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Ein Übersetzungsproblem melden
Magic/Enchanted serve really as backup weapon, or if you not like buff sorcery.
Divine scales with Faith, and Fire you can get REALLY early. Fire is usually inferior to lightning though.
Chaos scales up to 10 Humanity and on a few weapons(see HE'S BACK) it's silly powerful.
Eh, they do about the same damage on most weapons. So maybe, if you didn't invest too much into said weapon. Divine is more useful than Occult though in PvE. 10% more to certain easy foes(Knight class) may not be helpful though.
My PvP experience limited, but elemental weapons are a poor choice in higher level PvP(SL 100+) I think. Elemental weapons cannot be buffed by the way, only Raw, Crystal, Normal and some other special weapons.
The same goes for fire arrows or the Lightning Bolts for the crossbow.
Also in 1.3 Lightning got a substantial (20%) reduction in damage from it's original values to put it more squarely into mid-range damage.
Ever tried elemental against a SL 100 when invading Anor Londo, I promise you not get far. Or better yet, ANY of the DLC bosses?
Lightning I think is still stronger, but by a bit I think. Fire you may get really early though.
That being said the damage is inferior because of that exact reason, and the higher soul level you go the weaker in comparison they seem. Alternatively the lower level you are the stronger they seem because you don't have enough stats to achieve the damage.
So far as I know it works like this
Elemental weapons do SPLIT damage. That means that half the damage is physical, and half is an element.
When you strike both values are added to create your attack power.
However when calculating defense it calculates for physical and applies that reduction to damage dealt. It ALSO calculates defense for the element, and applies that to the total. Because of the way this works your damage is reduced by two seperate layers of armor.
Conversely, weapons that deal a single type of damage are only subject to one pass through the defensive calculations before being applied to the target's HP.
The end result is that your overall damage gets reduced TWICE, resulting in much lower damage than normal +15 weapons or unique single-element weapons (The Moonlight Greatswotd does pure magic damage with no physical component)
Magic and Enchanted deal pure magic damage and scale off your Intelligence. They can be useful, but by the time you get them there are better options available for casters like Seathe's greatsword or the Butterfly Horns.
Divine and Occult deal physical and magic split damage, though unlike elemental, the split is not symmetrical. The Strength and Dex scales of the weapon are decreased and a Faith scale is added for the additional magic damage. Divine weapons deal more damage to TRUE undead, like skeletons. Occult weapons deal more damage to living enemies, of which there are surprisingly few (Silver Knights, Sif, and Havel, off the top of my head). Divine weapons additionally will prevent skeletons in the Catacombs from reanimating without having to kill the Necromancer. Occult weapons deal slightly more damage than Divine.
Chaos Fire is almost exactly like normal fire, except that the damage increase with each upgrade point is slightly lower, and that the fire damage will increase based on how much Humanity you have. As stated above, on the right weapon, this damage can be obscene, but you have to have a lot of Humanity stored up.
Also if all your offensive stats are near 40, you may want to consider some of the high-powered scaling weapons, particularly Greatsword of Artorias (uncursed), Grant, Dragonslayer's Spear, and the Black Knight weapons.
>upgrade down chaos
>????
>profit