DARK SOULS™: Prepare To Die Edition

DARK SOULS™: Prepare To Die Edition

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Can't beat Kalameet - WTF?
Okay, so I started the DLC content yesterday & I wasn't really having any problems until I got to Manus & Kalameet. Manus keeps kicking my ♥♥♥ & takes like no damage at all from my attacks. I had to look up what was going on cause my Divine Zweilander+9 was doing only around 150-ish per hit & then I figured I'd take a break to try out Kalameet only to find that it's doing even less at around 90 damage per hit.

So yea, what the actual ♥♥♥♥? This DLC has two major boss fights that are both heavily resistant to magic based weaponry. How is this balanced at all? I'm SL 107, btw. Paladin type faith build. I can't imagine the problems int builds have.
Last edited by King of Evil; Nov 5, 2015 @ 8:32am
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Showing 1-15 of 27 comments
Mr. Mannperson Nov 5, 2015 @ 8:31am 
I beat em with a lightning katana. Just takes patience.
Manus was, like, a 20 min fight and he blasts me with dark bead at 1 or 2 hits left and im like FFFFFFFFFFFFFFFFFUUUUUUUUUUUUU-
You know dragons are, like, near immune to magic right? They hate lightning, and I think Manus hates fire like the four kings.
King of Evil Nov 5, 2015 @ 8:34am 
Yea, I tried using a lightning spear & demon spear but they were doing even less damage at around 50 per hit. Both were only at +5 though. >.> Didn't know I'd need them since my Zweilander has been rocking everything throughout most of the game.
Fashionbeast Nov 5, 2015 @ 8:45am 
The DLC bosses have very high resistances, making weapons with split damage (even the elemental ones, when they doesn't correspond to a boss' weakness) unattractive.

It is important to know the bossess moveset (Sanctuar Guardian gave a nice introduction for that)
Manus becomes a clown with a greatshield (and correct timing for the silver talisman)
Kalameet has problems with fast- and ninja roll

Trygvis Nov 5, 2015 @ 9:14am 
Originally posted by Mr. Mannperson:
They hate lightning

Actually, Kalameet doesn't really have any real elemental weaknesses at all, he is kind of an unique dragon, which is why he wasn't killed before like every other dragon
JW Nov 5, 2015 @ 9:16am 
Because Faith.
Trygvis Nov 5, 2015 @ 9:19am 
One thing you could do is getting a hold on the Silver Pendant found in one of the towers in Oolacile Township, you need to use Cast Light, Skull Lantern, or Sunlight Maggot to open a secret door. The pendant basically nullifies all Dark sorceries, the ones cast by Manus and the Bloathead Sorceresses, ass well as the "fire" breath of Kalameet. Just gotta practise using it
King of Evil Nov 5, 2015 @ 9:25am 
Yea, I got that for the fight against Manus as well as the Sif Summon. Didn't know it worked for the dragon's fire as well so I'll have to try it.
Trygvis Nov 5, 2015 @ 9:28am 
Originally posted by GAGMR:
Yea, I got that for the fight against Manus as well as the Sif Summon. Didn't know it worked for the dragon's fire as well so I'll have to try it.

Well Kalameet's fire isn't really fire at all, it's Dark magic or something, so the Pendant works just as well against it with the proper timing. Otherwise, as Gough says, Kalameet will not go down easily, that fight requires a lot of patience no matter your build I guess
Bones Nov 5, 2015 @ 9:31am 
Originally posted by GAGMR:
How is this balanced at all?
A) The game has provided you with ample materials to create a +15 weapon so neglecting to do so is on you 100%.
B) Spells do one damage type (for the most part) so they're still pretty good.

The only issue you should have is if your character is truly bad in which case, sorry. The DLC acts as sort of a skill/character check.
Last edited by Bones; Nov 5, 2015 @ 9:31am
Naughty Angel Nov 5, 2015 @ 9:34am 
Originally posted by Tryminator:
Originally posted by GAGMR:
Yea, I got that for the fight against Manus as well as the Sif Summon. Didn't know it worked for the dragon's fire as well so I'll have to try it.

