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For Vitality, not much, maybe enough to have about 600 health. You can pretty much ignore End for the most part, just use Havel's Ring if you want fast roll with robes (which I recommend.)
Stop Attune at 50, you get no more slots after that. Int gets to about 44 first time through, and then you can stop, that's enough to use Logan's Catalyst and cast CSS. (Crystal Soul Spear, very powerful)
Lastly, 2 things worth picking up: The headdress from Dusk of Oolacile (you can get her robes after freeing her and going back to where you fought the golem after saving/quitting). It boosts your magic (all magic, Pyro, Miracle, Sorcery) by 20% at the cost of 30% more magic weakness. The other thing worth getting is the Bellowing Dragoncrest ring (Or whichever one boosts your magic damage.) It'll boost your Sorcery Damage by 33%. You can get that from freeing the mage from lower undead burg.
I don't plan on using Pyromancy, just want to go pure Sorc.
Moonlight horn looks cool, only need 12 Str for that. Greatsword is 16 Str.
As for Pyromancy, I'd still strongly recommend using it. It will make a lot of bosses a LOT easier, especially Seath, who will heavily resist your magic. It's worth at least getting the ability to cast some Pyromancies, just as a failsafe. It's a good way to supplement the shortcomings of your basic Sorceries, even if you don't plan on using it.
Vitality and Endurance is largely based on preference and desired end SL. If you want a higher SL then obviously you'll have more in VIT or END, most SL120 builds fit about 40VIT and 40END. I recommend using a wolf ring unless you want to go all damage (bellowing dragon ring), but in my opinion I would take the slightly lower damage for the increased poise.
Using an SL100 build this is an idea: http://mmdks.com/4a4k
As I say with any build I post, it is only a quick build and could be improved. As always whatever works for you can work really well. It's not always about how many castings of things you have, it can often be the casting and use of sorcery that can get wins.
After that add to whatever you feel if you want to go to SL120. Add more attun, if you want to use more sorc for normal mobs, more vit for more HP, even add to other stats to become more well rounded, does not matter.
For normally going through the game, I would run 2h garg halberd, then reserve the spells for the boss fights. Unless you go 19 attun or more for Sorc against normal mobs. for the boss fights, I would probably end up switching the wolf ring to RTSR and playing with PW, run a high risk slaughter fest on bosses, but that is overkill, you should not have to RTSR and still do insane dmg.
This build is going to be mostly for PvE, not really all that interested in PvP. Just want to try the game as a caster. So probably something like 50 Int, 34 Attunement (8 slots) and the rest in health / endurance.
I'm not that confident with 2h-ing a weapon, I'd miss my shield too much xD Do you rely on dodging or parrying to avoid incoming damage when using a 2h weapon..?
I might take Pyromancy later on then, but just save it for bosses which are "magic immune". I don't really like Pyromancy all that much, it seems a bit OP :p
The extra END is for tin crystallization. Instead of velka's, you can dump some into STR for moonlight weapons. You will need to increase END. You will need fire if you want to get to Seathe easily unless you saved for crystal magic.
as for the link of the build it was http://mmdks.com/4a4l ... noticed the "," at the end messed up with the link.
19 Attunement - It gives you 5 slots which is more than enough for any scenario in your first playthrough.
12 Str, then later 16 Str - Get 12 at first, which would allow you to use the Moonlight Butterfly Horn. It's a solid weapon for a mage. Later, when (if) you get the Moonlight Great Sword, get 16 Str for it.
Get 10 Dex (i think that's the requirement for both the Horn and the Greatsword).
You should be fine with 25 Vitality. As a sorcerer your whole goal is to avoid close combat, which is what most bosses are. So there's really no need to waste anything more than 25 on Vitality.
Endurance should be 15 at most.
Put the rest in Int.
This shouls give you a fairly strong Sorcery based character to play with. This is more or less what i followed on my first playthrough and i managed to 2 hit most of the bosses near the end. If you do the DLC quite early on, and get Dark Bead, most bosses will be a joke.
This is currently what i'm on: http://mmdks.com/4ajz
The only bosses i really have a hard time with now is Kalameet and Nito. Nito is only a problem because any Divine weapon i use doesn't kill the Skeletons fast enough, so i end up taking a lot of damage from them before they're finally dead.
Kalameet is just a matter of me not knowing the rotations yet.
The bosses a lot of people typically have trouble with (Artorian, Manus, Four Kings) really are no issue anymore because magic just does so much damage to them at that level and usually i can stay far enough away to not take any damage from them.