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estoc has slashing move that can be useful in pvp and is obviously longer
both get bonus from leo ring
bandit's knife, silver/gold tracer area also great for both pvp and pve ofc they are short but if you can parry/backstab properly then they're blast (excepting gold tracer - has normal crit)
also you can bleed spam targets with bandit/gold and toxic with silver so again plus
your intelligence = fire doesn't make sense at all lol and if you need fire weapon probably chaos is better choice due to humanity bonus dmg.
magic+10 if you're going fo upgrading both dex/int and enchanted if only int.
You should definitely go for regular +15 if you're leveling dex to 40, if you make it elemental (lightning/fire/chaos) you lose your scaling bonus and your damage will be a lot lower. You might also want to look into Velka's rapier if you're going for INT, it's not that good but it has a really flashy moveset, very fun to use.
Don't know what you mean by impact-based weapons though, care to explain? Also BK drops are random.
Impact weapons deal impact damage. Examples include the Club, Large Club, Reinforced Club, and Great Club. Most (not all) of the hammers do impact damage.
I know that the BK drops are random, but I find it ironic that my character that will not have sufficient strength to wield the Shield or Halberd received them at the earliest opportunity. I'm not saying they aren't random, but rather that my luck is good and therefore horrid.
Also moonlight greatsword has ranged attack which makes it so good becuase it's pure magic dmg and has high knockback, sword itself has all greatswords cons/pros but doesnt deal split dmg so is one of better possibilites outside of normal+15 + crystal weapon buff.
This, not leveling strength at all will limit your build a lot. If you get your strength to 16 you can use the flamberge and the black knight shield/eagle shield for rapier turtling.