DARK SOULS™: Prepare To Die Edition

DARK SOULS™: Prepare To Die Edition

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Which enemies are weak against which type?
Types: regular, thrust, slash, and strike.
I assumed that regular weapons mean the "overall weapons that do ok against all the enemies". Thrust are good against armored enemies. Slash are good against non-armor enemies. Strike are good against skeletons and Im not sure what else.

Or maybe its not as important as elemental weapons.

Im talking about PVE here.
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K4ever 7. Juni 2015 um 13:54 
Is the type more oriented to the playstyle of the player, rather than one doing more damage than another to a certain type of enemy?

Im a very patient player and wait for an opening by blocking, dodging, and parrying, rather than going all kamikaze. My fav weapons so far are halberds and spears, because of their long range, damage. They are also not too slow on start up and as long as I time my attacks properly by knowing the enemy patterns I mostly succeed. Heavier weapons are too slow, and light weapons do not have long range.
No, there is a actual damage type weakness from enemy to enemy most of the time slash and poke are very good to have on the same weapon. blunt is mostly more effective at back stab and flattening
Zuletzt bearbeitet von Dantalion_71st; 7. Juni 2015 um 14:00
Bones 7. Juni 2015 um 14:04 
Slash defense is generally high in enemies with hard skin/ metal armor. Most enemies are weak to thrust and strike though enemies with light armor tend to have equal physical defense across the board. Stone armor/ creatures with stone skin (belfry gargoyles, drakes/dragons) tend to be weak to lightning and strong against magic. Silver is good against lightning (silver knights, Anor Londo gargoyles). Black metal resists fire. Anything that uses an element tends to be strong against it, like how wyverns are resistant to lightning despite being dragon relatives. Gwyn is the exception to that rule, weak to fire and resistant to lightning (I guess because he was once the lord of sunlight).
Adding on to what Olo is saying...

Strike tends to be unusually good against shielded enemies, and has high stagger potential.

Armored enemies tend to be weak against thrust, though armored enemies tend to resist all light weapons even if they are thrust; a hard-hitting weapon with the wrong damage type (Great Scythe) may be more effective than a light thrust weapon (Rapier).

Enemies with light weapons will be deflected and briefly stunned when striking a large shield, unless using a special attack. Even the sword-wielding Black Knights will be deflected unless they use their shield jab. Enemies with oversized weapons do not have this weakness, and most non-humans are also immune to this effect.

Certain 'evil' creatures receive extra damage from the uncursed Artorias Greatsword. These include the Darkwraiths and the Four Kings.

Occult weapons deal bonuses to servants of the gods, and the gods themselves. This is primarily relevant to the Silver Knights, but also affects Gwyn and Gwyndolin. As a bonus, white and gold phantoms also receive extra damage from Occult weapons.

Divine weapons deal bonuses to servants of death. You probably already know that killing a skeleton with a weapon boasting a divine effect will prevent them from returning to life, even if their necromancer is alive. However, it also deals bonus damage against red and blue invaders.
Bones 7. Juni 2015 um 14:56 
Ursprünglich geschrieben von Insignia (Teo):
As a bonus, white and gold phantoms also receive extra damage from Occult weapons.
http://i3.kym-cdn.com/photos/images/newsfeed/000/008/288/1249355547045.jpg
Ursprünglich geschrieben von K4:
Types: regular, thrust, slash, and strike.
I assumed that regular weapons mean the "overall weapons that do ok against all the enemies". Thrust are good against armored enemies. Slash are good against non-armor enemies. Strike are good against skeletons and Im not sure what else.

Or maybe its not as important as elemental weapons.

Im talking about PVE here.

Regular is like a jack of all trades, not many enemies are strong or weak to it.
Skeletons and enemies with stone skin/heavy armor are weak to Strike. That includes things like Iron Golem, Man-Eating Clams, Stone Knights, etc. (Though for some reason the statues in Lost Izalith aren't weak to it, probably a development oversight).
Enemies with exposed flesh are weak to slash.
Thrust seems to be good versus plants? That's the only thing I can recall that's weak to it.

