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i'll test the beam functionaly in a second, as i'm working on a mod request :P
i'll also have to get used to controller. it reminds me of when i played smash bros (brawl) with my family, and after hundreds of hours of playing with a gamecube controller, using a wiimote felt so unnatural.
I also changed R2/RT to toggle off the quick menu cursor on release. This means that you now manually have to switch smart cursor off for menu navigation, but it also means that you can beam down to a planet without needing to switch the smart cursor on. One more thing: it eliminates a bug that sometimes causes the quick menu to work incorrectly due to a "simultaneous" instance of Left Mouse + toggle off.
I haven't yet switched the action layers to action sets, mostly because I'm still exploring the issue. I want to visit the possibility that an older version of my configuration may have been uploaded by mistake, for whatever reason. My next guess is that Steam may have a bug that causes Action Layers to be exported (or imported) as Action Sets -- in which case, I should make a report.
Here is the updated version, if you are curious. Make sure to export any personal configurations!
steam://controllerconfig/211820/1256615028
I am considering the possibility of starting my own thread, rather than hijacking a thread that doesn't necessarily suggest a fix being in the works.
honestly though, if controller support is going to be added, the game's going to have to be tweaked. even with a really good controls setup, doing stuff feels awkward, kind of like trying to play with a mouse on the left side of the pc (if you're confused on why this would be awkward, i'm left handed.)
I admit that I've given the official configurations a fair shot -- they felt awkward and did not cover every function necessary to enjoy and play Starbound independently of the Keyboard and Mouse. Menu navigation could be way better. Other games have done these exact menus with full gamepad functionality, without any issues. I still switch to K+M for tasks like selling produce, but now I feel like I can give it my all! Beyond this, I'd like to use the Left Joystick to handle mouse movement *and* character movement simultaneously, while giving the Right Joystick priority/dominance when pushed.