DARK SOULS™: Prepare To Die Edition

DARK SOULS™: Prepare To Die Edition

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Metric Guard 2016 年 7 月 30 日 下午 4:24
Is there a lore reason why some enemies respawn and some don't?
Like, why do hollow soldiers respawn but hollows like Rhea don't?
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Groen90 (已封鎖) 2016 年 7 月 30 日 下午 4:28 
Because, it's a game. Sometimes you gotta stop thinking about linking lore bits and just say "yeah... it's for gameplay reasons"
NPCs are not hollow though... at least when they can still talk to you...
Pirate 2016 年 7 月 30 日 下午 4:37 
Rhea's bonfire is in another land. To far away, not worth the journey back.

I also have a random theory that all the corpses you find laying about are not actually corpses... they are hollows that have gone so hollow they no longer have the will to even move. They are fully alive and aware but just don't care. That extreme apathy causes them to simply stare blankly at you while you waltz up to them and steal their soul or final possessions from them, unable to even tighten their grip on their last possessions.

Following that, the NPCs that have gone hollow perhaps have gone so mad because of their interactions with you that they do respawn, but are thrust so far and so quickly over the edge that they do not bother getting up again (often times becoming unmoving "corpses" that you loot shortly afterwards).
Metric Guard 2016 年 7 月 30 日 下午 4:41 
引用自 Groen90
Because, it's a game. Sometimes you gotta stop thinking about linking lore bits and just say "yeah... it's for gameplay reasons"
That's understandable.

Though now that I think about it, maybe enemies respawning is caused by "time in Lordran being convoluted". Or maybe because fresh hollows don't respawn?

引用自 Groen90
NPCs are not hollow though... at least when they can still talk to you...
I know, I was talking about when/if NPCs like Rhea go hollow.
Groen90 (已封鎖) 2016 年 7 月 30 日 下午 4:48 
引用自 MuteGuardian7
引用自 Groen90
Because, it's a game. Sometimes you gotta stop thinking about linking lore bits and just say "yeah... it's for gameplay reasons"
That's understandable.

Though now that I think about it, maybe enemies respawning is caused by "time in Lordran being convoluted". Or maybe because fresh hollows don't respawn?

引用自 Groen90
NPCs are not hollow though... at least when they can still talk to you...
I know, I was talking about when/if NPCs like Rhea go hollow.
Well the "time is convoluted or some ♥♥♥♥" is a universally accepted theory, so that'll do, lol
Jamchow 2016 年 7 月 30 日 下午 4:48 
引用自 Pirate
Rhea's bonfire is in another land. To far away, not worth the journey back.

I also have a random theory that all the corpses you find laying about are not actually corpses... they are hollows that have gone so hollow they no longer have the will to even move. They are fully alive and aware but just don't care. That extreme apathy causes them to simply stare blankly at you while you waltz up to them and steal their soul or final possessions from them, unable to even tighten their grip on their last possessions.
I can't disagree with this. There's even some "corpses" in Irythyll Dungeon in DS3 that will scream at you, if you pick up their item.
Groen90 (已封鎖) 2016 年 7 月 30 日 下午 4:50 
引用自 ☼ Jamchow ☼
引用自 Pirate
Rhea's bonfire is in another land. To far away, not worth the journey back.

I also have a random theory that all the corpses you find laying about are not actually corpses... they are hollows that have gone so hollow they no longer have the will to even move. They are fully alive and aware but just don't care. That extreme apathy causes them to simply stare blankly at you while you waltz up to them and steal their soul or final possessions from them, unable to even tighten their grip on their last possessions.
I can't disagree with this. There's even some "corpses" in Irythyll Dungeon in DS3 that will scream at you, if you pick up their item.
woah... you're right... mind=blown
Sen 2016 年 7 月 30 日 下午 4:52 
引用自 Groen90
Because, it's a game. Sometimes you gotta stop thinking about linking lore bits and just say "yeah... it's for gameplay reasons"

This is the correct answer.

The game simply puts enemies that don't respawn to make a unique challenge in the level. In example, Channelers, Berenike Knight, Black Knights... Etc. Later, they respawn as the level requires them to appear, since it is expected for the player to be able to surpass them and not see them as a challenge.

Time being convoluted does not have to do with something like a gameplay mechanic like this one. You can surely make fantheories that make the game more pleasant for you, but there's no lore about enemies respawning.
Brewmeistor 2016 年 7 月 30 日 下午 5:01 
Only those branded with the accursed dark sign are reborn after death.


The more likely case:

引用自 Groen90
Because, it's a game. Sometimes you gotta stop thinking about linking lore bits and just say "yeah... it's for gameplay reasons"
NPCs are not hollow though... at least when they can still talk to you...
Aldus D. 2016 年 7 月 30 日 下午 5:04 
Hollow ≠ Undead
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張貼日期: 2016 年 7 月 30 日 下午 4:24
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