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Sens is easy once you get the layout once
My hunting grounds was the rooftop as an invader.
Got to #6 in the Book of the Guilty back on Xbox 360 in the first few months the game came out by killing folks all the time up there.
As a giant dad before giant dad was "a thing".
Good times. Gonna see if I can't recreate it during this restart event~
sounds like a fun spot
might try it
Sums up how ♥♥♥♥♥♥ I was when I was close to bonfire but still died.
Who even needs to go coop at Sen's? I mean, seriously... The golem is one of the easiest bosses in the game and having someone tag along for the trash is like putting a ball and chain on your leg. Never even thought about going human in this place. oO
I'm not good. I'm a total scrub. Really. XD
Sen's is just so narrow that having two people in there is a huge disadvantage, regardless of play style.
DS essentially condenses the structure of video games, at least any somewhat challenging one, in that instead of progressing an hour, or more, at a time and then coming across an obstacle you need to over come before continuing forward, you're facing such obstacles constantly. It's like a string of hundreds, or thousands, of miniature games composing a whole.
You just need to accept that its a grind, the whole game is one long grind as you slog your way through it. You move a few feet forward and something kills you, you figure out how to get past that and move a few feet further and something kills you, so and and so forth, until you're able to get through an area with little trouble. Then it starts all over as you enter the next area. It can literally take hours to advance a couple hundred feet in the games word. But it works. A game based on that description should be garbage, but its not. Its addicting, and maybe its because theres always a new obstacle right in front of you so its like a... "just a little bit further, just one more try" type of thing. There's always a goal directly within reach. Without that the game might actually be garbage because it would literally take a couple hours to beat and would lose most of its atmosphere which is derived from the survival horror like dread it induces.
That's literally it. Dark Souls is a constant challenge for the player and keeps you on your toes. It's brutal, it's harsh, it's frustrating, but awfully satisfying when you figure out how to go that little bit further until you reach the next bonfire. :)
I think this song is DS in a nutshell:
https://www.youtube.com/watch?v=i9D2mvoMKLE
Yeah, you just need to accept death. Unlike most games it's not something to avoid, but something to embrace. Simply enjoy discovering new ways the game invents to kill you. Plus it's an intergral aspect of the games "story." You are undead, no matter how many times something kills you you return until you put them down. Essentially, you're actually the ultimate baddass... despite getting owned constantly. lol
I dig DS a lot but personally, I still feel KF did everything DS does, only better, and without the "frustrating" aspect. I usually don't care for sequals because they tend to be more of the same but I'm very interested in DS3 and whether or not it presents a more polished DS experience. Have you played it?
I have tried it and it's okay. But the combat is way faster and you can't turtle behind your shield for long. And they nerfed sorcerer into the ground which is my go-to build in DS1, so I'm having a hard time getting used to DS3.
Some people say DS3 is Bloodborne with Dark Souls skin...