Starbound

Starbound

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MasterWaffle 2016 年 12 月 23 日 下午 4:07
So... how do I admin command a custom monster?
Apparently you can do this now. No clue how to. Would love to make a Charizard like creature.


http://steamcommunity.com/sharedfiles/filedetails/?id=824333823
Can I turn my green dragon pet orange and blue?

I seen a guy that posted a random find of a Bulbasaur too. I mean these aren't the actual pokemon but with admin commands you can get them as close as the engine will allow.
最后由 MasterWaffle 编辑于; 2016 年 12 月 23 日 下午 4:08
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smore 2016 年 12 月 23 日 下午 4:17 
Yeah, I really wish there was a monster making mod. You'd pick the type, different parts, and then the color scheme.
MasterWaffle 2016 年 12 月 23 日 下午 4:19 
引用自 smore
Yeah, I really wish there was a monster making mod. You'd pick the type, different parts, and then the color scheme.

Yes, thought this too. Maybe someone will make it now since the commands were added. Who knows.
MasterWaffle 2016 年 12 月 24 日 上午 9:53 
Bump. Anyone know how?
Buffmania 2016 年 12 月 24 日 上午 10:19 
If you can find out the JSON parameters of the monster constructor, you could probably use the /spawnmonster admin command. I've got no idea where to find the JSON info, but the info for the command is here: http://starbounder.org/Spawn_Monster_Command
donald.nintendo 2016 年 12 月 24 日 下午 12:43 
can anyone tell us the method on the JSON part? like give us an example command.
MasterWaffle 2016 年 12 月 24 日 下午 1:07 
引用自 donald.nintendo
can anyone tell us the method on the JSON part? like give us an example command.

I'd like this too. Maybe if had something to work with I could experiment myself.

Currently trying to make a dragon with bat wings, 4 legs, and reptile head. Tried over 2k times with the regular spawn command. I found 1... The combination is very rare. Using these new commands would help If I knew how to use them.
最后由 MasterWaffle 编辑于; 2016 年 12 月 24 日 下午 1:18
Kyo21943 2016 年 12 月 24 日 下午 3:15 
I used to make custom weapons/armor/items, objects and monsters, but i forgot the JSON commands for custom monsters =/ and i specially forgot how to change color schemes.

Have you tried using "animationParts" when spawning a monster?
Like when you make a weapon, but instead of using definers such as "handle"/"barrel" you write "head"...?

For example, large generated birds are composed of 3 parts, Head, Body and Wings.
So, maybe you can define the custom monster head by using a command like
/spawnmonster largeflying 1 '{"animationParts":{"head":"/monsters/generated/flying/largeflying/head/largeeaglehead"}}'

Also, as a pre-requisite, you definitely need to have a folder with the unpacked Starbound assets, so you can set your monster appearance to your liking instead of using random chance.

最后由 Kyo21943 编辑于; 2016 年 12 月 24 日 下午 3:19
donald.nintendo 2016 年 12 月 26 日 上午 10:49 
I used to make custom weapons/armor/items, objects and monsters, but i forgot the JSON commands for custom monsters =/ and i specially forgot how to change color schemes.

Have you tried using "animationParts" when spawning a monster?
Like when you make a weapon, but instead of using definers such as "handle"/"barrel" you write "head"...?

For example, large generated birds are composed of 3 parts, Head, Body and Wings.
So, maybe you can define the custom monster head by using a command like
/spawnmonster largeflying 1 '{"animationParts":{"head":"/monsters/generated/flying/largeflying/head/largeeaglehead"}}'

Also, as a pre-requisite, you definitely need to have a folder with the unpacked Starbound assets, so you can set your monster appearance to your liking instead of using random chance.


that didnt work for me.

BUT i found a possible work around.
im still trying the figure it out...but basically you make a mod with the creature and its parts in a folder.

i kept failing at it though...if i can figure out how to get it to work i'll post how i did it here.
MasterWaffle 2016 年 12 月 26 日 上午 11:16 
引用自 donald.nintendo
I used to make custom weapons/armor/items, objects and monsters, but i forgot the JSON commands for custom monsters =/ and i specially forgot how to change color schemes.

Have you tried using "animationParts" when spawning a monster?
Like when you make a weapon, but instead of using definers such as "handle"/"barrel" you write "head"...?

For example, large generated birds are composed of 3 parts, Head, Body and Wings.
So, maybe you can define the custom monster head by using a command like
/spawnmonster largeflying 1 '{"animationParts":{"head":"/monsters/generated/flying/largeflying/head/largeeaglehead"}}'

Also, as a pre-requisite, you definitely need to have a folder with the unpacked Starbound assets, so you can set your monster appearance to your liking instead of using random chance.


that didnt work for me.

BUT i found a possible work around.
im still trying the figure it out...but basically you make a mod with the creature and its parts in a folder.

i kept failing at it though...if i can figure out how to get it to work i'll post how i did it here.

You're doing the lords work! GJ.

I gave up myself. Waiting for someone to mod it, and basically praying someone can figure it out. Till then I just use the random number generator.

With thousands of tries with the random number generator I've seen several parts that are straight from pokemon. I've seen pika chu light up tails, Squirtle shells, Bulbasaur bulbs, and slowbro shells. I'm willing to bet someone could straight up just make those 4 or something very close to the original.
MasterWaffle 2017 年 1 月 26 日 下午 9:45 
Over a month later and I learned how to do this. Been making pokemon...
donald.nintendo 2017 年 1 月 27 日 下午 12:46 
引用自 MasterWaffle
Over a month later and I learned how to do this. Been making pokemon...
i couldnt figure it out....how did you figure it out?
MasterWaffle 2017 年 1 月 27 日 下午 1:51 
引用自 donald.nintendo
引用自 MasterWaffle
Over a month later and I learned how to do this. Been making pokemon...
i couldnt figure it out....how did you figure it out?
It's complex stuff. You need to have assets unpacked to see names and stuff for switching out code. And you can even give other generated creatures attacks like largeflying monsters have.

Watch this guys video on custom creating monsters. And there's a couple people in the comments that will help if you ask questions:
https://www.youtube.com/user/ThatThunderCookie/videos

Here's a turtle I made:

/spawnmonster largequadruped 10 '{"shortdescription":"Snapping Tortoise", "description":"","selectedParts":{"chest":"largetortoisechest","head":"largeraptorhead","legs":"largethicklegs","tail":"largerextail"},"movementSettings":{"walkSpeed":6, "runSpeed":14},"statusSettings":{"stats":{"maxHealth":{"baseValue":100}, "protection":{"baseValue":0.0}, "healthRegen":{"baseValue":0.0}}},"animationCustom":{"sounds":{"fire":["/sfx/npc/quadruped/powlhead_idle1.ogg","/sfx/projectiles/bonerain2.ogg"]}},"skillCount":3, "specialSkills":["rangedChompAttack"], "behaviorConfig":{"projectileOffset":[1.0, 1.5]}}'

All it's values are a largequads base values but with them in there it can be buffed to immortal if you wanted. You can change it's attacks, give it multiple attacks, change it's sounds, it's name, and even it's coloration (not on this turtle).
最后由 MasterWaffle 编辑于; 2017 年 1 月 27 日 下午 1:54
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发帖日期: 2016 年 12 月 23 日 下午 4:07
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