Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you want to hide blocks or make an entrance secretive just use; http://starbounder.org/Secret_Door
http://starbounder.org/Secret_Trapdoor
In terms of increasing the range of something I don't think there's anything in the game that's anywhere near that however I do remember this guide;
http://community.playstarbound.com/threads/guide-basic-wiring-guide.59852/
That guide will teach you what you can/can't do with certain things eg; XOR / AND switches.
If the information you need isn't there then I am sorry. But I do hope I've been somewhat of help.
edit: You could also try using sensors I guess eg; Liquid / Motion sensor. Or 0.5 Delay Gate.
A similar effect can be seen with dry farmland in the rain. Everything stays dry until it has been on screen for a while.
That guide about logic gates suggests using an OR gate with a single input, which is what I've been doing so far. There isn't a gate that takes one input and gives an identical output with no delay, so that seems as close as I can get.
Long range wiring isn't viable, but positioning of gates can help make things more readable.