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While the player finds himself in an unknown environment, there should be things that intrigue him and also puzzle him. How did this get here? How does it work? What am i supposed to do with it?
If the player interacts with simple shapes, it may become boring. We try to implement as many intricacies as possible.
And last but not least, a hand connected to the device with four levers! Oooh, now how this puzzle should be solved? Perhaps a certain combination is required? But we have said too much already… the solution to this enigma will be something you will solve when Nevrosa: REscape launches.
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