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Also looks better
Ahhh I see its weakness now. BKH... slash damage. Basically any armoured enemies take hardly any damage from the BKH. I just went to the Royal Wood and those big stone mofos take almost no damage from a BKH but with my "regular" Man-Serpent Greatsword, chop, more than half the health comes off. I see now why people use BKS but it is paifully slow. Maybe I'll save the Halberd and BKS for Demons and keep using my MSGS. ANy tips regarding those annoying super powerful Golems? I have Black Iron +4 set (so far), 33 vit, 40 str, 40end, 18 dex, wearing the ring of steel protection and the wolf ring even though I have mad defense already, good poise and a Silver Knight Shield +5.
Any upgrades to consider or should I just stick with my MSGS+15? I'm SL 90. One last thing... not really a PVP guy, so if I go over SL 100 am I going to get invaded a lot? I'm in the Princess's Guard covenant.
Golems go down just like any other enemy: don't get hit and hit them until they die, lol. Most of their attacks are so slow that you can just bait them to attack, run out of range and then back in when they're recovering.
Manserpent +15 is an endgame weapon, you're good. So is any BK weapon +5, too
I was thrown by the "Regular" category Man-Serpent comes under. My MSGS+15 takes chunks out of RW golems, but the Halberd (slash) doesn't. Why does the MSGS hit so hard if it is supposed to be slash as well?
The stone golems in Royal Wood are far tougher as I am sure you know. They have this insane dash forward followed by a massive slam which depletes my stamina bar greatly, and if you can't back away quick enough that upward skill that comes out of the ground crushes my health a lot - usually I can avoid that but the fairly quick attacks (considering the size and heft of the golem) don't give me time to dish out enough damage before I get ground up. I usually have to use the Estus a few times (+3 Flask). I can't run back quick enough with all that weight.
But... do you REALLY need all that weight? Fighting stone guardians is one of those cases where trying to facetank attacks is a really bad idea, the benefits of dodging FAR outweigh the ones of tanking, in fact I think that's the general idea the devs went with for 90% of DLC content, especially bosses.
If you can lighten yourself up just enough to be able to midroll, that should be enough to fight them comfortably... I wouldn't advise blocking, not even with a greatshield, because of too much stamina consumption and the fact you get pushed back, and poising through is just suicide, lol
Yeah I figured I'd have to change something - any recommendations for a more balanced set for the DLC stuff? My Black Iron, which is now almost all +5, is evidently not a good idea here. As for the MSGS, I get that it is upgraded and the Halberd isn't, but again, it's a Regular class weapon, a type of damage removed from DS2 I think. It's more choppy chop than slashy slash and while my BKH is +2, it's base damage is way higher but scales less with Str and is pure slash damage. I looked up those Stone Golems on the Wiki and they got mad Slash Def (which makes sense... coz, stone). It's no big dealio, but I've actually found that the BKH has a rather awkward angle of attack, even if it is quick. As opposed to going right now or right to left, it sort of comes in at at a 70° angle which has a good tendency to clip large opponents shields instead of hitting their legs or down their middle as would be the case with a straight chop.
I am still happy with my MSGS+15 and my rarely used Lightning Longsword+15. I'll keep those Black Knight weapons for demons and bosses (the lion doggo guardian didn't like that BK Halberd).
As for recommendations for DLC... personally, I would aim for fastroll, some stamina regen and a weapon that deals a lot of pure physical damage in a single hit, with decent range... like any halberd, greatswords and ultragreatswords in general, then you pick one depending on the moveset you like. Manserpent and BKH are both more than good enough for the DLC, and the whole rest of the game too for that matter, lol. Silver knight shield +5 should help you block some hits when you're learning a boss' moveset, just don't rely on it to much.
But that's just me, you could still go with heavy armor and make it work, it would just be a little more painful, since DLC bosses are very action-oriented.
Oh man, I didn't even realise until recently that inactive equipped second slot gear adds to equip load. Here's me rolling around carrying like 17-18 extra equip load without realising AND without Havel's! I ditched the 2nd weapon/shield set and in a funny twist I decided to give BKS a go (so I don't have to keep swapping from Man-Serpent should I come across demons). I equipped Havel's & RoSP, kept my Black Iron +5. I have a reasonably fast mid-roll going. I'm not going any lighter than that.
I didn't realise scaling was so freaking insane. This is where numbers are better than Letters. Letters tell me nothing. I figured with the BKH base damage being greater than my MSGS+15, the BKH (+3 now) would hit hard enough, even though it has a C Str scaling. Nope. The difference is huge. I hit like 40-50s against a Royal Wood Golem with the BKH (then +2) vs like 300 with the MSGS+15.
One other thing before I disappear into the night. Why did FromSoftware remove "Regular" attacks from DS2 but then add it back to DS3 if it is the same as Slash?
I'll tell you why:
https://steamcommunity.com/sharedfiles/filedetails/?id=932351309
Because of flat resistances and how stacking the same damage on top (as in upgrading) makes huge differences
My BKH does 367(+164) dmg, but it's recovery rate excels. Now, on NG+6 I switched back to it since it feels only like a slight difference in dmg output (depending on type of enemy). Though it does less poise dmg...
As an example: Hitting the Silver Knights guarding Gwyn on NG+5 with a BKH resulted in a dmg output of 646, hitting it with the DGM did 764 dmg. A difference of 100 is still a differnce that I call 'slight', since the BKH has a higher recovery rate + in the end it might be just one more that the enemy can take. (I don't remember the royal woods, sorry)
During Boss fights one hit can make a huge differences, but yet because of the higher recovery rate you are less vulnerable and dodging becomes considerable.
For the BKS though... It jsut sucks IMO. Slow attacks, less dmg.
The reason why everyone gushes over Black Knight Sword is that if you drop it early the weapon literally carries you through the game up until Anor Londo with little effort. It upgrades easily, maxes out fairly easily and has OP damage for the stage of the game it can be found in and its speed.
Long-term, however? One of the weakest greatswords, as well as the weakest Black Knight weapon IMO.