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I don't get why everyone obsesses over difficulty. It's starting to make me blame Dark Souls for popularizing it in modern time. People are starting to look at games that have artificial difficulty and going "oh that looks like a great game!".
"Let me ask you a question, but only answer it the way I want you to."
The difficulty is satisfying, but it's not difficult to the point where I found it tiring. A tiring game would be something like, I Wanna Be the Guy, or I Wanna be the Boschi, or whatever it's called. Or Ghosts n' Goblins. Super Ghouls n' Ghosts. ♥♥♥♥ those games.
I would agree with Hat Skeleton, though. Dark Souls hooked me with it's atmosphere, not it's difficulty.
- Unbalanced - lets take Drakekeepers as example, especially the one with hammer, infinite poise, quick and powerful attacks, on top of that they do not have any recovery time, sometimes if AI will bug out they will walk around. How am I suppose to fight it? I played enough to notice that there is not time to attack them, even with fast weapons
- Locations and areas - Ds1 has this beautiful connected world where You travel and expolre it, compare Anor Londo castle and Drangleic castle. Anor Londo feels like actual castle, plenty of rooms, going up and down the stairs while Drangleic castle has one main road with couple of small doors to open, I forgot to mention the shortcuts in Ds1, in Ds2 we have bonfire instead.
- healing system - Ds1 - estus, miracle, humanity(for casual player, like we all were, humanity is
precious) and that is all - Ds2 - cheap life gems, estus that regenerats you HP instead of instaheal, HP regen ring
Bosses - my favorite part - great example on how Ds2 failed is gargoyle boss fight
- in Ds1, You are fighting ONE gargoyle, second gargoyle shows up when first falls below 50%hp and most players are freakin out at this point - way to deal with it, focus on one and bring it down, second should not be a problem I should also mention that most of the time second gargoyle will spit fire
- in Ds2, You are forced to fight at least 2(i think max number is 4 or 5 at once), both of them will attack You with melee giving You very little time to hit them back - tactic, bait their attacks hit 1-2 times, repeat
- Ds2 Medusa boss(forgot the name), there is just no way anyone playing for the first time offline will know that You need to burn the windmill before fighting her, that You even know You can do that, no messages, no one to point You in right direction, nothing
- Ds1 Four Kings and Legend of the Artorias Abyss Walker, I think I do not need to explain it, on how game itself directs You to seek Artorias before going into the Abyss.
- Throne Watcher and Defender - this is seriously ♥♥♥♥♥♥ up fight, if You will get unlucky they will revive each other endlessly and You can not stagger and prevent it(most of the time)
Which leads to another point: Even enemies like Taurus Demon have flat poise and can be staggered. While in Ds2 it feels like it is random.
edit: Dark Souls 1 is dark, mysterious and unforgiving while still being fair
Dark Souls 2 feels and looks like cartoon, your way is straight forward, cheap and based on hit and run tactic
I do not seek to win, so I have nothing to lose! But, I do appreciate the comment and you're right. It's not worth the effort.