DARK SOULS™: Prepare To Die Edition

DARK SOULS™: Prepare To Die Edition

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Toaster Bath (Banned) Apr 6, 2018 @ 5:15pm
They really should have used the DS2 engine..
For the remaster.
Say what you will about DS2 but it does have the best looking engine out the series. It’s so crisp and clear. It looks way better than the bland ugly lighting they used in 3 and the remaster.
Last edited by Toaster Bath; Apr 6, 2018 @ 5:15pm
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Showing 1-15 of 16 comments
Toaster Bath (Banned) Apr 6, 2018 @ 5:37pm 
Originally posted by Replicant Human:
So you're meaning the lighting system for Dark Souls 2 and not engine right? Not to get confused here. Dark Souls 2 lighting is a bit weird but I can maybe see it in the Remastered.

But realistically speaking, Dark Souls Remastered isn't using 2's lighting or engine.
I was meaning the engine as a whole, I was just talking about the lighting because it honestly completely sucks for DS3 and the remaster. It makes the armors look ugly and blurry. They could even use the same lighting system in DSFix and it would be okay. But their idea of dark and gritty lighting is pretty terrible.
Last edited by Toaster Bath; Apr 6, 2018 @ 5:38pm
PainkilleR Apr 6, 2018 @ 5:40pm 
Originally posted by Batman:
As far as lighting goes they could even use the same lighting system in DSFix and it would be okay.

?

Other than that I much prefer the lighting in PtDE over what they've done in paid patch remaster, even if I don't care about graphics in games (performance is everything).
Last edited by PainkilleR; Apr 6, 2018 @ 5:45pm
Call Sign: Raven Apr 6, 2018 @ 6:15pm 
I'm happy with what they decided to do. May 25 can't come soon enough.
Shoulda used Dark souls II's powerstancing and invasion system, but that's it.
Varit Rockatansky (Banned) Apr 6, 2018 @ 6:16pm 
Originally posted by Batman:
For the remaster.
Say what you will about DS2 but it does have the best looking engine out the series.

Well this one is new, I always thought that you Dark Souls II fanboys thought that Dark Souls II has the best multiplayer in the whole series, despite the lack of a proper red eye and the brilliant implementation of the Soul Memory System that forces you to get Cracked Red Eye Orbs in the Arena fighting the same 3 dudes forever or you can actually buy from the Midget for 20.000 each increasing your Soul Memory leaving you with absolutely no posibility of having a Character just for Invasions in a single area of the game.

Ok... We will just get used to having the best graphics now then too.
Call Sign: Raven Apr 6, 2018 @ 6:21pm 
Originally posted by Sleep_Deprived_Shaw:
Originally posted by Batman:
For the remaster.
Say what you will about DS2 but it does have the best looking engine out the series.

Well this one is new, I always thought that you Dark Souls II fanboys thought that Dark Souls II has the best multiplayer in the whole series, despite the lack of a proper red eye and the brilliant implementation of the Soul Memory System that forces you to get Cracked Red Eye Orbs in the Arena fighting the same 3 dudes forever or you can actually buy from the Midget for 20.000 each increasing your Soul Memory leaving you with absolutely no posibility of having a Character just for Invasions in a single area of the game.

Ok... We will just get used to having the best graphics now then too.

Back when multiplayer was relevent, you hardly ever fought the same dude twice. People missed the window for good multiplayer in DS2. The SM system worked great. It ended up funneling everyone to high level PvP, which would have led to a larger pool of players and if everyone wasn't so stubborn about builds and meta it would have actually worked out.

