually give up regardless, and you also create a POOR reputation that keeps on going, so it more than offsets the creation of fresh interest via content. I'd really like to see them do better. Chucklefish has a pretty good outfit and some great games, learn from other developers' common mistakes, please. And seriously, this crap of not being able to use the mouse button is just plain irritating as hell.
I don't recall seeing game threads about one particular mouse not working right, instead it's about a game not supporting any extra buttons at all. At one point, this game never even supported keyboard remapping, but that was added in eventually.
First, I don't have that fancy a mouse. In fact it's an outdated and no longer sold Cougar gaming mouse. And pretty darn standard, also rather basic for a gaming mouse, by current standards. It does not, however, come with an automatic per-game profiling doohickey. Sure, there's autohotkey or whatever that utility is that's commonly used to map a keyboard button to a mouse button. But AFAIK, it needs to be manually programmed, and doesn't have an automatic per-program profile loader. Meaning it's extra hassle, and causes me grief if I move to another game and forget to deactivate it.
Second, I'm not asking anyone to "go out of their way"...I'm asking you get your head out of your rectal cavity, though. Five button mouse has been the standard for more than a decade now. It's the new three-button mouse. Or the new two-button, if you're old enough to remember them (as I am - for that matter, I recall the dual "paddle" controller and dials on the ancient Apple II+). Nor am I asking them anyone to code around every obscure peripheral they can lay their hands on. That WOULD be unreasonable. But they don't have to. Because it's extremely standard. Just basic run of the mill mouse support like you'll find in Windows, MacOS, Linux, all the web browsers I know of, and nearly every game or other program made within the last twenty years. Yeah, I'm asking for SOOO much...Just totally unreasonable.
Lastly, it's clear, as I mentioned, that they did have some partial support for standard mouse binding, and removed it. And on top of that, they saw fit to, while removing any support, to also HARDCODE the mouse 3 (wheel button) binding to the activate/use function. Why on earth they did that, I have no idea. So who is being unreasonable, here? Not I. Perhaps, actually, the DEVS are being unreasonable. Though I wasn't going to suggest that before YOU became unreasonable and jumped up my behind with ignorance.
I am too wondering how to bind my mouse 4 and 5 for some things on my Razer Ouroboros. According to that thread, the right code is "FourthButton" and "FifthButton" after changing the type to "mouse" which apparently doesn't work...so that means the only other way to bind mouse buttons to the game is to macro it and then bind those macros to a key (that starbound will like, so you probably won't be able to use a key that it doesn't like such as hard coded keys...) on the keyboard.....and some mice don't have their own dedicated software to do this which means you won't be able to macro your keys in.....
Was it officiall stated that that hack is no longer valid for 1.4.3?