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I would suggest watching this vid as it simply explains a lot of things about PvP that may not seem to make sense at first https://youtu.be/C-3FHTebNxY
I don't mean that as a meme, I mean it for real. If you don't enjoy getting styled on, learn from the experience so that you can do the styling.
you can receive as well as perform - I'll never understand the logic of "it's so cheap and broken!" if you just think for a minute and hold your tears it becomes "it can help me vs. better players if I just practice a little"
I've shed tears too, that's part of it
I am not calling the tactic of backstabbing cheap or broken. I clearly state that I have no problem with being backstabbed when it happens as intended. And of course I use them myself, how else can one deal with a ultra-heavy build?
The issue is not being backstabbed by an enemy behind me, the issue is being backstabbed by an enemy that is in front of me with my model not even in position for the backstab during the animation.
The issue is being infected by a gravelord servant in Oolacile using cheat engine to have invincibility 2 days in a row.
ok - then it seems u encountered some teleport-hax-user, some of them do absurd stuff , I have witnessed but it's rather rare, with 900hrs you should be able to see the difference. False accusations are quite common and where I quoted you clearly blamed the legit-but-frustrating mechanic, not the amount of hackers.
And the intention is: *R1 reaching the backdoor-hitbox* -> backstab, it works well enough but along the lag
nomoreblues, I appreciate you trying to be constructive here, but the topic I created is clearly about how stupid backstabs are when combined with lag.
This is my thinking: backstabs are OK, lag in PvP is unavoidable, lag=lag hits, lag hits+backstabs=death. This isn't cheating at all or hacking, it is the way hitboxes work when there is lag. Because hitboxes work this way and lag works this way, there is almost no way to avoid being backstabbed by anyone in melee range if they are lagging. This is not a player issue, it is a game mechanics issue.
When I get murdered by an invader, I want it to be because I screwed up or the invader was more skilled or better built than me. I don't want to win or lose against invaders solely based on whether or not there is lag. If backstabs were disabled for player vs player, the lag wouldn't be a death-sentence.
Well if you're never wrong, then there's nothing more to say.
You are telling me the problem is mine not the game's while directing me to "dozens of videos" which coach players on how to cope with the same problems with the game I am complaining about.
I know you are being helpful and I appreciate the video link, but that sounds very apologist. I'm not asking for help finding a meta way to address flaws in the game, I am illustrating that the interaction of these 2 mechanics is broken. I don't see how my legitimate complaint draws so much indignance from you. This problem persists through the entire series to some degree. Removing PvP backstabbing would mitigate this problem to a great degree without meta solutions.