DARK SOULS™: Prepare To Die Edition

DARK SOULS™: Prepare To Die Edition

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Lightning vs. Divine/Occult/Fire/Magic/Enchanted
I would like to know, is the Divine/Occult/Fire/Magic/Enchanted upgrade path worth it. The damage it deals seems to be much inferior than Lightning, even with a level 40 in its necessary stat (Faith, Int).

Is it best I replace my Occult weapons to lightning since I am only level 30 in faith.
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Beiträge 115 von 19
Occult is worse than Divine very often and has no effect vs Undead.

Magic/Enchanted serve really as backup weapon, or if you not like buff sorcery.

Divine scales with Faith, and Fire you can get REALLY early. Fire is usually inferior to lightning though.

Chaos scales up to 10 Humanity and on a few weapons(see HE'S BACK) it's silly powerful.
Akeek 27. Juli 2013 um 5:04 
So you think it would be worth me changing my Occult to divine?
Ursprünglich geschrieben von Tal Zet:
So you think it would be worth me changing my Occult to divine?

Eh, they do about the same damage on most weapons. So maybe, if you didn't invest too much into said weapon. Divine is more useful than Occult though in PvE. 10% more to certain easy foes(Knight class) may not be helpful though.
Zuletzt bearbeitet von Error404; 27. Juli 2013 um 5:10
Akeek 27. Juli 2013 um 6:06 
What about for PvP? Is lightning a better choice for a non-buff weapon?
Ursprünglich geschrieben von Tal Zet:
What about for PvP? Is lightning a better choice for a non-buff weapon?

My PvP experience limited, but elemental weapons are a poor choice in higher level PvP(SL 100+) I think. Elemental weapons cannot be buffed by the way, only Raw, Crystal, Normal and some other special weapons.
Carver 27. Juli 2013 um 7:55 
The problem with elemental / magic (sorcery and faith) weapons is that because they do split damage (Physical/Element) it actually processes the damage reduction from the target's defense stats twice resulting in lower damage.

The same goes for fire arrows or the Lightning Bolts for the crossbow.

Also in 1.3 Lightning got a substantial (20%) reduction in damage from it's original values to put it more squarely into mid-range damage.
Zuletzt bearbeitet von Carver; 27. Juli 2013 um 7:56
Ursprünglich geschrieben von Gaijin Gojira:
The problem with elemental / magic (sorcery and faith) weapons is that because they do split damage (Physical/Element) it actually processes the damage reduction from the target's defense stats twice resulting in lower damage.

The same goes for fire arrows or the Lightning Bolts for the crossbow.

Also in 1.3 Lightning got a substantial (20%) reduction in damage from it's original values to put it more squarely into mid-range damage.

Ever tried elemental against a SL 100 when invading Anor Londo, I promise you not get far. Or better yet, ANY of the DLC bosses?

Lightning I think is still stronger, but by a bit I think. Fire you may get really early though.
Zuletzt bearbeitet von Error404; 27. Juli 2013 um 8:08
Can someone explain these lightning weapons to me, is it purely for PvP? Because I always seem to do alot more damage with quality/str/dex builds than using elemental weapons. :'<
ARF 27. Juli 2013 um 8:43 
Really the only purpose of elemental weapons is that they do decent damage without scaling off stats. So you can get the bare minimum stats required to equip a weapon then not have to level them.

That being said the damage is inferior because of that exact reason, and the higher soul level you go the weaker in comparison they seem. Alternatively the lower level you are the stronger they seem because you don't have enough stats to achieve the damage.
Carver 27. Juli 2013 um 8:53 
Ursprünglich geschrieben von LeSuiken:
Can someone explain these lightning weapons to me, is it purely for PvP? Because I always seem to do alot more damage with quality/str/dex builds than using elemental weapons. :'<

So far as I know it works like this

Elemental weapons do SPLIT damage. That means that half the damage is physical, and half is an element.

When you strike both values are added to create your attack power.

However when calculating defense it calculates for physical and applies that reduction to damage dealt. It ALSO calculates defense for the element, and applies that to the total. Because of the way this works your damage is reduced by two seperate layers of armor.

Conversely, weapons that deal a single type of damage are only subject to one pass through the defensive calculations before being applied to the target's HP.


The end result is that your overall damage gets reduced TWICE, resulting in much lower damage than normal +15 weapons or unique single-element weapons (The Moonlight Greatswotd does pure magic damage with no physical component)

Zuletzt bearbeitet von Carver; 27. Juli 2013 um 8:55
hmm this doesnt seem right
Fire and Lightning remove weapon scaling and, as stated, split your damage between physical and elemental. They are very good at early levels since their damage increases pretty heavily with each upgrade, but worse at higher levels when your stats get high enough for scaling to shine. They are best applied to weapons with poor scaling and good movelists.

Magic and Enchanted deal pure magic damage and scale off your Intelligence. They can be useful, but by the time you get them there are better options available for casters like Seathe's greatsword or the Butterfly Horns.

Divine and Occult deal physical and magic split damage, though unlike elemental, the split is not symmetrical. The Strength and Dex scales of the weapon are decreased and a Faith scale is added for the additional magic damage. Divine weapons deal more damage to TRUE undead, like skeletons. Occult weapons deal more damage to living enemies, of which there are surprisingly few (Silver Knights, Sif, and Havel, off the top of my head). Divine weapons additionally will prevent skeletons in the Catacombs from reanimating without having to kill the Necromancer. Occult weapons deal slightly more damage than Divine.

Chaos Fire is almost exactly like normal fire, except that the damage increase with each upgrade point is slightly lower, and that the fire damage will increase based on how much Humanity you have. As stated above, on the right weapon, this damage can be obscene, but you have to have a lot of Humanity stored up.

Also if all your offensive stats are near 40, you may want to consider some of the high-powered scaling weapons, particularly Greatsword of Artorias (uncursed), Grant, Dragonslayer's Spear, and the Black Knight weapons.
>get zweihander
>upgrade down chaos
>????
>profit
Lightning Iaito
Zak 28. Juli 2013 um 1:45 
Isn't the trade off with elemental weapons the decent damage and amount of stats you can put into vit/end? If you can get some extra swings or dodges, may be worth not having the damage boost right?
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Geschrieben am: 27. Juli 2013 um 4:24
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