DARK SOULS™: Prepare To Die Edition

DARK SOULS™: Prepare To Die Edition

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Cyber Von Cyberus 2017 年 7 月 16 日 上午 11:00
Is the Bed of chaos truly the worst boss of the franchise
We all know the Bed of chaos is a terrible boss, it is half finished and doesn't fit the gameplay of Dark Souls, however to be honest is it truly the worst boss of the franchise ?
As terrible as the boss is Fromsoft actually tried something different, it may have failed due to lost izalith being rushed, but the concept is not terrible.

in my honest opinion the Royal rat vanguard and the Royal rat authority hold the place for the worst boss of the franchise, the rat vanguard is simply having a load of respawning rats (which are extremly annoying in DS2 due to the poison and and petrification buildup) while the rat authority is the same concept except this time the main rat is bigger. In the end both the concept and fight in itself of the royal rats are uninspiring and annoying

I'd like to know your opinions on this as personally i don't think bed of chaos is truly the WORST boss we had in this game

Disclamer: I'm not hating on DS2, i'm just hating on the bloody rats
最後修改者:Cyber Von Cyberus; 2017 年 7 月 16 日 上午 11:49
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目前顯示第 16-30 則留言,共 154
gackie 2017 年 7 月 16 日 下午 6:29 
引用自 s0l006
Bed of Chaos is the worst gimmicky From Soft boss in any of the souls games.
It's not just that. It's genuinely a terrible designed encounter. Most of Dark Souls gets a pass by beinf a cut above the usual anyway, but in this case it is actually downright awful in every way, Dark Souls or no.
AWAWA Liz 2017 年 7 月 16 日 下午 8:01 
One day I hope for a remaster and maybe, just maybe, more content being done for the Bed of Chaos. But for now it just makes me :steamsad:.
🎃MaximusBlastalot🎃 2017 年 7 月 16 日 下午 8:26 
enviroment/the boss isnt really the boss bosses (thats a mouth full) dont work in souls unless they are story/lore based based.

This is why maiden astora and micolash are good and dragon god/bed of chaos are trash.The latter tells you alot about the "boss" thru the fight and well the latter speak for themselves.

Also while the souls game become way more A then rpgs starting with ds1(and progressively becoming more A) they have never been platformers, and bed is platform heavy.

Royal rat is ment to be a traditional "boss" and does that even if its a bad traditional boss.Bed and dragon god just fail at what they intend to be.
最後修改者:🎃MaximusBlastalot🎃; 2017 年 7 月 16 日 下午 8:28
Playerjjjj 2017 年 7 月 16 日 下午 9:32 
A lot of the other "bad" souls bosses tend to be fairly easy. Covetous Demon? Prowling Magus? Both rat bosses? Deacons of the Deep? The difference with the Bed of Chaos is that it's hard as well as bad. No one really likes fighting, say, the Champion's Gravetender, but at least he won't unexpectedly slap you down a hole to your death. And the BoC has one of the worst run-ups in the entire series. It's boring, LONG, and you'll probably have to swap rings to get through the lava. It's the same problem Lud and Zallen have. Actually, while we're here, I think L&Z is one of the only bosses in the series that comes close to challenging the Boc's status as worst boss.

The roots not respawning is the only redeeming factor of the BoC. I have a sneaking suspiscion that it was added at the last second when Fromsoft realized they had a broken boss that would be too damn frustrating otherwise.

Edit: Oh, and I almost forgot to mention, the BoC is MANDATORY for every playthrough. Even the truly terrible DS2 dlc bosses are at least optional.
最後修改者:Playerjjjj; 2017 年 7 月 16 日 下午 9:34
UncleColdBeer 2017 年 7 月 17 日 上午 2:40 
引用自 Playerjjjj
BoC is MANDATORY for every playthrough.

Well.... there's Kiln skip...
Cyber Von Cyberus 2017 年 7 月 17 日 上午 7:45 
well I guess I didn't think it was that bad mainly because i was expecting it to be much worse than what it was where i would be stuck at it for hours, still it is a terrible boss
Dalokohs Bar Enjoyer 2017 年 7 月 17 日 上午 8:55 
引用自 Onion Bro
I just find Bed of Chaos to ruin what could have been an insane boss fight. The Witch of Izalith is an interesting and huge part of the lore and they reduced the fight to a puzzle and platforming. A game with a weird feeling of being able to move (the jump controls feel awkward to me) just doesn't need a platforming, especially where getting hit results in you falling in a hole 90% of the time.


