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What he want is a common lift. Platform goes up and down, you have multiple levels, there's a door on every level right next to the elevator, and what he wants is for the door to ONLY open IF the elevator stops, not if it just goes by. Just like a real elevator. :p
It passes through a sensor, and the sensor opens the door whether or not the tram is still there or not, which would lead to accidents... i.e. Someone falling down the elevator shaft.
Those are not doors. Those are HATCHES. Horizontally placed, automated hatches. What I want to do is a vertical door that will not open (and let you pass), until the tram has arrived and is there, waiting for you on the other side.
This might help:
Basic Guide:
http://community.playstarbound.com/threads/guide-basic-wiring-guide.59852/
Advanced Guide:
http://community.playstarbound.com/threads/guide-advanced-wiring-guide.58794/
I'm doing this in my head so I'm probably forgetting a step. Like I just remembered you would need to invert the timer and probably need another XOR in there. First XOR goes into the timer which goes into a NOT which goes into a second XOR which is also connected to the first XOR? I just woke up. >.< Hopefully it's close enough to get you going though.
Edit: And you would need another timer on the door to hold it open long enough, because I don't think rail sensors stay active for very long. I don't remember.
Hmmm... Sounds like a good way to start. I'll have to experiment, as I just recently started wiring stuff... (and of course, I start with the most advanced of all wiring: trams! haha).
Thanks! I think I have enough to get started, and I will come back if I have anymore questions, or to report my epic failure and untimely death (due to a spontaniously combusted head).
It's a pity that I can't just place a PROXIMITY SCANNER next to the door, and it will activate the door when the TRAM is there, and close if if the Tram is NOT there... (but scanners only detect NPCs and PCs, not an elevator).