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Bir çeviri sorunu bildirin
WAY TO MANY BOSSES something like 32? really lol. most are very forgettable and cut and paste designs/
As stated above, there are many bosses and most of them are very fogettable because the enemies' placement is so good/bad that common enemies are mostly stronger and quicker than bosses (even though they have less HP). On the other hand, the only bosses than were really memorable in DSI were Gwyn, Artorias and Ornstein/Smough. Let's face it, bosses we're not so much better in DSI.
When you die, it's mostly because of cheap enemy tactics or placement. This gets especially true in Heide's Tower and Shrine of Amana. It rarely feels like dying is your fault. On the other hand, this forces you to learn every enemy's placement and tactics, and that's something very Dark Souls-like (which is good).
Just like in DSI, the story is confusing. Rather than a big story, the game is made out of several stories. But since the characters and bosses are forgettable, unlike in DSI, you get the impression that there is no story.
One thing that DSII did better is combat though. Yes, animation is weird, but you could play with everything. Bows? Sure. Go ahead. Daggers? Parry and One shot baby. Invasions were way better in DSII than in any other DS.
One last thing that made the game great (imo): the DLC and SotFS. After SotFS, the game felt more challenging than ever. And all of the DLC had great level design and bosses (Ivory King and Sire Alone (and his OST) forever in my heart).
In short, as I usually say:
DSI: best story, best overall game, OST sucks (only Gwyn's theme is good)
DSII: best pvp, longest game, OST meh (but DLC bosses OST is great)
DSIII: average, but good in everything (even if PVP is unfaire towards invaders, but ok), best OST (one of the best game OST I've ever heard, on par with Kingdom Hearts II.5 OST)
- Movement felt akward
- Iframes tied to a stat
- Soul Memory (good idea, bad execution)
- Annoying enemy placements and tracking making levels extremely tedious and annoying. I hated having to keep killing the same enemies over and over again just to pass through. I didn't think the "enemies disappear after [number] kills" feature either, as it takes a while and it was even worse when you wanted to farm said enemies.
- Some of the designs of nearly everything felt extremely boring. Hear me out, as this is different from the kind of "boring" you're thinking of, as I'm not talking about detail or graphicwise. For example, the appearence of hollowing looks EXTREMELY ugly compared to the original look. Sure, the original look was still pretty ugly, but it was unique in the fact that the color was based off of your character's skin color too, and DS2 makes you look like some ugly rotting goblin zombie. Then there's the bosses which looked pretty boring mostly. I don't think there were too many knight bosses or anything, but appearencewise, they all appear pretty boring to me, even the good ones and DLC bosses.
Don't get me wrong, there are still some amazing stuff designwise, like Shrine of Amana (annoying area, beautiful scenery) and Drangleic castle (not a lot of detail, but something about the atmosphere I really like). I also really liked some mechanics like powerstancing and respeccing, which really helped with build variety. Speaking of variety, there's also the fashion souls. You could make nearly everything match and it all had potential to look great.
1.You can't do normal attack after strong attack.
2. Really bad hitboxes, I often felt that enemies just used wind to kill me.
3. Souls Memory.
4. Lack of any real direction, you were just told to kill a king and that's it.
5. The story felt really bad. I felt like I was the main star of the game. The whole game felt very centered on my character and remainded me how important I am on every ♥♥♥♥♥♥♥ occasion. (Quite contrary to Dark Souls where you were just another guy who fled the asylum to try to do something impossible, which noone even thought you might be able to handle. People mocked you all the time and remainded you that you are just like the others, nothing special.)
Another thing about the story (I believe Myiazaki himself said it), your gameplay and your struggles and achievements make big part of the story itself. If you are getting frustrated or bored, then it's gonna reflect on the story.
6. Lighting in the game was really messed up. There were no areas where you needed the torch to see and even when you lit the torch the lighting behind the range of torch was even darker.
7. Hollow mechanics while may have been good for pvp and the weapons that used it, it was really limiting in PVE where you were forced to use the human effigy just to have your HP and therefore opened the way for invaders to ruin your game.
8. Although PVP was decent (probably, haven't played it that much), I met much more hackers, lagstabers and cowards that were hiding behind enemies in Dark Souls II than in any other souls game.
9. The Adaptability stat - without leveling it up, rolls felt like they had very little I-frames and estus drinking animation felt like my character was a wine tester. I mean, really the only thing missing was him saying something like: "Red wine, little bitter on the edge of the tongue, ..."
10. World Desing - the world felt really out of the place, some locations were there just to fill up the space and the world overall didn't make any sense. (I am on earthern peak, the highest point, but I am gonna take the elevator even higher to go to the dragon valley or wherewer it was leading to.)
11. Some locations were so bad that I don't even remember if I saw worse in any other game. (Like The Gutter, Earthern Peak, Shrine of Amana, but on top of all Black Gulch)
12. Enemies have finite spawns. This may not be a problem if you're doing your second/third run, but if you are not, you may want to learn enemy moveset so you can outsmart them and kill them easily, this may be a problem if they are no longer there because you exceeded the limit of them spawning.