The Iron Golem has a difficult area when it comes to falling, but it is relatively easy to avoid his attacks, and getting hit doesn't necessarily mean you're falling off. The Iron Golem is a real boss fight, while the Bed of Chaos is simply a puzzle, and you just have to fight the swings head on. It's all about timing and platforming, which simply (IMO) doesn't belong in a souls game.


TL;DR Bed of Chaos doesn't belong in a souls game

Ok I see posts like this...Daily.

OK don't get me wrong at first the BoC seems like a hard fight all the bosses do. And no lost izalith isn't a bad place I certainly don't feel like it's rushed. In fact I think the beginning of the game places like the torus demon or capra demon feel rushed. And while yes some may disagreee and say they're shorter since there in the beginning so they didn't work as much as they did in any other areas. I feel the BoC is a unique bossfight. It's less of a puzzle and more a race to know what's going on. The two giant balls (One safe spot the other the annoying one to get too) Don't let you rush to them. This boss fight allows you to take your time and think a little bit. But certainly not a puzzle solving fight. Really as long as you have a decent amount of endurance vitality and an eagle shield you don't really have to worry just take your time and you'll beat it. Not easy yes. Hard? No not really when you look at it. But it's not a stepback it's a break from the chaotic nature of the game. Which I personally think is good. But hey I'm gonna say this and then someone will say I know nothing about this game and make a dumb counter argument. So yeah that'll happen.
gackie 2017 年 7 月 17 日 上午 8:57 
引用自 Onion Bro
I just find Bed of Chaos to ruin what could have been an insane boss fight. The Witch of Izalith is an interesting and huge part of the lore and they reduced the fight to a puzzle and platforming. A game with a weird feeling of being able to move (the jump controls feel awkward to me) just doesn't need a platforming, especially where getting hit results in you falling in a hole 90% of the time.


The Iron Golem has a difficult area when it comes to falling, but it is relatively easy to avoid his attacks, and getting hit doesn't necessarily mean you're falling off. The Iron Golem is a real boss fight, while the Bed of Chaos is simply a puzzle, and you just have to fight the swings head on. It's all about timing and platforming, which simply (IMO) doesn't belong in a souls game.


TL;DR Bed of Chaos doesn't belong in a souls game

Ok I see posts like this...Daily.

OK don't get me wrong at first the BoC seems like a hard fight all the bosses do. And no lost izalith isn't a bad place I certainly don't feel like it's rushed. In fact I think the beginning of the game places like the torus demon or capra demon feel rushed. And while yes some may disagreee and say they're shorter since there in the beginning so they didn't work as much as they did in any other areas. I feel the BoC is a unique bossfight. It's less of a puzzle and more a race to know what's going on. The two giant balls (One safe spot the other the annoying one to get too) Don't let you rush to them. This boss fight allows you to take your time and think a little bit. But certainly not a puzzle solving fight. Really as long as you have a decent amount of endurance vitality and an eagle shield you don't really have to worry just take your time and you'll beat it. Not easy yes. Hard? No not really when you look at it. But it's not a stepback it's a break from the chaotic nature of the game. Which I personally think is good. But hey I'm gonna say this and then someone will say I know nothing about this game and make a dumb counter argument. So yeah that'll happen.
Dude. The developers themselves said that the area was heavily rushed.
最後修改者:gackie; 2017 年 7 月 17 日 上午 8:57
Dalokohs Bar Enjoyer 2017 年 7 月 17 日 上午 9:22 
引用自 Hat Skeleton!

Ok I see posts like this...Daily.

