Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Haven't played PvE in a long time but Infusions change the scaling of your weapon completely.
Chaos or Lightning don't get any scaling, i think it's the same with Divine, too.
Keep it as it is, make it up to +15 and you're good.
Also, a personal note: FTH isn't worth it here. Don't go above 30 unless you really want Sunlight Spear. It's not worth it. Also, DEX increases Spell Casting Speed after reaching 30. It's highest at 45.
That aside, it you also have STR and DEX i don't see the point of going for divine, you could simply use sunlight sword buff on it and thanks to the dex and str scaling you would get the most out of it.
Infusions are ok under certain circumstances, if you were not adding other that just plain Faith then yes, a divine weapon would work.
Chaos specifically is fine if you're using base stats with high Vit/End. Magic/Enchanted are okay with high Int builds of course, and Divine/Occult are sometimes occasionally okay on Fai builds. Lightning is only ever useful for doing chip damage for the most part.
But most of the time, you want to just stick to the standard path. It is the best in the vast majority of cases.
1. DS1 is a selfcontained story that was never expected to have a continuation. No follow up can follow up a story that ended in a well written way without getting into problems with writting. Doesn't matter who is the writter.
2. I want you to come up with a new story to DS1 which has a definite end without "does almost nothing to build upon the lore that is dark souls 1" as well as making a path to build more games on it later. What you need to figure out that the Dark Souls series exist in 3 acts. First act i Dark Souls 1, it also end the whole play at the end of the first act. The second act is Dark Souls 2 and have to figure out a way to keep the play going even when the first act ended it all which means it has to retcon and outright ignore a lot of things from the first act so act 3 can even have a chance. The last act is Dark Souls 3, and what it did was to try and become act 1 as that is what the fans claim they only really want, the same game with a new paint job made over and over again.
3. Do I really have to point out that the whole central thing about circles and that the universe was stuck in an endless loop is something DS2 invented? It sure wasn't DS1 that invented that. If you think DS3 builds on the lore from DS1 you are mistaken, it build much more from the lore of DS2 then DS1.
4. All I see you talk about is story there and story here. You should stop BSing yourself. You know damn well this game isn't about "story", this isn't a storytelling game you play to understand a world and who or what you are. All that stuff is just something you made up to make it sound more intellectually deep then it is. If you want to look at a game that is about story, philosophy and ideology go and play Bioshock and look at the difference in how the game handle itself. When you make the story a central criteria to be a good game you have completely failed to understand what Dark Souls 1 even is. Dark Souls 1 is a hack and slash game.
5. Are you going to forget that its PC port is so damn good that very few ports can match it? I bet that you can get most machines to preform awesome with that port. DS1 needs a fix to the port and then a Mod to just make the multiplayer work since it doesn't work otherwise. The invasion system is also massively more improved in DS2 then in DS1, even if I think they focused way to hard to nerf people in it. SM has problems in itself, but it is aimed to fix the Giant Dad issue DS1 had without completely removing the opertunity for really skilled people to run around with maxed out gear at early game like DS3 does. In invasions only spells can restore health which means only if the host allow you to heal are you allowed to heal which means the fight doesn't drag out for 20 minutes like in DS3 because everyone and their mother can heal themselves to full like 3-4 times at least. If some invader is being a coward and hides among NPC's because they are to bad to actually fight you and try to get a cheap win you can use a Seed of the Ancient and turn all enemies hostiles to invaders as well to force them to fight or clear the path to them. That is something which DS3 ruined by making that effect only last 45 seconds and you can only pick up one every 4th invader or so. If DS2 should have had a better system to allow players to invade other players the Blue sentinels and Way of the Blue should have worked as they were made. Those that can not pvp can get help from people that want to fight invaders. Which is a system that works in DS3, but in DS3 it is completely botched for the fact you can not invade anyone which already isn't in coop which means it only becomes worse with a blue sentinel.
There is so many many more things that DS2 does much better then both DS1 and DS3. However as I said you are to biased to look them up and you only come with some stupid criterias of what a Dark Souls game which include stuff like story when this is literally a hack and slash game in just about every definition.
The whole cycles thing was started in DS2, and it became a huge focus in DS3.
Also, who gives a ♥♥♥♥ about story in DS games. They're always extremely thread-bare and never a focus (story != lore).
Which, in all honesty, Dark Souls 1 does THE ABSOLUTE BEST!
Like hell it does the ♥♥♥♥.