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Now, let's try again: Is there a way to prevent, or alternately, punish, toggle escapes?
The reason stunlocking is so terrible is that it renders whoever got hit enough to get stunlocked completely unable to fight back. They might as well have died from the first hit that staggered them. If you have less than 36 poise then one hit from the gold tracer will kill you, and if you have less than 53 then one hit from a zweihander will kill you.
Worst thing is that stunlock in itself is an exploit. The devs never intended for a weapon to be able to do such a thing against other players, but a select few happen to attack fast- or stagger long enough despite their best efforts, resulting in such a broken way of fighting.
If them parrying is the issue, then do as suggested above and deadangle instead. Stunlock isn't a gameplay mechanic, and is not any less of a glitch than toggle escape is.
EDIT:Actually, even when toggle escape is used, you still get an extra, unjustified, hit in on someone as it does let them shrug it off, but they still take damage. don't complain about your exploit not being perfect, it still leaves the zweihander and other stunlock weapons way better than they have any right to be.
Crombell: Let's look at it this way, friend. If someone slapped you in the face with a ten-pound slab of sharpened metal, do you think you'd be able to roll away to safety from the second one? How about being stabbed in the face with a knife as long as your arm? I know for a fact that I'd have trouble.
Let's look at the requirements for a stunlock:
1. You have to get hit, instead of dodging or blocking.
2. You have to be unable to no-sell the hit with poise.
3. The opponent must have enough stamina left to follow up with a second swing.
All in all, these things combined ensure that you could have done something to avoid the stunlock if you were better, or had a better build.
Don't get hit in the first place, or block it, or parry it, or just eat the damage and poise it out like a boss. Stunlocking makes sense, especially with heavy weapons like the Zwei, and it's fairly easy to avoid.
If you managed to get caught in a stunlock, you deserve to be stunlocked. It saddens me that people are able to escape learning their lesson with toggle escapes. Hopefully, Clay Bones' strategy will allow me to teach them a little bit better.
I've been stunlocked before myself. I know the feeling of being unable to retaliate. And you know what? I deserved it, because I wasn't good enough to stop it yet.
I appreciate the advice, though. No matter how gud you are, you can git even gudder.
I agree with this. I absolutely see toggle escape as glitch exploitation. I refuse to ever use it.
I will admit that ultras are another story. Being able to kill from 1 stunlock is a bit much.
Edit: Not to mention that if you don't have the VIT, you should have dodged, blocked, or poised it out.
I think the game has enough realism, even with its glitches. For me the only thing that feels broke is the lagstabs and laghits, when taking damage or being backstabbed just has no sense.
guat gud is in so mach dirtibagin?
As for the movesets of some of the higher-end dexterity weapons, I agree that they are absurd. However, that doesn't change the fact that toggle-escaping not only doesn't make sense, but is a glitch that allows the evasion of something that does.
Who gives a ♥♥♥♥ about realism? If you havent noticed this is a video game where you're an immortal running around killing giant monsters and coming back to life every time you die.
Yes, toggle escapes are essentially exploiting a glitch. I personally don't care. Stunlocking someone to death is even more pathetic. Landing one hit shouldn't mean you've won a fight. It should have been nerfed so a glitch isn't necessary. So you want to say stun locking is just a mechanic in the game? Cool story bro, so is toggle escaping. You wan't to say they didn't patch out stun locking so they felt it was fair? Then same story for toggle escape. It's not done with any third party program, it's just part of the game.
I wasn't joking when I said you should learn to pvp if you're worried about people turning your R1 spam against you. If you knew how to do more than R1 R1 R1 R1 R1 then you'd have other tricks up your sleeve and could answer someone fishing for a parry. If you don't, then lose like you deserve.
Stunlocks are an intended mechanic -- actively placed into the game -- that balances out the fact that these weapons are really bloody slow, can be easily dodged, and are still blockable and parryable.
Toggle-escaping is an unpatched exploit using an animation glitch that puts raw reflexive capability over even the most basic grasp of strategy. This saddens me, and all I want is to be able to tell them to git gud with my BASS CANNON.
Is that so much to ask, Reoden? That good players are able to beat bad players? If so, I'm sorry I have offended you with my perfectly reasonable question.