Starbound

Starbound

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Catmality Aug 3, 2017 @ 9:55pm
easier way to grind mech parts?
or atleast make it more fun? you have to go through all these things just to get one or two parts...
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Showing 1-15 of 17 comments
Pursuit Aug 3, 2017 @ 11:11pm 
Maybe they'll make it more fun and less tedious in the future.... for now though, no, not really.

The only way I've found that I'd pretend to consider making it "more fun" at all is deliberately searching only for Hostile Ship encounters, and avoiding Friendly Ships, Anomolies, and Space Stations. There are just so many boring Anomoly encounters that it sucks all the fun out of them, and the Friendly encounters are equally boring.

For easier, all there really is is /admin, and that sucks every drop of fun out of it.
Catmality Aug 3, 2017 @ 11:23pm 
Originally posted by Pursuit:
Maybe they'll make it more fun and less tedious in the future.... for now though, no, not really.

The only way I've found that I'd pretend to consider making it "more fun" at all is deliberately searching only for Hostile Ship encounters, and avoiding Friendly Ships, Anomolies, and Space Stations. There are just so many boring Anomoly encounters that it sucks all the fun out of them, and the Friendly encounters are equally boring.

For easier, all there really is is /admin, and that sucks every drop of fun out of it.
well, that sucks. i play with one other person, and having to get 100 of something just so we can both have nice mechs is boring...
mining for minerals is fun because i can grapple around underground and kill things and mine n stuff, but this is just either "bum rush the objective" or "kill everything in hope for a drop"
Pursuit Aug 3, 2017 @ 11:29pm 
Oh I'm definitely with you on that. I played up most of the mech stuff solo, and can only imagine how much more grindy that would be on multiplayer. Maybe some day they'll add individual drops-per-party member(like Diablo 3), or at least double-drops on multiplayer. It's always bothered me how anti-multiplayer everything in this game feels. :(

I always chose the "kill everything and hope for a drop" route btw, haha
Catmality Aug 3, 2017 @ 11:35pm 
Originally posted by Pursuit:
Oh I'm definitely with you on that. I played up most of the mech stuff solo, and can only imagine how much more grindy that would be on multiplayer. Maybe some day they'll add individual drops-per-party member(like Diablo 3), or at least double-drops on multiplayer. It's always bothered me how anti-multiplayer everything in this game feels. :(

I always chose the "kill everything and hope for a drop" route btw, haha
ugh, i really cant do that since right now i only have a drill and heat-seeking missle as a weapon...gonna get the energy blade next though
Pursuit Aug 4, 2017 @ 12:06am 
Now that you mention it, I might at least be able to give a couple tips.

Definitely hold onto that Drill. I have tried out the other defensive arms and it's the only one that can really bat away enemies on the fly - it kind of annoys me that there are mech part tiers, yet nothing as mobile as the drill to keep you from taking damage.

The tracking weapons and drones feel completely undependable for space combat as well.

My progression went Flak Cannon -> Heat Rifle -> Cannon Arm -> Spikefist with Drill on secondary. If parts were more plentiful I might have went with another weapon on secondary, but still, it's rough getting through fields of enemies with the only defense being "dodge it" by removing that Drill. When I was testing on an admin account, having two Tesla Streams equipped seems to be the most reliable for killing enemies before they can get to you, so, best defense is a good offense.
Capt.Cliff™ Aug 4, 2017 @ 5:24am 
Originally posted by Pursuit:
There are just so many boring Anomoly encounters that it sucks all the fun out of them, and the Friendly encounters are equally boring.

Races & species must always be & will be different. Their initialy postured in one of three ways: Neutral, freindly or hostile. This difference helps to create a variety in lifeforms. Some of which maybe set in thier ways & others can be influenced in changing thier posture towards outsiders.

So to be in a Universe of hostilities everywhere for 'fun' is well, unrealistic & just 'to much'.
Capt.Cliff™ Aug 4, 2017 @ 5:40am 
Aquiring Mech parts should be uneasy. To craft them should be uneasy but obtainable too by being able to craft everythin of that part EG:

A Mech part could consist of a number of craftable components, say five. The more advanced a part, the better the quality (level) of components required. The sequence could be:

Aquire the resources & quantity (variable) for each component. Craft all components at a Mech station.

