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"Playable" = 30 fps wth drops to 15.
Nah I rather wait... But omg... How bad of a port is it anyways? And why not go with the modders to include the DSFix with main game anyways... Can't be that difficult
Downsampling and SMAA and so on still works
I barely tried the game with GFWL because I never been into something so unstable as that.
Looks like mashed potatos.
Disable fps unlock and disable skipintro as well if it still doesn't start.
If it doesn't work, download dsfix again and use the default dsfix.ini file coming with DSfix and start modifying that again.
@Fuzhkah Delete all of the DSFix files....
@Fer82 It worked m8. But I there is litte I can do before it crashes again
Its unstable unfortunately
http://blog.metaclassofnil.com/?p=647
"The Dark Souls Steamworks migration update is now live. As I expected, most DSfix functionality I implemented (which is based on API call interception) remains operational, but the framerate unlocking (based on binary hooks) does not work with the new version. This part was implemented by Nwks, so we should hope that he is still around and interested in updating it for the latest version. If not, I can try, but it lies outside my expertise and could potentially take a lot of time (which I’d rather spend on other projects). Of course, there’s also the chance for anyone else to step in, as all the code is available on github.
For now, you can use DSfix with the new version as long as you disable the framerate unlocking feature in the .ini file."
Forgot to input that info. : D