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You shouldn't worry too much about this, though. These days, the Darkmoon Blades aren't doing so hot. It's rare to find anyone to invade since players can go to Oswald of Carim and cleanse themselves of their sin.
Well, you can't quite cleanse PvP-sin though. It's only negated by being killed through a Blade, or (I think) advancing to a new playthrogh.
You're right, my mistake. However, it's rare to find anyone to invade outside of certian spots, like Anor Londo or Alvina's forest, because players cannot be invaded in areas where they have defeated the boss, or when they purposely remain hollow.
It's not really pertinent to this discussion, but if you ask me, the Darkmoon Blades would be much more lively if players were always given a preliminary amount of sin just for attempting an invasion, which would stop accumulating once they reach a value that makes them eligible for invasion by Darkmoons. In addition, DaSI would've benefitted from more areas where invasions can always happen, even after a boss is defeated. That way, the Darkmoons would always have a constant pool of people to invade, and at least a few guaranteed "hunting grounds".
As it is now, Darkmoons don't see as much action as Darkwraiths because sin isn't consistently acquired.
But i have never seen them much in DS2 outside of low SM twink ♥♥♥♥♥♥♥♥.
In DS1 on the otherhand you can still get invaded rather consistent in Oolacile Township and the forest and i had even other places lke the "Demon Ruins golden fog wall area.
As an easy formula, just indict everyone in the common PvP areas (Darkwraiths, Forest blueberries, Dragonbros and freelancing reds).
The more, the merrier.
Blue Sentinels are automatically summoned by Way of Blue members when a Way of Blue member is invaded, so this function allows the Blue Sentinels a way to engage in PvP without using a Cracked Blue Orb to search for players with a sufficient amount of sin. This is sort of analoguous to Darkmoon Blades who are summoned into the worlds of players who killed Gwynevere. Even so, both systems rely on player input, and this input directly impacts how active the corresponding covenants will be. It's also important to point out that the Blue Sentinels can engage in 1v1 duels with other covenant members at the cathedral in Heide's Tower of Flame.
In short, the Blue Sentinels have at least a few other ways to engage in PvP, while the Darkmoon Blades are subject to the whims of player choice.
In addition, Dark Souls II's PvP is riddled with a number of problems that contribute to an overall decrease in spontaneous invasions; the invasion timer puts a damper on any sort of long-form tactical plan the invader could employ to keep things interesting; the abscence of whole Eye Orbs forces invaders to kill enemies, or other players in duels, to acquire a consumable Cracked Orb with which they can invade, which not only wastes time that could be spend looking for a world to invade, but can also inadvertently raise their Soul Memory; the notorious Soul Memory forces players to spend souls and invest in their characters, or be prone to a disadvantage in higher Soul Memory tiers that are filled with much higher level players, or forefeit any potential earnings by equipping the Agape Ring; Not to mention the pittance of souls that invaders acquire as a reward for their effort isn't worth the time and effort that it takes to invade and defeat other players.
What I'm saying is that Dark Souls II's PvP system sort of shifted the priority from random invasions to organised "fight clubs" and duels. That's why I don't think that it's fair to compare the two systems. I'm not saying that spontaneous invasions don't happen, they've just taken a severe downturn compared to the first game. While it is true that there are known " PvP hotspots" in DaSI, it is possible for the average invader to reap rewarding PvP exchanges in every applicable area in the game, and at a much higher rate when compared to DaSII, assuming that there are enough concurrent players that can be invaded. Well, Darkwraths are able to reap rewarding PvP exchanges, anyway. Darkmoon Blades, Gravelords, and the Path of the Dragon are sort of left out in the cold, in terms of their overall activity when compared to reds.
You invade some homie
You kill homie or homie dies from a heart attack, he can indict you, even if he didin't see you
Get some indictments, they are like virtual parking tickets
One day, you will be visited by a Blue Spirit of Autism. These blue spirits tend to die in horrible and fun ways and the usually use the Moonlight Greatsword. Once this Blue Spirit is killed/dead, a tree, somewhere in the world, dries up.
tears of joy
there are also higher ranked spirits. Those use falchion and coat the blade with deadly nuclear semen. Then they perform the nuclear moondance - they get rid of the moisture on the blade by hitting the air in a frantic way. It's actually a nice traditional folklore.
No.
PvP and PvE sin are very much two different variables in the game entirely, and in their function.
Only PvP sin will be recorded in the Book of the Guilty, and thus draws upon the Darkmoon Blades, while Oswald will not provide absolution in that case.
Perhaps there's this one exception that you're getting mixed up? If you were to acquire "permanent" PvE sin in Anor Londo, you will (despite PvE sin and all that) be susceptible to Darkmoon invasion... provided you're in Dark Anor Londo, else, yeah.
Plus, PvP sin does stack up in the roster, while PvE sin is more of a switch... ON, OFF, sin, or no sin.