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Caaros Dec 16, 2016 @ 6:55pm
Invincible gateway dungeon bosses
So, I'm going through the new gateway dungeons, fighting the stuff in them, when I come across a boss. I think, "I've beaten a couple of these already, this won't be too hard" . . .

And then its invincible. Immune to damage. It has bloody lasers that not only prevent my weapon from hitting it, but damage me when I try.

What. On. Earth.
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Showing 1-10 of 10 comments
Spockus Dec 16, 2016 @ 7:17pm 
Ok, these puzzle bosses are kinda hard. So, what you gotta do is wait until he uses a weird attack in which he summons a slow guided missle thingy and a stationary altar-like thingy. What you have to do is move your character so that the slow missle hits the altar thing, then they will both coalesce into a small orb, which will fire at you in about 2 seconds. You need to make sure you move your character so that this orb hits the boss. This should drop the sheild for a few seconds.

Hope this helps! Also, mind sending a picture of the boss and his attacks? I will be able to pick out the attack i'm talking about from it.
Caaros Dec 16, 2016 @ 7:20pm 
Originally posted by thegamer3881:
Ok, these puzzle bosses are kinda hard. So, what you gotta do is wait until he uses a weird attack in which he summons a slow guided missle thingy and a stationary altar-like thingy. What you have to do is move your character so that the slow missle hits the altar thing, then they will both coalesce into a small orb, which will fire at you in about 2 seconds. You need to make sure you move your character so that this orb hits the boss. This should drop the sheild for a few seconds.

Hope this helps! Also, mind sending a picture of the boss and his attacks? I will be able to pick out the attack i'm talking about from it.
Thanks for the advice, though I cycled passed this boss. Found two other invulnerables though,
I like Chuckle fish and all, but these invulnerable bosses require WAY to much finese in order to beat them.
Spockus Dec 16, 2016 @ 7:22pm 
Originally posted by Caaros, The King of Chaos:
Originally posted by thegamer3881:
Ok, these puzzle bosses are kinda hard. So, what you gotta do is wait until he uses a weird attack in which he summons a slow guided missle thingy and a stationary altar-like thingy. What you have to do is move your character so that the slow missle hits the altar thing, then they will both coalesce into a small orb, which will fire at you in about 2 seconds. You need to make sure you move your character so that this orb hits the boss. This should drop the sheild for a few seconds.

Hope this helps! Also, mind sending a picture of the boss and his attacks? I will be able to pick out the attack i'm talking about from it.
Thanks for the advice, though I cycled passed this boss. Found two other invulnerables though,
I like Chuckle fish and all, but these invulnerable bosses require WAY to much finese in order to beat them.

I recently found one who had sooooooo much defense that my protector's broadsword with full Perfect armor did only 29 damage while no empowered and 34 damage while empowered. Dropping that sheild was a pain since my friend who was knew to this kept destroying the guided missle thingy. I still really like the bosses though. Also, they are made easier with the triple jump tech.
Devakia Dec 16, 2016 @ 10:18pm 
Found one that to single its shields went down was that its Ram attack would cause 5 damage on impact with the walls/floor. However, it doesn't always go down on the Ram, so took a good 8-10 cycles to catch it.
CarThief Dec 17, 2016 @ 6:39am 
These bosses appear to have shields you need to lower by using the boss arena or one of their attacks against them. Two i saw so far had spikes you could activate with a button, one lacked the spikes and instead, spawned two robot enemies linked with purple energy, having the robots touch eachother made them self-destruct and spit a projectile that could lower the shield.

So yeah, so far the tactic is either use the arena against them or their own attack against them to lower their shield. Though given how casual games are getting these days, where people don't even have to think about how to do anything anymore or figure things out, they might be better off adding a hint about finding a way to lower the shield.

Edit: Huh, they come without shields too. But the concept on this boss was the same thing, damage dealt to it was miniscule until i noticed the damage buff cloud that appears from defeating the robot once the two parts where combined. With the damage buff active the boss didn't have massive resistance.
Last edited by CarThief; Dec 17, 2016 @ 8:33am
Spockus Dec 17, 2016 @ 9:41am 
Originally posted by CarThief:
These bosses appear to have shields you need to lower by using the boss arena or one of their attacks against them. Two i saw so far had spikes you could activate with a button, one lacked the spikes and instead, spawned two robot enemies linked with purple energy, having the robots touch eachother made them self-destruct and spit a projectile that could lower the shield.

So yeah, so far the tactic is either use the arena against them or their own attack against them to lower their shield. Though given how casual games are getting these days, where people don't even have to think about how to do anything anymore or figure things out, they might be better off adding a hint about finding a way to lower the shield.

Edit: Huh, they come without shields too. But the concept on this boss was the same thing, damage dealt to it was miniscule until i noticed the damage buff cloud that appears from defeating the robot once the two parts where combined. With the damage buff active the boss didn't have massive resistance.

I have experienced all of these bosses and liked them, they make you think, plus I'm pretty sure they are different every time. I think the devs should keep them. It's a bit fun figuring them out yourself, plus that moment when you finally figure out how the boss gets damaged is pretty satfisfying to say the least.
Caaros Dec 17, 2016 @ 10:35am 
I like the idea of these varied boss fights, but they often pummle me before I can actually get a chance to harm them.
Spockus Dec 17, 2016 @ 11:40am 
Originally posted by Caaros, The King of Chaos:
I like the idea of these varied boss fights, but they often pummle me before I can actually get a chance to harm them.

What gear do you have? you should be able to take 4-7 hits with Tier 6 armor, which should be alright if you heal with nanowraps...
Caaros Dec 17, 2016 @ 12:18pm 
Originally posted by thegamer3881:
Originally posted by Caaros, The King of Chaos:
I like the idea of these varied boss fights, but they often pummle me before I can actually get a chance to harm them.

What gear do you have? you should be able to take 4-7 hits with Tier 6 armor, which should be alright if you heal with nanowraps...
Its the final tier Hylotl melee-based armor. The problem is that its so hard to focus on both the boss and actually getting it to a harmable state.
Devakia Dec 17, 2016 @ 12:40pm 
Originally posted by Caaros, The King of Chaos:
Originally posted by thegamer3881:

What gear do you have? you should be able to take 4-7 hits with Tier 6 armor, which should be alright if you heal with nanowraps...
Its the final tier Hylotl melee-based armor. The problem is that its so hard to focus on both the boss and actually getting it to a harmable state.

This might be considering cheating by some, but I find it making use of a cool idea:

I ahve the XS Mech mod install, so after doing 4-5 bosses already, some are annoying, so I spawn in my mech to fight the bosses. Yes, I can take a very large beating with the Mech before it's destroyed, but it makes focusing on the boss WITHOUT constantly using supplies trying to watch him. Considering they can hit like a truck, makes it a bit more of a fight then a watch and wait.
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Date Posted: Dec 16, 2016 @ 6:55pm
Posts: 10