Thief™ II: The Metal Age

Thief™ II: The Metal Age

Haza its tachi 10 DIC 2013 a las 6:37 p. m.
is thief gold/2 worth getting?
all feed back appericated :D
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Mostrando 16-23 de 23 comentarios
Rockhead Gaz 3 MAR 2014 a las 11:40 a. m. 
Publicado originalmente por Alduin Makintosh:
Publicado originalmente por orlitoq:
The graphics are bad, but they are the only bad part of those games. Thief 1 and 2 are a fantastic set of games, and I agree that #3 is purely optional.
You sir are a ♥♥♥♥♥♥.. this was released back in the days of half life! this is good graphics

The graphics were never good. The were passable and functional, but by the time the first game released, they were outdated.
Última edición por Rockhead Gaz; 3 MAR 2014 a las 11:41 a. m.
Sui 3 MAR 2014 a las 2:01 p. m. 
Publicado originalmente por Rockhead Gaz:
Publicado originalmente por Alduin Makintosh:
You sir are a ♥♥♥♥♥♥.. this was released back in the days of half life! this is good graphics

The graphics were never good. The were passable and functional, but by the time the first game released, they were outdated.

Funny, how easy it is to state they were outdated, when each new game with amazing graphics had its graphics completely outdated after 6-8 months at that time, because that's how fast the technology was improving.

Comparing to Unreal's empty levels (with reacher environment overall) - I'm calling bs on Thief's graphics being outdated at its time. Thief II graphics on the other hand - I'm pretty sure that... even someone from LGS even stated, that they didn't want to force you to have a rig capable of running Quake 3 to enjoy Thief II.
Última edición por Sui; 3 MAR 2014 a las 2:03 p. m.
Rockhead Gaz 3 MAR 2014 a las 2:55 p. m. 
Publicado originalmente por Suicide Machine:
Publicado originalmente por Rockhead Gaz:

The graphics were never good. The were passable and functional, but by the time the first game released, they were outdated.

Funny, how easy it is to state they were outdated, when each new game with amazing graphics had its graphics completely outdated after 6-8 months at that time, because that's how fast the technology was improving.

Comparing to Unreal's empty levels (with reacher environment overall) - I'm calling bs on Thief's graphics being outdated at its time. Thief II graphics on the other hand - I'm pretty sure that... even someone from LGS even stated, that they didn't want to force you to have a rig capable of running Quake 3 to enjoy Thief II.

The first game was delayed by more than a year at a time when improvements in 3D graphics technology were coming thick and fast. It's not that the graphics were bad, but I recall several negative comparisons to Half-Life and Unreal in contemporary reviews. Had it beaten those games onto shelves, as was originally intended, it probably wouldn't have gotten any negative attention in that department, but there's no denying that the game's delay drew attention to its slightly outdated graphics engine.

Anyway, regardless of the technical capabilities of the Dark Engine, I much prefered the artistic direction of Thief to anything else out at the time, and technology can only go so far if there isn't the creative design behind it.
Sui 3 MAR 2014 a las 3:39 p. m. 
Publicado originalmente por Rockhead Gaz:
Publicado originalmente por Suicide Machine:

Funny, how easy it is to state they were outdated, when each new game with amazing graphics had its graphics completely outdated after 6-8 months at that time, because that's how fast the technology was improving.

Comparing to Unreal's empty levels (with reacher environment overall) - I'm calling bs on Thief's graphics being outdated at its time. Thief II graphics on the other hand - I'm pretty sure that... even someone from LGS even stated, that they didn't want to force you to have a rig capable of running Quake 3 to enjoy Thief II.

The first game was delayed by more than a year at a time when improvements in 3D graphics technology were coming thick and fast. It's not that the graphics were bad, but I recall several negative comparisons to Half-Life and Unreal in contemporary reviews. Had it beaten those games onto shelves, as was originally intended, it probably wouldn't have gotten any negative attention in that department, but there's no denying that the game's delay drew attention to its slightly outdated graphics engine.

Really, Half-Life? A game that was delayed multiple times? I mean, I don't question what you wrote - it's likely, what you've written might have happened - I just find it funny... and no - the graphically I don't see Thief being (much) behind Half-Life. It's just the other tech used in Half-Life (a lot of which is related to character animation and AI is more complicated - oh and obviously, the polygon limits for characters in Half-Life weren't that drastic).
[LLJK] Genleehless 6 MAR 2014 a las 6:30 p. m. 
No, it's true. I remember getting Thief: The Dark Project when I was a kid and being a bit bummed out about the graphics.
[LLJK] Genleehless 6 MAR 2014 a las 6:31 p. m. 
Of course, then the zombie in level 2 scared me so much that I couldn't play anymore
Mexicutioner 8 MAR 2014 a las 1:08 a. m. 
Publicado originalmente por |-|3££ioT |2.!.P.:
Thief is good.
http://www.youtube.com/watch?v=dhyRXYx0X2o&feature=youtu.be

Looks bad, it keeps interupting gameplay for sequenced events. That ruins immersion and atmosphere and all the good stuff.
istvan_v 24 MAR 2014 a las 4:26 a. m. 
Publicado originalmente por Suicide Machine:
I'm calling bs on Thief's graphics being outdated at its time.

Technically, it was outdated in some aspects, like not supporting colored lighting (unlike Quake 2 from 1997), only supporting 16-bit undithered video modes which resulted in a loss of details in dark areas (although some might consider that a kind of artistic effect; it is also fixed by newer "unofficial" patches), the game used textures with 8-bit palettized colors, and generally low-ish polygon counts. Thief 2 fixed some of these, and added weather effects, fog, and better sky, however, it was released in 2000, when there were other games with more impressive visuals.

On the other hand, the engine was also advanced for its time in other aspects, like its object system, AI (not in terms of being "smart" in combat, but sensory abilities, alertness/awareness levels, pathfinding, noticing bodies, informing each other, etc.), and sound. It also had objects with simulated physics (mass, elasticity, friction, buoyancy, etc.) that the player could freely move, pick up, stack, or throw. The various technical advantages not related to graphics do contribute to the gameplay still holding up well today.
Última edición por istvan_v; 24 MAR 2014 a las 4:28 a. m.
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Publicado el: 10 DIC 2013 a las 6:37 p. m.
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