DARK SOULS™: Prepare To Die Edition

DARK SOULS™: Prepare To Die Edition

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Eropop 2017년 7월 26일 오전 8시 14분
Why does everyone think this is the best Soulsborne game?
So i have beaten this game 3 times now and come to the conclusion that this game is the worst of the soulsborne games.

Dont get me wrong i had a great time playing this, but i felt it had some big problems.

DS3 and Bloodborne fixed all of my issues that are present in this game, som why is everyone saying that this game is the best soulsborne game?
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32x32 Riker jpeg 2017년 7월 26일 오후 1시 53분 
I like it because I paid $5 for it and I'm still not done playing it. Held my attention much better than Bloodbore.
32x32 Riker jpeg 님이 마지막으로 수정; 2017년 7월 26일 오후 1시 53분
Eropop 2017년 7월 26일 오후 1시 58분 
Regal Rabbit님이 먼저 게시:
I like it because I paid $5 for it and I'm still not done playing it. Held my attention much better than Bloodbore.

Nice ;D
MOSLEY 2017년 7월 26일 오후 3시 10분 
All of the Souls games are good, but none are perfect.

There are things that the other games do better, but I love the open world, story and level design in DS1.
NightmareGats 2017년 7월 26일 오후 3시 36분 
DS is the best, because making the host kill any npc in DS2, DS3 and Bloodborne does not give you the same happiness as making them kill Solaire in Anor Londo <3
Sunrize 2017년 7월 26일 오후 6시 25분 
bucket_loli님이 먼저 게시:
I think what we all can agree on is that DS2 is the weakest of the Souls Series.
I think it had the best infusion / buffing system tho
EDIT - also the changes it made to Ng+/bonfire ascetics n' stuff, that was good to.
Sunrize 님이 마지막으로 수정; 2017년 7월 26일 오후 6시 25분
CazadorDeLobo (차단됨) 2017년 7월 26일 오후 6시 28분 
Were it to be properly balanced from the get-go(mostly) and soul-memory stricken from the multiplayer mechanic entirely to retain the standard SL based mechanic, AND no SotFS ever came out, I'd say DS2 PVP is more complex and fair. But there's so many damning flaws that it really isn't. Love the weapons and power-stance mechanic.
CazadorDeLobo 님이 마지막으로 수정; 2017년 7월 26일 오후 6시 28분
Hans Brotmeister 2017년 7월 26일 오후 6시 49분 
DS3 has so many problems it's not even funny.
Bones 2017년 7월 26일 오후 7시 57분 
CONNIPTIONS님이 먼저 게시:
I think it had the best infusion / buffing system tho
Going to have to disagree with that, it pretty clearly favors caster builds which is kind of messed up given how poor weapon scaling is to begin with. Honestly I think infusions are one of the things DS3 did best: It allows characters to use weapons not suited for their build for utility without introducing arguably unbalanced upgrade paths (DS1), It isn't completely obtuse (DeS), it doesn't blatantly favor magic builds and rely on a ring to fix it (DS2) and it doesn't eliminate weapon swapping (without tons of farming) or raise the twink barrier to mid-game (BB).
CazadorDeLobo (차단됨) 2017년 7월 26일 오후 8시 20분 
Bones님이 먼저 게시:
CONNIPTIONS님이 먼저 게시:
I think it had the best infusion / buffing system tho
Going to have to disagree with that, it pretty clearly favors caster builds which is kind of messed up given how poor weapon scaling is to begin with. it... blatantly favor(s) magic builds and rely on a ring to fix it (DS2)
Uh... Going to have to explain what you're talking about. This might be one of many wild misconceptions about DS2, which are quite common given the lack of cohesion in its community base.
CazadorDeLobo 님이 마지막으로 수정; 2017년 7월 26일 오후 8시 21분
Bones 2017년 7월 26일 오후 8시 39분 
If you look at soft capped scaling in DS1 and DS2, weapons in DS1 are usually about half scaling damage (give or take) as opposed to about 1/3 in DS2. This makes pure melee builds feel kind of pidgeonholed. You either pick larger weapons or you dual weild when it comes to late game, everything else drops off too much. The fact that a caster build using an infused ice rapier is comparable to a greataxe-wielding strength build in terms of damage per hit is ridiculous if you think about it.