The limited cracked red eye orb made a lot of sense, because you can be invaded all the time regardless of if the boss is alive or not. They had to cut it back for balance, I would assume. Sure, it's not fun farming orbs, but it at least pulls you out of your normal habits and encourages you to use the arena as well as invade. It kinda gives the PvE people a rest while invaders are farming orbs, which is nice.
Last edited by Call Sign: Raven; Apr 6, 2018 @ 6:22pm
Varit Rockatansky (Banned) Apr 6, 2018 @ 6:45pm 
Harrison, you do understand that that thing you said: 'The limited cracked red eye orb made a lot of sense, because you can be invaded all the time regardless of if the boss is alive or not. They had to cut it back for balance, I would assume.' has absolutely no logic in a 'Souls' thread. If they really wanted to 'cut it back for balance' they simply had to remove the option of being invaded in an area where the boss was dead. Don't gimme that crap of 'Soul Memory System was great', everyone knows that that was the most cancerous thing on Dark Souls II, is stupid, and that's why it was not implemented again in any other game after that, not in Dark Souls III and not even in Bloodborne.
Groen90 (Banned) Apr 6, 2018 @ 7:00pm 
The atmosphere in this game is supposed to be bleak, using Sunny Souls engine would ruin it.
Besides, I could understand if DS2 looked anything like that E3 preview we had back in 2013, but both the base game and the Scholar version look way worse than that :rbrbu3:
space resident Apr 6, 2018 @ 7:08pm 
Eh... I really can’t agree that DS2 has the best looking engine and lighting. It makes lots of areas look washed out and does nothing to mask the jarring repeating textures.
Pump Apr 6, 2018 @ 9:51pm 
Shouldve been DS1 remake with DS3 engine. Period.
Deadbubble Apr 6, 2018 @ 10:05pm 
DS3 looked plenty beautiful to me. DS2 had more colors overall, but DS3 still used them effectively, even if could've uesd a tad less gray.
AnKalameet Apr 6, 2018 @ 10:08pm 
Originally posted by PumpOfWallStreet:
Shouldve been DS1 remake with DS3 engine. Period.
would've been called a remake then.
PainkilleR Apr 6, 2018 @ 11:13pm 
Originally posted by bone:
Eh... I really can’t agree that DS2 has the best looking engine and lighting. It makes lots of areas look washed out and does nothing to mask the jarring repeating textures.

Ikr, DkS2 engine had a pretty weak procedural animations compared to DkS1 and 3, extremely reduced amount objects with physics and overall physics weren't so good (except for clothes, but it's much better in DkS3). It had lowest quality textures (worse than DkS1) although it's probably nothing to do with engine but with textures themselves. And the lighting was really dull. The only thing good about it were beautiful locations art wise, but again, it has nothing to do with engine.

P.S.
Originally posted by Batman:
It’s so crisp and clear.

DoF, blurs, blooms - off, and voila, crisp and clear even The Witcher 2 and MGS Ground Zeroes...
Last edited by PainkilleR; Apr 6, 2018 @ 11:53pm
Kleerex Apr 7, 2018 @ 1:10am 
What does SM hate say about invaders?

They don't just want to invade anyone, they want to target specific prey that they are sure they can kill. Since SM gradually raised SL of the invadees, it became harder for invaders to win because hosts could simply outplay them by sheer force and technical superiority. Also the higher SM invasion, the greater likelihood to invade another invader, fully prepared and geared for pvp. This is why Soul Memory was great - it raised skill ceiling with every killed host, essentially punishing invaders for their deeds and throwing them against their own kin. Simply genius.

Also, in vanilla DS2 NG was separated from NG+ and above, so a good player in NG+ couldn't invade a newcomer with same SM in NG. Twinking therefore was virtually nonexistent.

Good that you compare SM to Bloodborne's regular BL matchmaking, because it was even more harsh to invaders - reds always faced co-op players, invasions could be disabled by killing the bell lady, and, my favorite - the Exit menu option was never disabled. Bloodborne was FromSoft's middle finger to invaders.
Naewyng Apr 7, 2018 @ 1:47am 
I wish they would have used the graphics they showcased in the ds2 trailer before they made it look like crap so that console peasants can run it at more than 10 fps :(

Seriously, ds2 looked comparable and even better than ds3 xD

https://www.youtube.com/watch?v=59eLW1IGUCU&t=78s
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Date Posted: Apr 6, 2018 @ 5:15pm
Posts: 15