Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Secondly, The design of the worldmap revolves mostly around Firelink shrine. If you unlock several shortcuts, going from point A to point B isn't that long a trek anymore.
Thirdly, after acquiring a certain item traveling from bonfire to bonfire will become very different. The fact that you have to walk so much in the beginning is to make your progress interesting/difficult/challenging (whatever you want to call it at this point). Later on it will be not so much about exploring on foot anymore.
How many uniteresting and ultimatelly pointless times You had to heal just because of the broken and unfair boss design? AND without pause on menu. That is unfair!
Jesting aside, if you thoroughly explore each area, you'll find that a majority of them have well-placed shortcuts that makes future navigation a cinch. Most bosses maybe take 5 minutes at most to run back to if you're being careful. It also depends on how you've done in the area itself.
Otherwise, I see no downsides to having more Bonfires. Apart from being less "Hardcore" in the cheapest way imaginable.
edit: See Outcast? 5 minutes. Just to get to what you want to do. This is what frustrates people. I would have next to nothing against wiping 100 times in a row provided that I didn't have to do that 5 min trek EACH TIME(100 * 5 = 500{EIGHT and a HALF hours!} instead of like 100 * 1 = 100). And it is cheap. Sorry if I offended anyone's holy scripture, but the game's FAR from perfect.
And obviously From realized that and changed the # of Bonfires in sequels. To the chagrin of sadomasochistic and sociopathic 10%.
Bonfires can't be placed right next to the boss because that would interfere with the multiplayer aspect of the game. Everyone would just humanize at the bonfire right at the boss gate and make random invasions borderline impossible. Not to mention you'd never lose out on anything going to the boss and always challenge them at your full strength, as well as always retrieve your souls if you died, while at the current time you have to actually study the game and put in effort to reach the boss room with minimal or no resource loss, whether you eliminate opponents or dash through them. Also people who do want to engage in 'jolly cooperation' would likely completely fail to notice the mechanic where killing certain enemies when the boss is still alive gives you extra humanities and would have no chance to attempt co-op or PVP if they ran out of humanity consumables as a result.
With very few exceptions, DS1 has the level design completely down pat.
Sometimes I wish that there was NO multiplayer. It interferes with the desired direction of the game too much.
If a person wants to PvP...sure, go ahead, there's MMOs / CS / LoL / DoTA etc for you.
Now it dawned to me that it's not that I dislike DS as a whole. Maybe I dislike the archaic way the Dark Souls 1 are put together...?
Coop ruins the "HARDCORE DIFFICULT" approach.
PvP well...doesn't have anything to do with this type of game to begin with. They could've done it via Arenas or what not.
So, yes, I don't see why those aspects are present. But I have a reasonable observation and am met by DS fan's zeal(again). Zeal, zeal, zeal, nothing but it around you guys.
All you do is project your desire to hate this game. I don't understand why. The game has its flaws, but you are just hating on it for basic gameplay mechanics.
I get the feeling you dont even understand what you say. You are not the one who decides what belongs in this world and in this game, the devs do and they made a damn good job creating this game.
Honestly, this[z0r.de] is OP in a nutshell right now.
it's just this
Because you've had so much experience with the multiplayer aspect, right?
Or the game itself for that matter. 18 hours. You've not even come close to reaching the level where you'd be able to feel what it's like when you get efficient and good enough that the past frustration times become something of a 'treasured memory'. "Wow, I really put in so much effort to get to this point, huh?" Heck, you quit at Blighttown, you don't even know the actual frustration and effort part yet, arguably.
And co-op is there precisely to alleviate your frustration (as well as further the game's lore). Until you realize co-op and invasions are opened by the same mechanic and you won't *always* be able to depend on others.