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Manus was, like, a 20 min fight and he blasts me with dark bead at 1 or 2 hits left and im like FFFFFFFFFFFFFFFFFUUUUUUUUUUUUU-
You know dragons are, like, near immune to magic right? They hate lightning, and I think Manus hates fire like the four kings.
It is important to know the bossess moveset (Sanctuar Guardian gave a nice introduction for that)
Manus becomes a clown with a greatshield (and correct timing for the silver talisman)
Kalameet has problems with fast- and ninja roll
Actually, Kalameet doesn't really have any real elemental weaknesses at all, he is kind of an unique dragon, which is why he wasn't killed before like every other dragon
Well Kalameet's fire isn't really fire at all, it's Dark magic or something, so the Pendant works just as well against it with the proper timing. Otherwise, as Gough says, Kalameet will not go down easily, that fight requires a lot of patience no matter your build I guess
B) Spells do one damage type (for the most part) so they're still pretty good.
The only issue you should have is if your character is truly bad in which case, sorry. The DLC acts as sort of a skill/character check.
That or memorizing every move and carefully chipping health away. They're boss', one should expect nothing less.
Still takes forever with a split damage katana >_< I ended up getting really aggressive just to get rid of him.
His tail almost ALWAYS comes off because of the length of the battle and, sadly, that's one less safe opportunity to hit him :(
As for Manus, umm no you wanna dodge into him all the time so you can actually hit him, not block him, especially if he does that circle thing and that fappy arm smash. Also, Sif sucks.
Dis 2.
But yeah, both Manus and Kalameet are more or less fights of attrition. I don't think either of them have elemental weaknesses (so split damage is hardly ideal), so the trick is really counterattacking after dodging. You can actually play defensively and just block everything they throw at you (provided you drop your shield windups so you can recover), but it's much riskier unless you have high poise, high stamina, and a high stability shield.
Re: Manus' dark magic, you can just dodge through when he does the AoE dark rain ♥♥♥♥♥♥♥♥ whatever that is, but when you see him casting that other spell, unless you have some impeccable timing, you need to just start spamming the pendant immediately. He pauses right after casting, so it gives you more than enough time to roll away, because he will follow up with that extendo arm smash if you're at a distance. Since the zwei has decent reach, it might be in your benefit to stay just beyond his while two-handing, dodge or backstep when he attempts to smash you (you'll know when it's appropriate, because his hand lingers for a while) and then heavy counterattack. Alternatively, if you have a good shield you can just tank the damage and get a couple of lighter attacks in.
The tail is easily attainable alone. When he does his flying at you attack, just dodge to the side (whichever side is closer to being out of the way of course) and then simply getting behind him, with a fair distance. When done correctly, he will look behind himself and slam his tail down. After some time feeling the distance and location where as to not be hit by the tail will come to you. Getting him to use the attack that leads to the other attack is a matter of mid range in positioning.
As for all else. When he goes in the air for his wide area flame attack, just dodge back as far as possible, while being aware of your surroundings, wherein not to end up against a way and still in his range. His line flame attack is easily dodgable. His flame where he brings his head back and cones the flame is a good chance to run to his neck and attack. His stomping is easily dodgable when you know the movments he makes before it. His lunging sweeps and sweeps for left and right are as well easily dodged by knowing the time, and dodging into the attacks and making yourself untouchable due to the dodges. When on his hind legs and using fire, simplty dodge dodge away to whatever leads to a safe local. As well, when using his eye for double damage, just expect him to use it, so do not stay close for long.
Countering his moves when on his flanks are the easiest ways and more safer as well ways t5o get damage. Rushing I find to be most dangerous in most things.