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Сообщить о проблеме с переводом
And trying to defend this theory by saying, that they made Bed of Chaos this different to make it easier is stupid. If your theory was right and it was their intention, they could just make Bed of Chaos easier in general so it would be possible to kill her in one go without "saving progress".
I dont know whats the purpose of fog gates actually then. Maybe it should just make you think whats on the other side and create tension, same way as Resident Evil games did it with doors.
every YouTube scholar: "The curtains represent Seathes immense depression and allude to his great betrayal signifying despair and loneliness"
Dark Souls dev: "hey I like blue, lets make the curtains blue"
For me personally, fog gates are another type of doors(You walk in, You don't know what is behind it and You do not know if You can go back).
Once You start connecting fog walls to boss fights there is this "fake" fog wall. You buff, You heal to full, You expect another big fight aaaaaaaaand it is just another room and rest of the level/area(for example Sen's Fortress, lower level).
If You truly are looking for something more, then answer me, why your character never goes truly hollow? Propably most people/players have died many many times with 0 souls and this should lead to your character going mad/hollow. But it never happens.
You know why? Because it is video game.
If not the fog walls You could cheese most bosses with range attacks.
It is better then invisible walls that block your projectiles(like in many other games)