OK don't get me wrong at first the BoC seems like a hard fight all the bosses do. And no lost izalith isn't a bad place I certainly don't feel like it's rushed. In fact I think the beginning of the game places like the torus demon or capra demon feel rushed. And while yes some may disagreee and say they're shorter since there in the beginning so they didn't work as much as they did in any other areas. I feel the BoC is a unique bossfight. It's less of a puzzle and more a race to know what's going on. The two giant balls (One safe spot the other the annoying one to get too) Don't let you rush to them. This boss fight allows you to take your time and think a little bit. But certainly not a puzzle solving fight. Really as long as you have a decent amount of endurance vitality and an eagle shield you don't really have to worry just take your time and you'll beat it. Not easy yes. Hard? No not really when you look at it. But it's not a stepback it's a break from the chaotic nature of the game. Which I personally think is good. But hey I'm gonna say this and then someone will say I know nothing about this game and make a dumb counter argument. So yeah that'll happen.
Dude. The developers themselves said that the area was heavily rushed.
That does not mean that the area boss is bad. People who say this game has bad game design or complain about certain bosses because they are and I quote. "Cheap and unfair" Are just people who either got recked at the totourial and said wow this games broken or say it's bad game design because of how hard the game is. BoC no exception to this. Capra demon? Defiantly no exception the list could go on. But because yes the devolpers said it was rushed does it make lost izalith a bad area? No. It's certainly less bland then the second games areas. And while it may be the shortest it's still annoying to go through for a first timer. Dying in this game seems to turn off the enjoyment for newcomers and I understand. But for some people who because they think they know what there talking about call it "bad game design" are idiots.
gackie 2017 年 7 月 17 日 上午 9:29 
引用自 Hat Skeleton!
Dude. The developers themselves said that the area was heavily rushed.
That does not mean that the area boss is bad. People who say this game has bad game design or complain about certain bosses because they are and I quote. "Cheap and unfair" Are just people who either got recked at the totourial and said wow this games broken or say it's bad game design because of how hard the game is. BoC no exception to this. Capra demon? Defiantly no exception the list could go on. But because yes the devolpers said it was rushed does it make lost izalith a bad area? No. It's certainly less bland then the second games areas. And while it may be the shortest it's still annoying to go through for a first timer. Dying in this game seems to turn off the enjoyment for newcomers and I understand. But for some people who because they think they know what there talking about call it "bad game design" are idiots.
...No. It really is bad design. If you can't see that then you're being slightly faboyish. The fact that you can't see where the floor will fall before it does is straight up bad design. That's tedious difficulty. Dark Souls is supposed to be fair.
Dalokohs Bar Enjoyer 2017 年 7 月 17 日 上午 9:31 
[/quote]
Dark Souls is supposed to be fair. [/quote]
Dark Souls is the least fair game there is.
gackie 2017 年 7 月 17 日 上午 9:32 
Dark Souls is supposed to be fair. [/quote]
Dark Souls is the least fair game there is. [/quote]
No it's not. It is very fair for the most part. That's why enmies are designed to have less health than you and do less damage... If you think that tedious design that's supposed to get you killed is what Dark Souls is trying to achieve, you've been mislead.
Dalokohs Bar Enjoyer 2017 年 7 月 17 日 上午 9:35 
引用自 Hat Skeleton!
Dark Souls is supposed to be fair.
Dark Souls is the least fair game there is. [/quote]
No it's not. It is very fair for the most part. That's why enmies are designed to have less health than you and do less damage... If you think that tedious design that's supposed to get you killed is what Dark Souls is trying to achieve, you've been mislead. [/quote]

Enemys do less damage? Have less health?...I am so sorry were you dropped on your head as a child.
gackie 2017 年 7 月 17 日 上午 9:37 
引用自 Hat Skeleton!
Dark Souls is supposed to be fair.
Dark Souls is the least fair game there is.
No it's not. It is very fair for the most part. That's why enmies are designed to have less health than you and do less damage... If you think that tedious design that's supposed to get you killed is what Dark Souls is trying to achieve, you've been mislead. [/quote]

Enemys do less damage? Have less health?...I am so sorry were you dropped on your head as a child. [/quote]
No. But the community could do with less people like you who promote tedium and claim that this is "unfair and that's so cool".
Dalokohs Bar Enjoyer 2017 年 7 月 17 日 上午 9:43 
引用自 Hat Skeleton!
Dark Souls is the least fair game there is.
No it's not. It is very fair for the most part. That's why enmies are designed to have less health than you and do less damage... If you think that tedious design that's supposed to get you killed is what Dark Souls is trying to achieve, you've been mislead.

Enemys do less damage? Have less health?...I am so sorry were you dropped on your head as a child. [/quote]
No. But the community could do with less people like you who promote tedium and claim that this is "unfair and that's so cool". [/quote]

Ok ok ok why do you think people love this game please tell me inspire me to think different.
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張貼日期: 2017 年 7 月 16 日 上午 11:00
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