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Ein Übersetzungsproblem melden
Im a very patient player and wait for an opening by blocking, dodging, and parrying, rather than going all kamikaze. My fav weapons so far are halberds and spears, because of their long range, damage. They are also not too slow on start up and as long as I time my attacks properly by knowing the enemy patterns I mostly succeed. Heavier weapons are too slow, and light weapons do not have long range.
Strike tends to be unusually good against shielded enemies, and has high stagger potential.
Armored enemies tend to be weak against thrust, though armored enemies tend to resist all light weapons even if they are thrust; a hard-hitting weapon with the wrong damage type (Great Scythe) may be more effective than a light thrust weapon (Rapier).
Enemies with light weapons will be deflected and briefly stunned when striking a large shield, unless using a special attack. Even the sword-wielding Black Knights will be deflected unless they use their shield jab. Enemies with oversized weapons do not have this weakness, and most non-humans are also immune to this effect.
Certain 'evil' creatures receive extra damage from the uncursed Artorias Greatsword. These include the Darkwraiths and the Four Kings.
Occult weapons deal bonuses to servants of the gods, and the gods themselves. This is primarily relevant to the Silver Knights, but also affects Gwyn and Gwyndolin. As a bonus, white and gold phantoms also receive extra damage from Occult weapons.
Divine weapons deal bonuses to servants of death. You probably already know that killing a skeleton with a weapon boasting a divine effect will prevent them from returning to life, even if their necromancer is alive. However, it also deals bonus damage against red and blue invaders.
Regular is like a jack of all trades, not many enemies are strong or weak to it.
Skeletons and enemies with stone skin/heavy armor are weak to Strike. That includes things like Iron Golem, Man-Eating Clams, Stone Knights, etc. (Though for some reason the statues in Lost Izalith aren't weak to it, probably a development oversight).
Enemies with exposed flesh are weak to slash.
Thrust seems to be good versus plants? That's the only thing I can recall that's weak to it.
It doesn't make as significant a difference as Dark Souls II but there is still a noticeable difference in damage.
Are you reading the damage values off of the weapon? If so you should equip them and look at your r-hand in your stat screen.
Elemental weapons in general tend to be unreliable unless you haven't invested much in to the scaling stats. Otherwise weapons with scaling tend to be best. It doesn't come up always but elemental weapons really hit the wall against other players, dlc bosses and in higher ng cycles. Even the zweihander which has high base damage can drop off pretty badly.
If you didn't know, there are different functions determining damage for when you have lower, higher and equal damage incomparison to armor. The one when you have lower damage is NOT favorable for the weapon.