13. Some enemies (especially giant enemies) had an amazing turning abilities. Like he is 3 metres tall, wearing full armor and heavy mace, struggling to move normally but turning? It's like a piece of cake for him. He has no problem doing over 180° turns when finishing the attack.
14. Level desing, especially enemy placement was really awfull. It was full of open the doors to be ambushed by couple of enemies or enemies hiding behind every single corner it was no longer a surprise after first three hours or enemies ganking up on you in a small room.
15. The actual bosses were MUCH easier than getting to them and even if you somehow had trouble beating them, there were so many NPCs to help you that you just had to stay in the corner of the room and wait for them to beat it for you.
16. Recycling bosses and lack of any interresting bosses to begin with. (Some bosses were kind of interresting but really, maybe 5 out of 40 bosses.)
17. Poise problem, especially early where you had no real poise and enemies just stunlocked you and all you can do is just watch them do it. Of course later you got proper armor and poise but enemies always had more poise and even with the biggest poise dmg weapon I sometimes had trouble to stagger enemies. (I mean, maybe it was a ballance change but if I wield a ♥♥♥♥♥♥♥ hammer bigger than the enemy and I still can't stagger him with it, there is a problem, at least in my eyes)
18. Many cheap deaths - enemies knocking you off the map, ganking up on you, or instakilling you
19. This is probably only my personal problem and not really the game's fault, but I don't like having to restart the game ( or go to NG+) just to complete the quest I wanted to, but somehow failed because i didn't do one thing that the game wanted me to.
20. NPC quests while some were okay. Some were just plain dumb, like summon him 5 times to get his gear and one more dialogue line.
21. The game was lacking the atmosphere of the first game. This may have been caused by the boring story and constant frustration being stunlocked all the time and cheap deaths.
22. Personally, I didn't like Majula. For me it felt really weird. I didn't like the sunny theme of the place. It felt totally different from any other areas (which is probably good) but didn't really fit in MY representation of the game and words "Dark Souls" (dark gloomy place, filled with dark, old and kind of mysterious atmosfere). It might be my problem with hubs overall (that's probably why I liked fireling much more, because it wasn't really a hub), but I feel like Dark Souls III did it right (at least story wise, you are unkindled, unfit even to be cinder, a puppet. The Firelink Shrine in Dark Souls III is something like your cage, your purpose is remainded to you everytime you go there - the five thrones)
23. The game was really dragging on. So many pointless areas made the game too long. And thanks to the almost very linear level desing, you could not skip them.
24. The fragrant branches of yore - Blocking you out of many small areas in one large that you thought you could explore whole but nope, the game tells you to come later (which is often when you are much stronger than before and enemies feel weak) and caused overall too much backtracking.
25. Retarded enemy desings - not many really, but those ♥♥♥♥♥♥♥ that jumped at you through the whole room and knocked you down is really retarded idea, not to mention the ones in that dragon aerie area that knocked you down the cliff (thanks to the level desing) and destroyed your gear (thanks to them having corrosive explosion when they land on the ground).
26. (My personal problem) Lack of any interesting lore. I read some item descriptions, and it didn't feel like anything interesting. In Dark Souls, you meet NPCs that sometimes tell you about their home, items that tell you more about them, and by interacting with them you are kind of making a bond and (at least for me) I was given a reason and desire to know more about them, because they were often interesting enough for me to find out something about them.
27. I don't know if I was doing something wrong, but i Respeced many times, tried many builds (that I created or found online) and all of them felt really weak. I did some research afterwards and found out that many things got nerfed in the SOTFS edition.
Those are just a few that came to my mind immediately. For me, Dark Souls II was a really bad souls game, but overall, a game with much potential lost. I will admit that Dark Souls II did some things better than other souls games but it also did much more things way worse than any other souls game.
The light mechanic is all but unusued except for unlocking the "true final boss" in sotfs.Also hexes are boring they are basicly sorcery from ds1 in the sense they all do the same thing or unlike ds1 sorcery they are clones of other spell schools spells.There are exceptions but ds 1 has exceptions like homming mass.
Its a decent game thought and had alot of cool ideas that were either neve captilized or never used to the same degree again in later games. Notably the casting weapons,dual wielding, and some of the more intresting spells like the "fire ball mine" that name escapes me.Also some of the most intresting weapon design in the souls games in generale.
I am familar with what I dislike about the game so much simply becus it has other aspects that are so intresting.
All of that asside lets be completely honest and admit that alot of the hate sotfs and 2 get is memes and "quality build whiners" who think they should always outdmg pepople who have to setup and can be shut down.Its not like having acess to everthing is an advantage (which is funny enought he same argument these pepople use for underwhelming dmg of certain spells in dks 3, ie variety).
Oh and like everone else I hate soul memory.Such a silly system when you can instantly lock pepople with "leveled gear" to match at a min sl even if they are lower, and prevent twinking.
Alot of weapons in ds1 have little aoes (and monster attacks) like that but they are little and/or do little to no dmg.
Ghosting is insane in ds2 (ds3 has some too but no where near it, running washing pole comes to mind).