Well Kalameet's fire isn't really fire at all, it's Dark magic or something, so the Pendant works just as well against it with the proper timing. Otherwise, as Gough says, Kalameet will not go down easily, that fight requires a lot of patience no matter your build I guess
It has a weakness.. it's called co-op.. Every boss is extremely weak to co-oping players that know what they're doing.
That or memorizing every move and carefully chipping health away. They're boss', one should expect nothing less.
Walrus-Sama Nov 5, 2015 @ 9:38am 
Manus and Kalameet's Weakness: Gittin' Gud.
Clickshe Nov 5, 2015 @ 9:48am 
Great shield will be your best friend against Manus but against Kalameet. He will need to go like cat and mouse with you.
Mr. Mannperson Nov 5, 2015 @ 10:06am 
One thing with kalameet I noticed is you can hit him almost constantly with washing pole to make up for the double digit damage. My pole it's so gosh darn long. :p
Still takes forever with a split damage katana >_< I ended up getting really aggressive just to get rid of him.
His tail almost ALWAYS comes off because of the length of the battle and, sadly, that's one less safe opportunity to hit him :(

As for Manus, umm no you wanna dodge into him all the time so you can actually hit him, not block him, especially if he does that circle thing and that fappy arm smash. Also, Sif sucks.

Originally posted by Walrus-Sama:
Manus and Kalameet's Weakness: Gittin' Gud.
Dis 2.
Cosmic Slop Nov 5, 2015 @ 3:03pm 
The first time I fought Manus, the Sif summon didn't really do anything for me. She didn't aggro the boss much, and instead she sort of hung back strafing and attacked maybe once or twice while I got clobbered. lmao. Very annoying because someone intentionally put an "Imminent death" message over her sign.

But yeah, both Manus and Kalameet are more or less fights of attrition. I don't think either of them have elemental weaknesses (so split damage is hardly ideal), so the trick is really counterattacking after dodging. You can actually play defensively and just block everything they throw at you (provided you drop your shield windups so you can recover), but it's much riskier unless you have high poise, high stamina, and a high stability shield.

Re: Manus' dark magic, you can just dodge through when he does the AoE dark rain ♥♥♥♥♥♥♥♥ whatever that is, but when you see him casting that other spell, unless you have some impeccable timing, you need to just start spamming the pendant immediately. He pauses right after casting, so it gives you more than enough time to roll away, because he will follow up with that extendo arm smash if you're at a distance. Since the zwei has decent reach, it might be in your benefit to stay just beyond his while two-handing, dodge or backstep when he attempts to smash you (you'll know when it's appropriate, because his hand lingers for a while) and then heavy counterattack. Alternatively, if you have a good shield you can just tank the damage and get a couple of lighter attacks in.
Dena Beloved Nov 5, 2015 @ 3:11pm 
This is with a completely lightweight build in mind:

The tail is easily attainable alone. When he does his flying at you attack, just dodge to the side (whichever side is closer to being out of the way of course) and then simply getting behind him, with a fair distance. When done correctly, he will look behind himself and slam his tail down. After some time feeling the distance and location where as to not be hit by the tail will come to you. Getting him to use the attack that leads to the other attack is a matter of mid range in positioning.

As for all else. When he goes in the air for his wide area flame attack, just dodge back as far as possible, while being aware of your surroundings, wherein not to end up against a way and still in his range. His line flame attack is easily dodgable. His flame where he brings his head back and cones the flame is a good chance to run to his neck and attack. His stomping is easily dodgable when you know the movments he makes before it. His lunging sweeps and sweeps for left and right are as well easily dodged by knowing the time, and dodging into the attacks and making yourself untouchable due to the dodges. When on his hind legs and using fire, simplty dodge dodge away to whatever leads to a safe local. As well, when using his eye for double damage, just expect him to use it, so do not stay close for long.

Countering his moves when on his flanks are the easiest ways and more safer as well ways t5o get damage. Rushing I find to be most dangerous in most things.
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Date Posted: Nov 5, 2015 @ 8:26am
Posts: 27