Another thread posted also.
Last edited by Capt.Cliff™; Aug 4, 2017 @ 5:45am
Pursuit Aug 4, 2017 @ 5:27pm 
Originally posted by Capt.Cliff:
Originally posted by Pursuit:
There are just so many boring Anomoly encounters that it sucks all the fun out of them, and the Friendly encounters are equally boring.

Races & species must always be & will be different. Their initialy postured in one of three ways: Neutral, freindly or hostile. This difference helps to create a variety in lifeforms. Some of which maybe set in thier ways & others can be influenced in changing thier posture towards outsiders.

So to be in a Universe of hostilities everywhere for 'fun' is well, unrealistic & just 'to much'.
This may get a little long winded, but -
I know what you mean, however, the game spawns disproportionately more Anomolies and Friendly ships than Hostile Ships. Seeing as (IMO) Hostile Ships are the most entertaining, it makes popping into those anomolies and friendly encounters all the more monotonous. It feels like the ratio of Anomolies to ship encounters is around 3:1, and then a 2:1 chance of each ship encounter being friendly vs. hostile.

The game never establishes whether the universe is more hostile or more friendly, so I'm not seeing any reason why the frequency of hostile ship encounters should be so low. Obviously every encounter shouldn't be a hostile ship, but we're talking about entire solar systems. Solar systems where random anomolies are more frequent than a ship with a couple bandits in it. I feel that's pretty unrealistic. Now, on the other hand, if the game was set up to insure there was at least 1 hostile ship in every star system at any given time that would never seem unrealistic to me. I'm not saying that's the way to fix it, I'm just saying there are plenty of acceptable ways to make it so there is always something fun to do in space mech encounters without loss of realism.
Capt.Cliff™ Aug 5, 2017 @ 4:51am 
^^^ Well space is a big place. Your additional comments are warranted. The difficulty level one plays could influence your stated factors. I always play survival. If this holds true, hardcore could be the challenge you seek?

I wouldn't mind attempting hardcore but don't fancy doih the missions again. This game mechanic is a general annoyance to me personally & is the main only fault I av with SB.
Last edited by Capt.Cliff™; Aug 5, 2017 @ 5:06am
Pursuit Aug 5, 2017 @ 9:39pm 
Actually, I have to disagree again, sorry! The difficulty settings in this game has been a bit of a complaint of mine for awhile. It would be cool if there was a harder mode, but honestly, Survival and Hardcore modes add nothing to the experience for me except more frustration over bugs like deaths from the FPS issues still present in the game. Avoiding death is simple, except when you're hit with 200 bullets at once instead of 1 from a lag spike, or when the ground fails to load and you take fall damage from an unloaded area. Keeping yourself fed is trivial at best, especially once you have 1 refrigerator.

A solid "Easy", "Medium", "Hard" mode would be great - I'd be happy to take on larger swarms of enemies with more HP/defense for higher drop rates to speed mech building along. And that's the whole point I want to get at - nothing in SB, aside from mechs, is really a grinding game. It's all just crafting and maybe a few short digs. So, throwing in this unecessarily grindy mechanic is just shoveling a pile of frustration onto otherwise fun mech gameplay.
0rig1nal Jun 14, 2018 @ 7:43am 
Hostile ships are the most fun tbh
Seraphita Jun 14, 2018 @ 2:43pm 
I just admin blueprints then I craft what I want myself. This is my trick for better experience.
@ndy Jun 15, 2018 @ 12:57am 
best way is to look for mods that make it some more fun.
well you can alway just go /admin unless you really hate cheats like centrain someone...
Seraphita Jun 15, 2018 @ 1:24am 
I use both. I /admin the blueprints then I craft the parts I need to make it. It's half cheaty and smart at the same time. It reduces pointless grind and makes it feel like I work for something.
Last edited by Seraphita; Jun 15, 2018 @ 1:25am
Grimmrog_SIG Jun 15, 2018 @ 2:53am 
The emchs are anyways a dead sidearm of the game, what purpose do they have? All hey are good for is gettign mech parts, but the feature I so unconnected to the rets of the game, that not even the best parts make any sense to obtain as it does not help with any other aspects of the game. Was the worst grind and waste of time even worse than vaults.
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Date Posted: Aug 3, 2017 @ 9:55pm
Posts: 17