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That is actually true. When you split damage, both damages have to go through different defenses which can lead to reduced damages. Reason why elemental lighter weapons can only tickle giant users.
20 physical
20 fire
30 lightning
25 magic
100 physical will become 80, 100 lightning damage will become 70.
If you have a weapon with split damage types, lets say 50 fire/50 physical. It will become 30 physical, 30 fire = 60. Oppsed to a 100 physical that wouldve done 80 damage.
Since attacks with multiple damage types needs to go through 2 different layers of defense, it will in most cases be lower.
The positive side of this is when you meet enemies that has a weakness to an element. In this case you might end up doing more than with multiple damage types.
Lets say you have a weapong that deals 100 physical / 100 lightning vs a mob that has:
25 physical
25 fire
-50 lightning
25 magic
You will do 75 physical + 150 lightning damage = 225 damage, which is a 25 bonus.
Also consider having a PURE fire weapon and you encounter a mob with:
20 physical
50 fire
20 magic
20 lightning
Youll do half damage.
Weapons with 2 damage types has bigger odds for the weapon to encounter foes with vulnerabilities to one of the two damage types but will have vastly reduced effectiveness against enemies that dont have weaknessess and even stronger defense against one or both of them.
I like to always have 3 weapons at hand. Two different hybrid weapons and one pure weapon.
Remember that divine weapons also has utiliy like preventing skeletons from being ressed, which is great for clearing out the catacombs early and in a certain boss fight who ressurects trashmobs in the area.