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Ein Übersetzungsproblem melden
Dark Souls II was a mix between Demon's Souls and Dark Souls. And it turned out to be a weird one. Soul Gems is just Moon Grass in Demon's Souls. You got no Estus there and no bonfires. This makes sense. You get more healing items which heal less, but you are limited to how many you pick up during the game. Management is more important.
Dark Souls I ditched that idea and instead gave you permanent healing items which refill on checkpoints (bonfires), which also makes sense.
Now Dark Souls II has them both, and for what? You already have bonfires, why have primary + secondary healing items when there are so many bonfires around you?
Also, the second part of Dark Souls I is very, VERY easy. Not that any of the Souls games are hard to begin with.
Early in DS2 before you start upgrading weapons and boosting stats it takes so long to kill something that with the reduced durability of weapons they break super quick so you had to carry multiple's. That and the new "challenge" was that there are multiple enemies charging at you all at once. Throw in the small amount of Estus usage, lack of 100% physical block shields early in the game, and a rolling mechanic that can't be properly utilized till higher level when you dumped points in attunement/adaptability it's hard to go through the early area without taking stupid levels of damage. All that combined with the durability reduction and it's rough at first.
DS1 on the other hand has no durability issues (seriously they gave everything way to much in this one as opposed to to little in the next. Need to find a middle ground). Your iframes from the start for rolling are determined by your equip instead of needing to boost stats. There are multiple enemies but if you are patient, smart, and read the environment you'll figure out how to pull one at a time or bypass all together. Then there are 100% physical block shields found early as well to help keep you alive and healthy if dodging isn't your thing.
Just my opinion of course. I can see how people find DS1 more challenging though. It really depends on your playstyle/patience I think.
and what do you mean lack of saves? the game auto saves all the time(i do know what you mean =0 )
and i must say the healing gems in ds2 is bs, ds2 should have gone a diffferent way insetead it went way to fan fic'y.
Its in no way bad game design though.
Other than that, the game's not too hard, you just need to be patient, because you'll necessarily fail, until you get better.
I agree wholly with your post. One thing I feel that lower burg and Capra teach you is the importance of dodging. No other area is so explicit with not getting hit until that point. Everything in Upper burg and parish can be blocked, even blocking the gargoyles doesnt have much consequence. Block the Capra Demon and you are just squished. The Dogs, if you are hit you stagger, bleed builds through your shield and the dogs and thiefs both build up. There are several enemies at once in many places, allowing you to practice against horde management, when to block and when to dodge. And the lower burg is pretty much an alleyway, a warning of the fight to come xD
Its definately a hard fight, but is still reflected on by the area interestingly. Maybe im just looking too far into it xD
Okay maybe it wasn't designed so bad...
Not really.
The first one die with a couple of Black firebomb, no need weapon.
The 2nd can be real stupid with climb, drop, hit, run, run back and climb, drop, hit
The 3rd one you can watch Solaire and theotherguyiforgotwhatshisname pwning 2 gargoyles, with you standing around doing nothing. You got loads more of gargoyles in DS II boss fight, and no NPC summon.
The 4th one you can throw poop at him till he die.
Even Manus can be killed without ever seeing him except for his eyes.
At least DS II they patched the problem where you can cheese dragon rider without entering the fight.
EDIT: Deleted the whole Dark Souls 2 rant so I don't sound like a hating douchebag.