DARK SOULS™: Prepare To Die Edition

DARK SOULS™: Prepare To Die Edition

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Laati Dec 12, 2017 @ 7:20pm
Some good weapons for a str/faith build?
For both pvp and pve.
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Showing 1-12 of 12 comments
I don't know about pvp but for pve the greatsword you buy from the Crestfallen Merchant in Sen's Fortress. I took mine down the lightning upgrade path and I love it but of course that's after you get past the Anor Londo archers to get access to the Giant Blacksmith. I don't really think there's a weapon that jumps at out me as a good strength faith weapon. Also one thing I'll never understand is why they made it so when you infuse a weapon with lightning it doesn't gain faith scaling...it loses ALL scaling. I know there's the divine upgrade path which does give a weapon faith scaling but when you look at the weapons stats the split damage is shown as regular and then "magic" damage. I don't get that. There should have been some weapons that had a innate str/faith scaling that people could choose from in the beginning of the game. Like in dark souls 2 (vanilla mainly but also SOTFS) you could get the Heide Knight Sword. It's not a str-fth weapon but it did have lightning damage and faith scaling.

Greathammers are known to be popular weapons for paladins/str-fth builds but there's only one paladin-esque greathammer in the game and it's only obtainable after you place the lord vessel, travel deep in the Catacombs and kill Paladin Leeroy for it. Dark Souls 1 should have had a weapon like the Great Mace in dark souls 3.
Last edited by King Robert Baratheon; Dec 12, 2017 @ 8:03pm
Reddex Dec 12, 2017 @ 7:52pm 
do any str weapon normally to +15 then buff it with either sunlight blade or dark moon blade. With dark moon blade it will do some of the highest damage in the game. As for the weapon, prioritize a good scaling weapon with your favorite moveset.
I don't know much about what's good in pvp but I was thinking maybe the reinforced club and cast sunlight blade or darkmoon blade on it. I figure it scales with strength like the regular (small) club, it's light, and it's fast. Initially I thought you should just infuse it with lightning but i'm not sure that's possible since the reinforced club does bleed damage. Anyways IF you can use slb or dmb on that club I bet it will do a lot of damage.
Last edited by King Robert Baratheon; Dec 12, 2017 @ 8:03pm
Varagonax Dec 12, 2017 @ 8:07pm 
Originally posted by LegendaryLM:
For both pvp and pve.
+15 zweihander enchanted with sunlight blade/darkmoon blade. Its got reach, power, looks cool, and is essential if you wanna be a divine giant daddy
TrueArchery Dec 13, 2017 @ 5:41am 
Originally posted by Raime The Corrupt:
I don't know much about what's good in pvp but I was thinking maybe the reinforced club and cast sunlight blade or darkmoon blade on it. I figure it scales with strength like the regular (small) club, it's light, and it's fast. Initially I thought you should just infuse it with lightning but i'm not sure that's possible since the reinforced club does bleed damage. Anyways IF you can use slb or dmb on that club I bet it will do a lot of damage.
You can "infuse" the reinforced club. The bleed attribute has literally nothing to do with that.
DevonShire Dec 13, 2017 @ 5:47am 
Originally posted by Varagonax:
Originally posted by LegendaryLM:
For both pvp and pve.
+15 zweihander enchanted with sunlight blade/darkmoon blade. Its got reach, power, looks cool, and is essential if you wanna be a divine giant daddy
For the millionth time, the Zweihander isn't a strenght weapon.
DevonShire Dec 13, 2017 @ 5:56am 
A mace with dmb may be fun. Keep in mind that people will try to roll or simply wait for you to whiff to backstab you.
dinodog1998 Dec 13, 2017 @ 7:16am 
Originally posted by LegendaryLM:
For both pvp and pve.
graant needs 34 str to 2 hand and 30+ faith at higher levels you can destroy with this thing especially with the wraith of god spell it can do
MaenaZ Dec 13, 2017 @ 7:27am 
Basically there's three variants you can look into :
- Divine Weapons
- Occult Weapons
- Regular weapons buffed with appropriate miracle.

In general if you select the right weapon it will *always* be stronger than the other two, and when buffed even only semi-appropriate weapons will be significantly stronger (but you can only use a Faith based weapon buff once per attunement slot per rest).

Occult weapons cause bonus damage to 'holy' enemies, so basically if something is clearly related to the gods i.e. is a divine knight it will deal extra damage to them. Those enemies are fairly strong but also rare outside of specific locations.

Divine Weapons find a lot more use because they deal extra damage to skeletons and cause respawnable skeletons to stay dead after just one death (until you rest at a bonfire and they respawn the way any other enemy would), making them quite useful overall. They also deal the same rough damage as Occult Weapons but tend to be just a little superior.


Anyway, quick recommendations :
- Keep a weapon to deal with skeletons and/or benefit from your Faith and a weapon to buff (on the Normal upgrade path).

- Some good strength weapons to buff include Man-Serpent Greatsword, Battle Axe, Butcher Knife, Reinforced Club, Large Club, Great Club, Dragon Tooth, and pretty much any Greataxe or Ultra Greatsword that is normally upgradable (though those have slow swing speed especially if used one handed). In all honesty, if you're going to buff a weapon it's a good idea to pick those with faster swing speed over the higher damage ones because you will be getting more out of your buff.

- Some good divine (or occult) weapons can also be found in the above list. If used for killing skeletons, blunt weapons work particularly well so Reinforced, Large and Great Club reappar. You can select pretty much any weapon you like that has decent scaling potential and make it Divine however, as from that point on it will use your faith far more than your strength and dex.

Also, there's a weapon you can get by buying it form a certain NPC when they become a merchant or killing them before they do called Crescent Axe. It has the divine auxillary effect and pretty good physical and overall damage, easily negating the need for a regular Divine weapon. However, its physical scaling is almost even between strength and dexterity so it may not be as good on your build as it was on mine.

Originally posted by dinodog1998:
Originally posted by LegendaryLM:
For both pvp and pve.
graant needs 34 str to 2 hand and 30+ faith at higher levels you can destroy with this thing especially with the wraith of god spell it can do

It's worth noting Grant is ridiculously heavy for its damage potential and at 30 faith you can cast WoTG yourselves. A lot of people either hate Grant or adore it, but there's not a lot of middle ground.
Last edited by MaenaZ; Dec 13, 2017 @ 7:29am
Potion Master Dec 13, 2017 @ 9:38am 
dont tell anyone i said this, but dragonslayer spear. it becomes even better (worse) if you add some dex in there.
Last edited by Potion Master; Dec 13, 2017 @ 9:38am
Laati Dec 13, 2017 @ 3:34pm 
So either grant. Or a good strength weapon buffed with dmb or sunlight blade. And to keep a divine weapon in handy for pve. Got it. I loved morne's hammer in ds3. Wonder what the original predecessor is like.
gnomesayin Dec 13, 2017 @ 9:33pm 
G R A N T .
It's about sending a message.


In all seriousness, having gone to the end with a STR/FTH build myself, I have had a pretty poor time in PvP and PvE relative to a pure melee / sorcerer / DEX/INT hybrid, but to answer your question I have had the luck to two-shot most of the guys that invade me with the Great Club +15 buffed with Sunlight blade. Turns every boss into sizzling mush, too. It hits hard, *decent* moveset, and can really shine if you can kite your enemy in a corridor in PvP.
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Date Posted: Dec 12, 2017 @ 7:20pm
Posts: 12