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One King right here.
*This hypothesis is, of course, pulled directly out of my ass. Perhaps one day I'll get on my super tanky character and see how many I can have fighting me at once...
https://www.youtube.com/watch?v=rCHkwbbdOa4
Makes sense, managed to kill them at 4 before fifth one spawned. I thought this boss followed lore and in lore there was 4 kings, not 5+. Generally game bosses stick to their lore so it threw me off.
Sorry if this seems like I'm attacking you, I get bothered when people say something is poorly programmed. I'm going into programming and it bothers me when people say that when 90% of them don't know the first thing about programming (I'm not saying you don't, since I have no idea).
I do.
anyway, I was going to give a long answer with my explanation, but I realized a simple detail: it would be way too simple to check if 4 kings already appeared to not do so, so them keeping to appear after the fourth is probably intentional. my reasoning also had a flaw that I had overlooked.
the explanation is still unclear, though. you could say that they simply manage to come back, but why would they stop after you deal a certain amount of damage to them, even while there are more than one present when you deal the last hit?
you could say that they go back to the bonfire, but again, what stops them from respawning again after a while? (but this applies to every boss and NPC: why do they not respawn while we always do?)
you could say that they are more than 4 for some odd kinda-lore-friendly reason, but why call them 4 kings then? this was my principal reason to suspect a flaw in the script for that battle.