Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Idk, It scales good with dex right? Shouldn't I do that then? I want the absolute maximum damage, I really don't care about hp.
Is that actually good or would that be a waste?
I don't think that (split) elemntal dmg will be better so that's what you need
Using a weapon on an elemental path is squandering the investment into dexterity because the returns of the stats you put into are far less effective than pure damage + scaling. 290 total attack rating does not equal more damage than 248 physical attack rating.
There is unique damage calculation in this game that requires your attack rating(of each damage type) to exceed enemy defense(of each corresponding type) to see big numbers. If the attack rating of the player's attack(which is modified depending on the chosen attack/critical/counter) doesn't exceed the enemy's defense rating of the corresponding types of damage received, the damage received of each type is reduced around 30-40%.
This is why it is crucial to use split damage weapons or elemental weapons in critical attacks - the modification of the attack rating will far exceed enemy defense and allow the high attack rating of the weapon to shine. For pure types of damage, the attack rating is concentrated as one type, which allows the defense to easily be exceeded(depending on the chosen attack/critical/counter).
Tl;dr, keep the dagger physical and bump up endurance for lotsa poise
Thanks alot of the in depth information about the damage.
I'll keep using the physical parry dagger then.
int - I'm not sure about buff scaling, like if your magic buff profits from higher int.
That would indeed make a difference too (since u still keep your +15 pure and true normal damage underneath)