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It just feels so wrong to two hand that weapon
Seems like an OK weapon for awhile, but probably going to switch to Claymore and pump Faith and make it Divine. Wise choice?
if you want miracles you must expect to "pay" with less melee dmg
edit: also don't let numbers fool you, divine does "split" dmg (magic and normal) which kinda nearly doubles the resistance of enemies, so don't do deep math, or if, then real deep
The difference being that Claymore scales C-C in Strength and Dex, and to make it successfully 'divine' you need to remember that scales MUCH better with Faith.
Out of greatswords, Man-Serpent Greatsword is the best for primarily Strength builds.
I started as a Cleric, and plan to be basically a Cleric/Knight build that has decently high Faith, but high strength as well.
Miracles I'll be using will be primarily support related such as Force, Heal etc. I think I might squeak in a blast like Lightning or something?
I was reading some stuff on the Mace being a decent weapon to keep reinforcing to +15 for the entire game, but I guess I just need to keep at it and keep reinforcing it. The damage against non-armored targets is pretty disappointing but it seems great against things like the Stone Guardians in the forest, where it two shots them with ease, but it's pretty poor against the Plant creatures.
no no, if divine clay is actually good (because decent base dmg) - it's just you complained about melee dmg and going divine will, in general, be not as good for that than going the normal upgrade (naturally, since you gain other benefits - would be poor game balancing otherwise)
if you wanna focus on melee combat it's best to level dex or str or both and upgrade weapons on normal path
It makes a good split dmg weapon but you lose out on being able to counter attack as effectively with the stab.
That being said the weapons that scale well with the split dmg paths still do decent dmg, they are just vunerable to being "shut out" but even then you can just switch the type.I would suggest you look up the weapon and put your stats into the build calculator so you can see which weapons do scale well with those paths.
Also there are advantage to split dmg too such as chip dmg (not as relevant thought due to dead angling in 1) and that they allow "variety" in caster/gouge/hybrids builds etc.
25 int/faith is going to give you about the same as the chaos with 10 humanity.
50 is going to give you ~80 more and your going to hit around 360 magic dmg and 220-240 physical (for comparsion moonlight does 480 magic).
Now the zweilhander will get about 50 more magic dmg but its slower and lacks the stab.