DARK SOULS™: Prepare To Die Edition

DARK SOULS™: Prepare To Die Edition

Statistiche:
Why is my divine weapon so weak it seems?
Right now I have a +2 Divine Claymore and a +5 Halberd. I took an R1 swing with the Clay at a burg hallow and it did 180, did the same with the Halberd and did like 127. The clay is 128/196 and the Halberd is 198 damage. How is there so little difference in damage when the clay has so much more damage?
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maybe because you didn`t upgrade it all the way to +10 (+9 ) or because of you low faith
If you want to use Divine magic of weapon, you should upgrade your faith more than 40.
I may be wrong, but I think it is because each element of the damage is counted against the enemy's stats separately, and thus the enemy is resisting the whole blow twice.
Depends on your stats also there's a hidden damage modifier that does extra damage depending on if the enemy is attacking or a "chance" animation.
Divine isn't viable until past +5. You split the damage so the overall bonus is reduced for each parameters. Minimum 30 FTH to make some use of it. Also recommend sticking with divine instead of occult as divine does more magic damage and less physical. Before ringing the bells, you should be able to upgrade to a +6 at least.

Messaggio originale di Planeswanderer:
I may be wrong, but I think it is because each element of the damage is counted against the enemy's stats separately, and thus the enemy is resisting the whole blow twice.
That is actually true. When you split damage, both damages have to go through different defenses which can lead to reduced damages. Reason why elemental lighter weapons can only tickle giant users.
As an example. Lets say an enemy will stop:

20 physical
20 fire
30 lightning
25 magic

100 physical will become 80, 100 lightning damage will become 70.

If you have a weapon with split damage types, lets say 50 fire/50 physical. It will become 30 physical, 30 fire = 60. Oppsed to a 100 physical that wouldve done 80 damage.

Since attacks with multiple damage types needs to go through 2 different layers of defense, it will in most cases be lower.

The positive side of this is when you meet enemies that has a weakness to an element. In this case you might end up doing more than with multiple damage types.

Lets say you have a weapong that deals 100 physical / 100 lightning vs a mob that has:

25 physical
25 fire
-50 lightning
25 magic

You will do 75 physical + 150 lightning damage = 225 damage, which is a 25 bonus.


Also consider having a PURE fire weapon and you encounter a mob with:

20 physical
50 fire
20 magic
20 lightning

Youll do half damage.

Weapons with 2 damage types has bigger odds for the weapon to encounter foes with vulnerabilities to one of the two damage types but will have vastly reduced effectiveness against enemies that dont have weaknessess and even stronger defense against one or both of them.

I like to always have 3 weapons at hand. Two different hybrid weapons and one pure weapon.

Remember that divine weapons also has utiliy like preventing skeletons from being ressed, which is great for clearing out the catacombs early and in a certain boss fight who ressurects trashmobs in the area.
As stated abovee: split damage tends to be consistently underwhelming. Even on my faith build, at 50 faith divine +10 weapons aren't exactly power houses. A decent option only if you've pumped everything into faith and not much into dex or str, otherwise, you'll likely be more satisfied with the same weapon at +15 and the stat it scales with at 40, and of couse a +15 weapon will be buffable.
Ultima modifica da Ambugaton; 14 lug 2013, ore 16:53
Either the monster you are fighting has high resistance against magic/divine damage, your faith is low (divine damage scales with faith) or simply because you have barely upgraded the weapon.
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Data di pubblicazione: 14 lug 2013, ore 8:15
Messaggi: 8