It doesn't make as significant a difference as Dark Souls II but there is still a noticeable difference in damage.
Zuletzt bearbeitet von SundownKid; 7. Juni 2015 um 15:11
K4ever 7. Juni 2015 um 17:14 
My main weapon right now is a halberd with 270 damage and lightning+4 and if the enemies are strong against that element I switch to another halberd with 260 damage by means of a raw+5 path. I wanna try using a fire weapon and a divine weapon also, because Im getting tired of using the same ones. Should I bother with magic/enchanted/occult/chaos/crystal weapon paths at all?
Zuletzt bearbeitet von K4ever; 7. Juni 2015 um 17:14
Khyfer 7. Juni 2015 um 17:24 
Ursprünglich geschrieben von K4:
My main weapon right now is a halberd with 270 damage and lightning+4 and if the enemies are strong against that element I switch to another halberd with 260 damage by means of a raw+5 path. I wanna try using a fire weapon and a divine weapon also, because Im getting tired of using the same ones. Should I bother with magic/enchanted/occult/chaos/crystal weapon paths at all?
Magic/Enchanted/Occult/Divine have scaling based on Int or Faith, so I wouldn't choose those if you have low Int or Faith stats. Crystal is okay but of course they have low durability, I would only use Crystal path for a weapon that you can replace (Greatsword, Balder SS, etc)
Bones 7. Juni 2015 um 17:57 
divine and occult are best for faith characters, enchanted and magic are best for intelligence characters, lightning and fire do the same damage for every character that can use them (though chaos scales w/ humanity). Raw is really bad, +14 is better always as far as I know. Crystal weapons are for cheaters and people who really like farming darkwraiths.

Are you reading the damage values off of the weapon? If so you should equip them and look at your r-hand in your stat screen.

Elemental weapons in general tend to be unreliable unless you haven't invested much in to the scaling stats. Otherwise weapons with scaling tend to be best. It doesn't come up always but elemental weapons really hit the wall against other players, dlc bosses and in higher ng cycles. Even the zweihander which has high base damage can drop off pretty badly.

If you didn't know, there are different functions determining damage for when you have lower, higher and equal damage incomparison to armor. The one when you have lower damage is NOT favorable for the weapon.
Zuletzt bearbeitet von Bones; 7. Juni 2015 um 17:57
K4ever 7. Juni 2015 um 18:10 
I forgot about scaling. Right now Im on level 70+ with 26 str and 22 dex, and I just started noticing the scaling damage. And yeah, my int is only 17 and faith is 12, so I will forget about getting magic/enchanted/occult weapons. I wont be using chaos right now because I mostly stay hollow to avoid invasions, and I only keep 1 humanity to help me with item drop percentage.
Bones 7. Juni 2015 um 18:32 
If you 2-hand your weapon with 27 str it counts as 40 str (the soft cap). A standard upgraded quality weapon (longsword, claymore, zwei. lucerne etc) would be good if you kept leveling dex. If you took that raw halberd down to +5 and ascended it normally you would have an excellent weapon. OR if you have the crystal halberd you can take it down to +10 and upgrade it along the standard path.
Zuletzt bearbeitet von Bones; 7. Juni 2015 um 18:35
K4ever 7. Juni 2015 um 20:07 
I tried using ultra greatswords and they are just too damn slow. I dont even like normal greatswords. I will just stick to spears and halberds then. I didnt know the crystal downgrade into +10 so that will be helpful.
Bones 7. Juni 2015 um 20:13 
Most spears and halberds are a good choice. The lucerne is one you might have a look at. Also curved greatswords like the murakumo are interesting. They aren't that fast but they have diverse movesets with high damage.
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Geschrieben am: 7. Juni 2015 um 13:45
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