To clarify, I'm talking about PvE. I don't really care about PvP.
CazadorDeLobo (차단됨) 2017년 7월 26일 오후 8시 44분 
Bones님이 먼저 게시:
If you look at soft capped scaling in DS1 and DS2, weapons in DS1 are usually about half scaling damage (give or take) as opposed to about 1/3 in DS2. This makes pure melee builds feel kind of pidgeonholed. You either pick larger weapons or you dual weild when it comes to late game, everything else drops off too much. The fact that a caster build using an infused ice rapier is comparable to a greataxe-wielding strength build in terms of damage per hit is ridiculous if you think about it.

To clarify, I'm talking about PvE. I don't really care about PvP.
Movesets are everything in that game. You're overthinking things based on perhaps a few bad pvp experiences and expectations you had.
Bones 2017년 7월 26일 오후 8시 57분 
A. I just said I don't care about PvP
B. I have both versions of DS2 on Steam and the original for PS3. I have given it plenty of study over probably 700 hours and playing every build focus available. If you want to discuss this I'd appreciate you address my point and not try to immediately dismiss it as poorly founded. A rapier doing equal damage to a greataxe is ridiculous by any measure. Smaller weapons should be weaker than larger ones, caster builds should be weaker in melee than weapon oriented builds.
CazadorDeLobo (차단됨) 2017년 7월 26일 오후 9시 34분 
Bones님이 먼저 게시:
A. I just said I don't care about PvP
B. I have both versions of DS2 on Steam and the original for PS3. I have given it plenty of study over probably 700 hours and playing every build focus available. If you want to discuss this I'd appreciate you address my point and not try to immediately dismiss it as poorly founded. A rapier doing equal damage to a greataxe is ridiculous by any measure. Smaller weapons should be weaker than larger ones, caster builds should be weaker in melee than weapon oriented builds.
The rapier no longer does that much damage. Also, it deals less poise damage than most weapons, and takes more stamina to use than other thrusting swords. It's the same as any thrusting sword, pretty much. The greataxes are the WEAKEST weapon class in the entire game. Your point IS ill-founded, because I could name 25 stronger heavy weapons. Build focus is on versatility at a certain point of playing the game.

Caster builds tend to have preference to speed. Having investment into spell-casting means that a melee-focus build can prepare to resist elemental damage, they can stack on some poise, and they can power through the elemental defenses of the armor that casters often wear. For PvE, casters are just overpowered in general. That's about every souls game.
CazadorDeLobo 님이 마지막으로 수정; 2017년 7월 26일 오후 9시 37분
CazadorDeLobo (차단됨) 2017년 7월 26일 오후 9시 40분 
A lot of people do not understand the "counter" mechanic in DS2. Fair, because this is the only game that implements pre-attack vulnerability and post-attack buff. Poise damage is doubled in some cases when a counter strike is performed. The depth of the combat is pretty simple to figure out, but a lot of the time, people just play casually and simply. The harder you play, the more advanced you will become.
CazadorDeLobo 님이 마지막으로 수정; 2017년 7월 26일 오후 9시 40분
Bones 2017년 7월 26일 오후 9시 43분 
Other str weapons aren't that much stronger and I'm talking about current build. The ice rapier is still that strong, moreso with the buffs obviously available to caster builds. Also, saying things focus on versatility eventually applies to basically every one of these games so it's not really something to defend an obvious flaw with. If anything, DS2 pushes you towards powerstance, multihit movesets and heavier weapons which makes it focus less on versatility.
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