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But when I think of Clerics in D&D first things come to my mind: flame strike. And lots of other offensive stuff...maybe that's not "old D&D" am I too young, lol?
anyway I like it...but also..."undead rapport" would be too cool to not use, wouldn'it?
It's a pyro sadly...but, like the clerics can animate the dead right?
I'm thinking more AD&D (aka, 2.0) than what you're thinking, lol.
Specifically, along the lines of Baldur's Gate. It's not that Cleric didn't have offensive spells at all, but the ones they did have were either weak, or situational based off of alignment (like Holy Smite, which only hurts Evil enemies and can only be cast if you're Good, and Unholy Blight, which only hurts Good enemies and can only be cast if you're Evil), and the only spell in the Dark Souls series like that is Soul Appease (and that's more of a Turn Undead spell, which is still very Cleric in nature)
Evil Clerics can animate the dead, yes, and Undead Rapport would also function like an evil Cleric's Turn Undead (where instead of obliterating them, it controls them) but at the same time, if I was going for an evil classical Cleric, I'd be doing very different things.
In fact, clerics have patron spells relevant to their deity and one of war or battle is sure to have some offensive capability.
Clerics ain't punk priests. They will go ham and they will blast you
You're right in that it does depend on the deity. (Talos lets you fling lightning bolts, for starters)
Mostly, I just wanna do something different, anyways.
(Also, think Dungeons and Dragons: Tower of Doom/Shadow over Mystara, where the Cleric there's main offensive ability was Turn Undead and their mace, and mostly relied on buffing themselves or allies... with healing allies being a secondary thing to that)
Who said anything about Cleric all being about band-aids? There's buffing spells, too, and debuffing where applicable.
I mean, heck, a lot of successful PvPers only ever use the weapon buffs, not the whole range of miracles.
Like, blasty clerics exist in D&D, but a lot of Clerics get more out of buffing spells than they do from blasting. In 3.5, Clerics were better Fighters than Fighters were, because of their buff spells.
In fact, healing magic pretty much ends up being more useful for healing *after* battle than during it, and even then, probably just before you're about to camp for the night. Kinda like how in Dark Souls, healing magic is more useful for after battle, due to the long cast time.
"Turn Undead? So, basically, every player?"
Dark Souls 2 limited it to "hollow" enemies, which includes players that don't have full humanity (which is useful in that game as you can invade someone who is hollow) but then it disappeared for the third game.
Personally... I actually really like soul appease, lol. It's a fun spell when you can use it, just... a wave of light that blasts hollowed enemies into dust. Other than when casting healing miracles, it's the most cleric I feel.
Honestly, considering all the requirements for using the spells with such a disappointing result, I have to agree.
I understand what they were going for with the covenant but a support covenant in a game that rewards pure offense is annoying.
Though for what it's worth, I'm thinking I might actually go with the Princess Guard in this playthrough since I have no use for any other covenants.
Why would it get patched out? It's *supposed* to hurt hollow players.
It looks like it's the Holy Water Urn that doesn't affect players.
Indeed. On that note, for the purposes of this playthrough, assume that I'm playing a Cleric of Lathander.
Besides, Talos is an evil deity anyways.
Bearing in mind, with the way the spell works, you have no idea the state of the player you're invading until you stumble across them.
And I think certain armor can easily hide the effects of hollowing.
So you can either prepare the spell on the off chance that you've managed to invade a hollowed player, and waste a valuable spell slot if they're human... or you just pack spells that damage players regardless of whether they're hollowed or not.